someonewhodied Posted April 23, 2015 Posted April 23, 2015 I guess whoever decides to manage the koko subforum, have a mod switch the thread creator to that person. Notation:[table] >Cancel |>Link After landing from Aerial Move jJump djDouble Jump sjSuper Jump ADAir Dash IADInstant Air Dash jcJump Cancel sjcSuper Jump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel [ ]Hold Input (N)Attack must deal N amount of hits [???] xNRepeat ??? N amount of times DMGDamage CTCrush Trigger[/table] Combo Format The combos are written in this format:Combo (Damage, Heat gain/Heat used) Easy BnBs Combo Info: You want to set up combos so that any 236D you do will actually be a 236D~214D. This makes it so your next stock regenerates in 4.5 seconds instead of 9 seconds. Mid-screen:A normal B normals 5B>5C>3C>5A>5B>6A>6C>9j.B>j.C>j.9D>j.236D~214D>662C>236B (3024 DMG, +21/-0) C normals Drives Specials Throw Air Throw Corner:A normal B normals C normals Drives Specials Throw Air Throw Overdrive Combos:A normal B normals C normals Drives Specials Throw Air Throw
dive-slam Posted April 23, 2015 Posted April 23, 2015 (edited) Midscreen (back to corner) to corner CH j.B > 5B > 5C > 3C > 5A > 6A > 22A > dash 6[A] [sideswaps] > 6D > 5B > 236A > dash 5C > 236B > 5C > 22B (oki) Don't know the damage on it since I got this from a Matoi match, my game hasn't installed yet. Not sure if you need a CH either or if it's not optimal but yay sideswap combos Edit: 5B > 5C > 3C > 5A > 6A > 6C > j.D > j.B > j.236D > 22B > 5B > 214C > 5C > 236A > 236B > 5C > 22B (oki) =3574dmg video form: http://youtu.be/pN1QyAH-IkU this was in Kurono's video, seems pretty good~ Edited April 24, 2015 by dive-slam
narga21 Posted April 24, 2015 Posted April 24, 2015 i notated a couple of the koko combo vids. i think the inputs aree right but feel free to correct me 5b>5c>3c>5a>6a>6c>2c>delay236b possibly character specific 5b>5c>3c>5a>6a>6c>j.d>j.b>236d>>22b>5b>214c>5c>236a>214c hits>236b>dash 5c>22b>214a possibly character specific corner 5b>5c>3c>5a>6a>6c>j.9d>j.c>j.236d> 22b>5b>214a>5c>236a>214a hits>2c>236b>5c>22b>214a possibly character specific 6b>5c>2c>8d>2b>3c>6[a]>236d>22b>5b>214c>5c>236a>214c hits> 236b>5c>22b> corner 6a>j.b>j.c>j.6d>j.b1>j.236d>22b>5b>214a>5c>236a>214a hits> 6[a]>5c>2c>236b>5c>22b corner throw 9d>6[a]>236d>22b>5b>5c>6[a]>5c>2c>236b>5c>22b corner 6b>5c>2c>236b>5c>6d>6[a]>5c>236a>5c236d>61> 22b corner 5b>5c>3c>5a>6a>6c>9 jump delay j.b1>5c>2c>22a>6[a]>236b>5c>22b back to corner 5b>5C>3c>5a>6a>6c>j.d>j.b>j.236d>22b>5b>22c>6b>236b>5c>22b possibly character specific side switch ch 5c>22b>3c>2c>6c>j.d>j.b>j.236d>22b>5b>214c>5c>236a>214c hits>236b>5c>22b 2a>5b>5c>3c>5a>5b>6a>6C>j.d>j.b>j.236d>6b>236b throw 8d>6[a]>236d>22b>2c>6b>214214a>7d>236d>dash 236c throw 9d>dash 3c>22b>3c>214d>2c>236b>5c>22b 5a>5b>5c>3c>5a>5b>6a>6c>j.d>j.b>j.236d>236b>5c>22b possibly character specific 5a>5b>5c>3c>5a>6a>6c>9 jump delay j.b1>5c>2c>22a>6b>236b>5c>22b gravitonlesss variant
Wokker Posted April 28, 2015 Posted April 28, 2015 How do I combo into giant Tager? https://www.youtube.com/watch?v=dwXVJTd0CCg&feature=youtu.be&t=2m14s
Mirasantika Posted April 28, 2015 Posted April 28, 2015 5B > 5C > 3C > 5A > 6A > 6C > j.D > j.B > j.236D > 22B > 5B > 214C > 5C > 236A > 236B > 5C > 22B (oki) =3574dmg video form: http://youtu.be/pN1QyAH-IkU this was in Kurono's video, seems pretty good~ I tried this combo, and my 5b after 22b often whiff into side swaps, how to prevent this for happening? Is there any move before the 5b that need to be delayed? I often to input them as fast as possible I currently use the simplifed version (~22b 5a 5a 6b 236b), but I want that swag corner carry lol
Tohno Posted April 28, 2015 Posted April 28, 2015 I tried this combo, and my 5b after 22b often whiff into side swaps, how to prevent this for happening? Is there any move before the 5b that need to be delayed? I often to input them as fast as possible I currently use the simplifed version (~22b 5a 5a 6b 236b), but I want that swag corner carry lol Delay your 5B as long as you can. Just do that and it will hit correctly.
