Errol Posted April 27, 2015 Posted April 27, 2015 The reason j.A and pumpkin combos into 5b6a don't work anymore is because of a universal change to shave I think 60F off the combo timer, combined with 5b being nerfed. which is why you need to do jAB>dash 5CC>5B6A to get a good combo. note there are 4 hits before 5B here. that's the limit. 2a5B5CC is also ok. pumpkin>2a>5b>5cc is typically not ok. I'll tell you though this 5b change is really awful online. 5b>JC drops so much.
Venussail91 Posted April 27, 2015 Posted April 27, 2015 Since there aren't matchup threads for CPEX yet, I figured I'd put this here. When fighting Carl, we definitely have to be more careful 41236D (Con Fuoco) when zoning since it goes much further than before (and possibly faster?).
GoBL1N Posted April 29, 2015 Posted April 29, 2015 which is why you need to do jAB>dash 5CC>5B6A to get a good combo. note there are 4 hits before 5B here. that's the limit. 2a5B5CC is also ok. pumpkin>2a>5b>5cc is typically not ok. can someone explain this to me? I know that for the: ground attack (gets blocked) > ja > jb overhead starter that we need to go straight to 5cc instead of 5b > 5cc in order to get a decent combo, but I tried to skip 5b like 50 times and the 5cc is not connecting (training dummy blocks the 5cc even though he ate the ja overhead). Is this more complicated than skipping the 5b? so literally it looks like this (dummy is on crouch, always block) 5a/5b (blocked) > ja (hits) > jb > 5cc (gets blocked)
GoBL1N Posted April 29, 2015 Posted April 29, 2015 I see. I will give that a try then thank you. Gonna be hard to undo the muscle memory conditioning of me doing the jb so quickly I've practically been piano-ing in the jb all through 1.0 and 1.1. ah well.
RurouniLoneWolf Posted April 29, 2015 Posted April 29, 2015 It's not so bad to relearn the timing if you use a visual cue like j.A's hitstop to signal when to do j.B. Practice it a bit every day and your old muscle memory will fade away.
GoBL1N Posted April 29, 2015 Posted April 29, 2015 is that what you have been doing? using ja hit stop as visual cue? I might try that. But honestly I didnt even know there was "time" to delay the jb, i thought if you don't jb as soon as possible they will recover but looks like I was wrong.
Tari Posted April 29, 2015 Author Posted April 29, 2015 You have a little time to delay the j.B. Used to make doing the micro-dash 5B off j.B easier, as well, iirc, not that it was really necessary.I haven't had time to try out the j.B > 5CC stuff yet myself, though, so I'm not sure if the timing I'm thinking of is quite the same, haha.
GoBL1N Posted April 30, 2015 Posted April 30, 2015 Thank you, once I got used to delaying the jb I started becoming a lot more consistent with it. It was just hard to adjust since I been doing the jb input so fast all through 1.0 and 1.1. Yyou do have a decent time window to delay it all things considered but I'm not sure if its better to try to get the jb earlier or later, from what I'm seeing late jb is better as long as the combo doesn't drop. Trying to figure out what is causing the followup to drop every now and then in the corner (5b 6a usually drops around here). Seems like either you must 5b as soon as possible after 5cc or it could be the timing of jb 5cc. Either way thank you, not delaying was the issue for me.
TD Posted May 1, 2015 Posted May 1, 2015 Got me ands on c2po, and I must say, really enjoying Rachel's new combo routes, how they feel. Certainly more interesting aesthetically... This tempts me to make a combo video.
Kuuhaku Posted May 2, 2015 Posted May 2, 2015 Rachel is noticably weaker. The stronger bounce from the lobelia in the corner makes it harder to control the corner by just chucking lobelia there. The plus side: OD makes it so that she can jc any normal. I didn't check specials. 6A is jc able on hit. So no more letting air combos go if you hit someone with 6A too high and it's not CH. OD air BBL also has some kind of bonus damage? It's pretty weird. If you OD Air BBL right above/below someone it's super noticable.
Errol Posted May 2, 2015 Posted May 2, 2015 BBL hasn't changed in that way. BBL has 2 pillars of lightning, both can hit. Max damage is by making both hit. You can make both hit with either the air or the ground version. It was very easy to make both hit in 1.1 because the combo routes naturally let you do it. In CP2 you can't easily get underneath them anymore with 6A>4B>6A. You can do it with some 5CC jump over them stuff, but the real thing is the new OD ender from rinhime... 5CC>frog>6A>236C>9D>6A>OD>6A>BBL OD BBL-> damage 450 x 6 x 2 -> 500 x 6 x 2 guaranteed damage 810 x 2 -> 600 x 2 P2 75 -> 70 rod damage reduced rod guaranteed damage 480 -> 200
Kuuhaku Posted May 2, 2015 Posted May 2, 2015 Nvm. BBL in general got a damage buff. 6CD j.C is a pretty good way to get under them to make sure all the hits connect.
