papermarkis Posted January 14, 2015 Posted January 14, 2015 Copied from this pastebin and the translation work done by doobylovah http://pastebin.com/DeVCqcZ1 Yukiko Amagi 5A - recovery decreased (possibly comes out faster now) 5AA - more recovery for normal-type 5AAA - most likely won't get that big SP boost usually given when this attack landed. (it was an substantial amount, trust me) 2A - hitbox widened 214B - comes out faster, can now combo in C attacks 2B - Yukiko throws it quicker, but the fan's speed slows down should you input 1B/3B. While 1B/3B will have the same recovery/startup, 2B will have more recovery (for some odd reason Atlus won't tell us--) 5D - more untechable frames 1D/2D/3D - Persona now only strikes once. No longer fatal counters. j.5B - doesn't count as a low if Yukiko throws it from a short hop. I also suspect that it will also not count as a low from a regular jump. recovery decreased and also comes out faster now. fan travels faster as well. j.5C - Persona attacks slightly higher above Yukiko j.5D - *see 1D/2D/3D* sweep - reduced recovery AOA - comes out faster, more recovery, invincible frames kick in earlier now Agi - decreased recovery. grounded A Agi and SB Agi are the only moves that do not float the opponent on hit, so keep this in mind. (A Agi) - does float the opponent on aerial hit if used from a grounded position, but only for a shorter time than usual. On counter hit, the float will launch higher than usual. (SB Agi) - comes out really fast now, and the agis are closer to Yukiko now for a more convenient approach during combos and such. Agi (Explosion) - more untechable frames, and SB Agi version explodes faster than the standard ones. Maragi - No longer fatal counters whatsoever Flame Dance - more untechable frames when by second part of A Flame Dance, B Flame Dance comes out fast enough to now combo into 5C, and it is "more easier to hit the opponent with now" Fire Boost - All recovery from this move is now omitted. Lv.3, Phoenix Flame Swirl is available. Of course, the damage increases with more level boosts but now a little more damaging! Konohana-Sakuya disappears faster once Yukiko goes for a Fire Boost, making it harder to punish. Also apparently the higher the level boost, the quicker recovery Yukiko gets? Fire Break - Fatal Counter removed, but the rechargeable time until next use has been lengthened. Phoenix Flame Swirl - Can now OMC this move. Comes out faster. Cancel it from fire attacks such as Agi and Maragi. If used in the air she doesn't have to wait to land to recover. A and B versions comes out faster now, all other moves are same length. Agidyne - Now Fatal Counters. SB Maragidyne - changed pattern of the flame super, resembling a literal "flame dance." Impossible to straight-up dodge, at the cost of low damage. Persona Invincibility - C Moves, Agi, Maragi, Flame Dance,
papermarkis Posted January 14, 2015 Author Posted January 14, 2015 Xie did another translation of Yukiko's and everyone else's changes and a few things are different here https://docs.google.com/document/d/1csHKZLeZZx6U9Qa5EAKduNUtzUlqwdpDzrB0uOvKviQ/edit Yukiko Standing A (Both Versions) Reduced recovery time Standing AA (Both Versions) Decreased startup time Decreased recovery for normal type Standing AAA (Both Versions) Can be normal canceled into sweep Crouching A Increased hitbox size for upper area B Attacks When touching a Persona attack, can be normal canceled Crouching B (All Versions) When inputted with a down back input, fan speed is slowed down Increased recovery time for all versions aside from down forward input Standing D (All Versions) Increased untechable time Crouching D (All Versions) Only the first hit is an overhead attack Removed Fatal Recovery state from Crouching D and down forward version Jumping B (All Versions) When low to the ground, does not hit as a low attack Reduced landing recovery time Increased movement speed of Yukiko Jumping 4B Increased projectile speed Jumping C Persona now appears slightly farther forward and slightly higher Jumping D Attacks Only the first hit is an overhead attack Sweep Reduced attack active frames All Out Attack Decreased startup time Increased recovery time Now becomes invincible sooner Agi (All Versions) Decreased recovery time Ground A and SB versions do not float on hit A Agi Ground versions on air hit do not float as high Ground version floats on counter hit, floats higher SB Agi Decreased startup time Does not push back as far on ground hit Agi (Flame Portion) Increased untechable time Decreased startup time Maragi (All Versions) Removed Fatal Recovery state Flame Dance (All Versions) Increased untechable time of the second hit of the A version Adjusted collision box, can now be hit easier by opponents B Flame Dance Decreased startup time Fire Boost / Fire Amp Decreased total recovery The timing of the gauge level increasing is now earlier Persona now disappears sooner for Fire Amp Changed the damage increase rate for each level Can perform Phoenix Flame Swirl at level 3 and up Fire Break Removed Fatal Recovery state Cooldown between uses is now longer Phoenix Flame Swirl Can now be one More Canceled Decreased startup time Can be canceled into various skills Air versions can no longer land before the attack comes out Adjusted recovery time, Grounded A and B versions are shorter, but all other versions are longer Agidyne (All Versions) Added Fatal Recovery state SB Maragidyne Changed the flame appearance patterns Certain Persona Attacks Persona is now invincible when appearing until active frames (All C Attacks, All versions of Agi, All versions of Maragi, All versions of Flame Dance)
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