Mirasantika Posted April 29, 2015 Posted April 29, 2015 Delay your 5B as long as you can. Just do that and it will hit correctly. Will try that, thanks
someonewhodied Posted April 30, 2015 Author Posted April 30, 2015 so for corner combo theory. You will probably want to sacrifice damage and save 2C later into the combo for 2C>236B ender. in any case that you use j.XD in combos anyways, X>3C>5A>6A>6C>j.D>j.B(1)>j.C>j.236[D]>j.C>j.2C>]D[>j214D>2C>236B>5C>22B this will let you get better graviton recovery.
Tohno Posted April 30, 2015 Posted April 30, 2015 New Kokonoe player here. Which are the optimal routes vs Makoto/Ragna (Because the 3C>5A whiffs. F**k that) with these starters?: -5B Midscreen meterless & 50 heat -5B Corner meterless & 50 heat -6B Corner meterless & 50 heat Also universal (or almost) grab combos. Thanks in advance. Sorry for my bad english ^_^U
someonewhodied Posted April 30, 2015 Author Posted April 30, 2015 Midscreen forward throw: B+C>9D>66>3C(2nd hit only) x4>236D>6B>22A>2C>236B
Mirasantika Posted April 30, 2015 Posted April 30, 2015 New Kokonoe player here. Which are the optimal routes vs Makoto/Ragna (Because the 3C>5A whiffs. F**k that) with these starters?: -5B Midscreen meterless & 50 heat -5B Corner meterless & 50 heat -6B Corner meterless & 50 heat Also universal (or almost) grab combos. Thanks in advance. Sorry for my bad english ^_^U I would like to know too Usually I just use the basic gattling (5b 5c 3c bunker), and if I have meter I will use her old super ball combo (5b 5c 3c 214214b 6c jd jb land 22b 6a ray hit 236d 6b 236b)
someonewhodied Posted May 3, 2015 Author Posted May 3, 2015 Yoooo they took out my midscreen bh setup. 3C>22B>bluebeat 2A>5A>6D>6C>214C>Blackhole no longer works.