GoBL1N Posted May 5, 2015 Posted May 5, 2015 6A is jc able on hit. So no more letting air combos go if you hit someone with 6A too high and it's not CH. I hear ya man on the 6a if its a non-ch but now if its a ch we lose out because it seems we have to use wind unlike before. From what I'm seeing the followup for a 6a[ch] seems to be jc[hold] > jc > 2d > 66 > 6a > 4b > bnb or can anyone confirm if there's better? seems like we gotta use wind now even for a 6a[ch]. I was trying this out on jin training dummy and I'm dropping the combo after dash 6a 4b dash 5b 6a 236a dash 3c, I can't get the lightning rod lightning to connect is anyone else having this problem? When I practice this route off a grab or off standard 5b 5cd 6d opener I'm not dropping it. Is there something else we are supposed to do?
gli Posted May 5, 2015 Posted May 5, 2015 When 3C connects you have to cancel on the 2nd or 3rd hit for the Sword Iris lightning to combo. Try that and see if it works. Hopefully it does. If 3C cannot connect, look at the height and make sure they are not too low. You can delay the combo parts prior to the 3C to compensate for height issues.
GoBL1N Posted May 5, 2015 Posted May 5, 2015 Sigh, i miss just waiting for them to drop after 6a[ch] and going into 5b...OK I will try to focus more on letting the 3c hit a 2nd and 3rd time so that i can get the vortex effect and see if it stabilizes. I coulda sworn that it was dropping after the 1st hit even if I continue the 3c she keeps spinning but the training dummy recovers. I will try it again today to make extra sure its not just my technique. I was just curious if anyone else ran into this issue. I certainly hope its just my technique because that route just not being able to be completed would be sad because it is a 6a ch after all...
gli Posted May 5, 2015 Posted May 5, 2015 Is this what your combo looks like? counterhit 6A > J.C~2D > jc9 > j.C |> dash 6A > 4B > dash 5B > 6A > A Lobelia > dash 3C > Sword Iris This combo works. if you are going for rising j.C to down-wind falling j.C for re-juggle, you don't need to hold C since jump-cancelling accomplishes the same thing when coupled with the downward wind.
Errol Posted May 5, 2015 Posted May 5, 2015 I don't think JC 2D JC 6A 4B is a very stable combo. JC>2D>JC>2D is. JB>JC>2D>6A JC(hold)>JC>2D>6A JC>2D>J2C are probably the best routes. Also, if you get a high hit CH 6A you can still dash 5B. If you get a low height 6a hit, you need to pick 5b or 6b correctly and in time. high hit non counter hit 6a you probably need to use that jump cancel though.
GoBL1N Posted May 5, 2015 Posted May 5, 2015 I don't think JC 2D JC 6A 4B is a very stable combo. JC>2D>JC>2D is. JB>JC>2D>6A JC(hold)>JC>2D>6A JC>2D>J2C are probably the best routes. Also, if you get a high hit CH 6A you can still dash 5B. If you get a low height 6a hit, you need to pick 5b or 6b correctly and in time. high hit non counter hit 6a you probably need to use that jump cancel though. Ive been attempting the JC hold JC 2D 6A route. JB>JC>2D>6A sounds like a good option if you got the hit off low, can be done with or without ch i'd think. But again both this and the JC hold route are painful and will take a while for me to get over because it requires wind even though its a ch Yes I did notice that if the 6a is high enough you can just do the route from 1.1 5b > bnb. That recovery time is so painful though even with a high hit you barely make it. JC>2D>JC>2D I am definitely trying to avoid (unless I have to...) because as you can see it uses 2 wind stock. glirandly the route you pointed out is actually new to me, can you explain what J.C~2D > jc9 > j.C | should look like? whats the | mean? Is it JC~2D, then double jump JC then another JC on the way down? Theres 3 JC's in there.
Errol Posted May 5, 2015 Posted May 5, 2015 it's JC > jump cancel (forward jump, 9 input) > JC. You land shortly after the 2nd JC with them having tons of untech time. This is one of the routes for BBL. it's not a very good route for 6A because they're sky high.
GoBL1N Posted May 7, 2015 Posted May 7, 2015 what are you guys doing against bang for bnb? He is dropping for me mid combo because he is so heavy...
GoBL1N Posted May 8, 2015 Posted May 8, 2015 Is this what your combo looks like? counterhit 6A > J.C~2D > jc9 > j.C |> dash 6A > 4B > dash 5B > 6A > A Lobelia > dash 3C > Sword Iris This combo works. if you are going for rising j.C to down-wind falling j.C for re-juggle, you don't need to hold C since jump-cancelling accomplishes the same thing when coupled with the downward wind. after the sword iris are you guys getting off the 5cc? even if I get that to connect the 5cc drops. Im curious if this is related, can anyone confirm if the timing of your jc after 5cd 6c is strict or not? Do you have to do it on the last 6c tick (i believe its 12 hits al together so something like 11 hits 6c then jc to replace the 12th) in order to make the rest stable? maybe that is my issue.
GoBL1N Posted May 27, 2015 Posted May 27, 2015 I'm curious for people doing the corner double lobel loop lets say off sword iris starter or 3c > sword iris starter, 6b jc j236c 6b jc j236c, are you guys having smp issues? I coulda sworn i was yesterday...or am I missing something? maybe one of the j236c's gets switched with j236b?
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