Kiba Posted May 13, 2015 Posted May 13, 2015 (edited) Basic combo theory. It's pretty straightforward once you get the hang of it. Midscreen N Starters---> (5C) > 3C > 5A > 5B > 6A > 6C > 2C > Delay 236B---> (5C) > 3C > 5A > 6A > 6C > j.D > j.B(2) > j.236D > 22B > 5B > 214C > 5C > 236A > (214C hits) > 236B *Character Specific* If you're doing this combo from a 2B you have to do 2B(1) > 5C > 3C > etc or 2B > 3C. 2B(2) actually kills the combo and the 22B won't hit.---> (5C) > 3C > 5A (> 6A > 6C) > 5B > 6A > 22A > 6[A] > 3D > 3C > Dash 6B > 5C > 236B---> (5C) > 3C > 5A > 5B > 6A > 22A > 6[A] > 3D > 5B > 236A > Dash 5C > 236B With the last two combos above, you can do dash 6[A] for a side switch. 6B---> 5C > 2C > 4D > 5B > 5C > 236A > Dash 5B > 5C > 236B [2640 Damage]---> 5C > 2C > 8D > 2B(1) > 3C > 6[A] > 236D > 22B > 5B > 214C > 5C > 236A > (214A hits) > 236B *Character Specific* [3137 Damage] Forward Throw---> 9D > Dash 5B > 5C > 236A > Dash 5C > 236B [2810 Damage] - This combo can be done with her back throw too.---> 9D > Dash 2C > 6C > j.B > j.236D > 6B > 236B [3241 Damage] - You can just use j.B(1) > j.236D > 6B. Whatever you find easier.---> 9D > Dash 3C > 6[A] > slight delay 236D > 22B > 2C > 6B > 236B [3538 Damage] Corner N Starters---> (5C) > 3C > 5A > 6A > 6C > j.6D > j.C > slight delay j.236D > 22B > 5B > 214A > 5C > 236A > (214A hits) > 2C > 236B > (5B) > 5C > whatever oki If you're doing this combo from a 2B you have to do 2B(1) > 5C > 3C > etc or 2B > 3C. 2B(2) actually kills the combo and the 22B won't hit.---> (5C) > 3C > 5A > 5B > 6A > 6C > (Delay j8.B > 5C) > 2C > 22A > Dash 6[A] > 236B > (5B) > 5C > whatever oki. These combos are nice if you have little to no gravitons. 6B---> 5C > 2C > 236B > 5C > 5D > 5C > 236B > 5C > 214A oki [2859 Damage]---> 5C > 2C > 236B > 5C > 6D > 6[A] > 5C > 236A > 5C > 236D > 6(1) > 22B oki [3039 Damage] Throw---> 9D > 6[A] > 236D > 22B > 5B > 5C > (22B hits) > (6[A]) > 5C > 2C > 236B > (5B) > 5C > whatever oki - If you use 6[A] 5C, ending with 5B > 5C won't work. They'll tech straight out after 5B.---> 9D > 2C > 236D > 22B > 5B > 5C > 6[A] > 236B > (5B) > 5C > whatever oki When you get the confirms down you'll notice that many other of her confirms go into the same thing, i.e: 6A AA (or CH) > 6C > j.D > j.B(2) > j.236A > 22B > the rest5C CH > Dash 2C > 6C > same as abovej.2C > RC > j.B(1) > 5C > 3C > 5A > 6A > 6C > same as aboveCorner 6B > 5C > 3C > 5A > 6A > 6C > Delay j.8B(1) > 5C > the rest The > 5B > 214C > 5C > 236A > 236B combos are weird on certain characters. For example, the 236B will whiff against Izayoi, Hazama and Celica (There are more characters but cannot remember them). Also, the 5C > 236A doesn't connect on some. All I know is that it doesn't work against Ragna for now, so you have to use > 5B > 236A. Edited August 2, 2015 by Kiba
someonewhodied Posted May 13, 2015 Author Posted May 13, 2015 5CCH in corner: 5CCH>22B>5C>214A>66C>7D>j.C>j.236D>22B>5B>5C>6[A]>5C>2C>236B>5C>22B fun combo that bounces the fireball off the ground to hit the opponent. Probably optimal too.
someonewhodied Posted May 14, 2015 Author Posted May 14, 2015 https://www.youtube.com/watch?v=7ftqiN89ARs fireball launch routes. edit: Okay during the airdash you can actually do j214D and get your stock back with half the wait.
MarshallLawKOF Posted May 17, 2015 Posted May 17, 2015 With kokonoe's new routes, is she able to still get solid damage like 1.1? with out counter hits.
TD Posted May 17, 2015 Posted May 17, 2015 Oh, very much so. Some of her combos will prorate a little more than they used to, but her gaining midscreen routes from random standing hits upped her damage considerably. In the corner she is still getting 3-4k off most confirms or more. Granted, a lot more thought has to go into which moves to use in her combos, and her combos being optimized is no longer a freedom she possesses, it's a requirement. Plus she has to keep more careful consideration on how that combo will affect graviton stocks. Longer, graviton less combos need a bit of execution and do less damage but are quite important now, and for that matter so do many graviton high damage combos. This matters because dropping a combo will lead to less damage, no oki most likely, less vital resources, and all will affect future damage. She has to work harder for the same or less damage. But she still hits quite hard, and she can carry to the corner a lot easier now.
someonewhodied Posted May 23, 2015 Author Posted May 23, 2015 Common confirms i get: Midscreen: 3C(1)(Blocked)>3D>3C>236D>5B>6A>22A>6[A]>delay6C>2C>236B (-2/+0 stocks) 2B>5B>5C>3C>5A>5B>6A>6C>2C>iadj.B>j.C>j.2C(whiff) or j.6D(cancelled by landing)>236B (0 stocks) 2D out: j.2C>j.236D>665A>5B>2C>6C>5B>5C>3C>236A (-2 stocks) Corner: 6B>5C>3C>5A>6A>6C>j.D>j.B(1)>j.C>j.236[D]>j.C>j.2C>]D[>j.214D>2C>236B>5C>22B (-2/+1 stocks) 2B>5C>3C>5A>6A>6C>j.D>j.B(1)>j.C>j.236[D]>j.C>j.2C>]D[>j.214D>2C>236B>5C>22B (-2/+1 stocks) 6B>5C>2C>236B>5C>6C>j.9D>j.C>j.236[D]>j.B(1)>22B+]D[>5C>214D>5C>214A (-2 stocks)
someonewhodied Posted May 23, 2015 Author Posted May 23, 2015 Damage: Corner: 5CCH>22B>5C>9D>665C>CT>236[D]>2C>22B+]D[>5C>214B>6C>7D>j.C>j.236[D]>j.C>j.2C>]D[>j.214D>5C>236B>5C>214214A>4D~236D>236C uses 6 stocks for real stylish damage even though the golden tager route is way easier for more damage and only 2 stocks.
Reako Posted May 26, 2015 Posted May 26, 2015 I'll just post whatever it is I have. 5A> 5B> 5C> 3C Universal 1206 8 5A> 5B> 5C> 3C> 236A Universal 1784 12 5A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.236D> 2C> 236B Universal 2380 17 2 5A> 5B> 5C> 2C> 4D> 2B(1)> 5B> 236A> 5C> 236B +Noel 2491 17 1 5A> 5B> 5C> 2C> 4D> 5B> 5C> 236A> 5C> 236B –Noel 2662 19 1 2A 2A> 5B> 5C> 3C Universal 1115 8 2A> 5B> 5C> 3C> 236A Universal 1637 11 2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.236D> 2C> 236B Universal 2180 15 2 2A> 5B> 5C> 2C> 4D> 2B(1)> 5B> 236A> 5C> 236B +Noel 2272 16 1 2A> 5B> 5C> 2C> 4D> 5B> 5C> 236A> 5C> 236B -Noel 2425 17 1 6A 6A> j.B> j.B> j.C> j.9D> j.236D> 5B> 6A> 6C> 2C> 236B Universal 2960 21 2 j.A j.A(3)> j.B(1)> j.B> j.C> j.9D> j.236D> 6B> 236B Universal 1590 11 2 5B 5B> 5C> 3C> 5A> 5B> 6A> 6C> 2C> 236B Universal 2789 20 5B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 3C> 6B> 5C> 236B 2875 20 1 5B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 5B> 236A> 5C> 236B 2941 21 1 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.8D> j.B> j.236D> 22B> 5B> 5C> ®> 236B Universal 3217 23 2 5B> 5C> 3C> 5A> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> ®> 6B> 236B A 3257 23 2 5B> 5C> 3C> 5A> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 214C> ®> 5B> 236A> (F)> 236B +Relius 3408 24 2 5B> 5C> 3C> 5A> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 214C> ®> 5B> 236A> (F)> 236B B 3471 24 2 5B> 5C> 3C> 5A> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 214C> ®> 5C> 236A> (F)> 236B C 3498 25 2 2B 2B> 5B> 5C> 3C> 5A> 5B> 6A> 6C> 2C> 236B Universal 2218 15 2B> 5B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 5B> 236A> 5C> 236B 2317 16 1 2B> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.8D> j.B> j.236D> 22B> 5B> 5C> ®> 236B Universal 2500 17 2 j.B j.B> 5/2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> 2C> 236B Universal 2113 15 j.B> 5/2A> 5B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 5B> 236A> 5C> 236B 2195 15 1 j.B> 5/2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.8D> j.B> j.236D> 22B> 5AA> ®> 6> 236B Universal 2254 16 2 6B 6B> 5C> 3C> 5A> 5B> 6A> 6C> 2C> 236B 2273 16 6B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 3C> 6B> 5C> 236B 2381 17 1 6B> 5C> 2C> 4D> 5B> 5C> 236A> 5C> 236B 2579 18 1 3C 3C> 5B> 6A> 6C> 5B> 6A> 22A> 6[A]> 3D> 5B> 236A> 5C> 236B 3131 22 1 BC BC> 6D> 5B> 5C> 236A> 5C> 236B 2810 20 1 BC> 9D> 2C> 6C> j.D> j.B> j.236D> 6> 236B 3241 23 2 (3~4)BC> 8D> 6[A]> 236D> 22B> 2C> ®> 6B> 214214A> 236D> 236C~! 5362 26 100 4 214A/B/C (G) 214A/B/C> 5/2A> 5B> 5C> 236D> 5B> 5C> 3C 1674 11 2 22B 22B> 5B> 6A> 6C> j.D> j.B> j.236D> 6> 236B 3169 22 2 Corner 2A 2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236D> 236B> 6A> (B)> 5C 2285 16 2 5B 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.B(1)> 5C> 2C> 22A> 6B> 236B> 6A> (B)> 5C 3224 23 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.B> j.C> j.236[D~]> j.C> j.2C> [~D]> 5C> 2C> 236B> 6A> (B)> 5C 3456 24 2 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 5C> ®> 6[A]> 5C> 236B> 6A> (B)> 5C 3590 25 2 2B 2B> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236B> 22B> 5B> 5C> ®> 2C> 236B> 6A> (B)> 5C 2687 19 2 2B> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236B> 22B> 5B> 5C> ®> 5C> 2C> 236B> 6A> (B)> 5C 2711 19 2 6B 6B> 5C> 2C> 9D> 5B> 5C> 3C> 6[A]> 236D> 6> 6D> 5C> 236B> 22C> 236C(1)> 2C *Hazama, Terumi 3103 22 3 6B> 5C> 2C> 236B> 5C> (B)> 6C> j.D> j.B> j.B> j.C> j.236[D~]> j.C> j.2C> [~D]> 6B> 5C 3267 23 2 j.B j.B> 2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236D> 22B> 5AA> ®> 6> 236B> 6A> (B)> 5C 2314 16 2 3C 3C> 236A> RC> 5B> 6A> 6C> j.D> j.B> j.236B> 22B> 5B> 5C> ®> 6[A]> 5C> 2C> 236B> 6A> (B)> 5C 3760 16 50 2 j.2C (G) j.2C> j.236D> 5/2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.B(1)> 5C> 2C> 22A> 6B> 236B> 6A> (B)> 5C *Azrael 2738 19 1 ® j.2C> ®> 5B> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 5C> ®> 6[A]> 5C> 2C> 236B> 6A> (B)> 5C 4077 29 2 BC BC> 9D> 2C> 236D> 22B> 5B> ®> 6> 236B> 6A> (B)> 5C 3765 27 2 BC> 9D> 2C> 236D> 22B> 5C> ®> 214A> 5C> 236A> (F)> 236B> 5C> (B) 3946 28 2 j.BC j.BC> 9D> j.236D> 22B> 5B> 5C> ®> 2C> 236B> 6A> (B)> 5C 3573 25 2 Set A Cecila, Tsubaki, Hakumen, Taokaka, Bang Set B Terumi, Platinum, Hazama, Azrael, (Ragna,) Noel(D), Rachel, Izayoi Set C Bullet, Amane, Mu, Nu, (Makoto,) Jin, Valkenhayn, Lambda, Litchi, Arakune, Bang, Kagura, Kokonoe, Carl
someonewhodied Posted June 4, 2015 Author Posted June 4, 2015 5CCH Touch of death ~50% health, need ~80% heat to start the combo 5CCH>jODC>2C>5C>3C>9D>236B>22B>236[D]>Golden Tager Charge>]D[>]C[ up to 11K
Sparklies-_- Posted July 10, 2015 Posted July 10, 2015 Uhh so as far as I can see 3C > 5A does not work on Ragna....or am I a moron?
RurouniLoneWolf Posted July 10, 2015 Posted July 10, 2015 It does not work on Ragna. If you have 50 meter, you can go for a combo route like this using the fireball super
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