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Everything posted by Reako
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I'll just post whatever it is I have. 5A> 5B> 5C> 3C Universal 1206 8 5A> 5B> 5C> 3C> 236A Universal 1784 12 5A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.236D> 2C> 236B Universal 2380 17 2 5A> 5B> 5C> 2C> 4D> 2B(1)> 5B> 236A> 5C> 236B +Noel 2491 17 1 5A> 5B> 5C> 2C> 4D> 5B> 5C> 236A> 5C> 236B –Noel 2662 19 1 2A 2A> 5B> 5C> 3C Universal 1115 8 2A> 5B> 5C> 3C> 236A Universal 1637 11 2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.236D> 2C> 236B Universal 2180 15 2 2A> 5B> 5C> 2C> 4D> 2B(1)> 5B> 236A> 5C> 236B +Noel 2272 16 1 2A> 5B> 5C> 2C> 4D> 5B> 5C> 236A> 5C> 236B -Noel 2425 17 1 6A 6A> j.B> j.B> j.C> j.9D> j.236D> 5B> 6A> 6C> 2C> 236B Universal 2960 21 2 j.A j.A(3)> j.B(1)> j.B> j.C> j.9D> j.236D> 6B> 236B Universal 1590 11 2 5B 5B> 5C> 3C> 5A> 5B> 6A> 6C> 2C> 236B Universal 2789 20 5B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 3C> 6B> 5C> 236B 2875 20 1 5B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 5B> 236A> 5C> 236B 2941 21 1 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.8D> j.B> j.236D> 22B> 5B> 5C> ®> 236B Universal 3217 23 2 5B> 5C> 3C> 5A> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> ®> 6B> 236B A 3257 23 2 5B> 5C> 3C> 5A> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 214C> ®> 5B> 236A> (F)> 236B +Relius 3408 24 2 5B> 5C> 3C> 5A> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 214C> ®> 5B> 236A> (F)> 236B B 3471 24 2 5B> 5C> 3C> 5A> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 214C> ®> 5C> 236A> (F)> 236B C 3498 25 2 2B 2B> 5B> 5C> 3C> 5A> 5B> 6A> 6C> 2C> 236B Universal 2218 15 2B> 5B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 5B> 236A> 5C> 236B 2317 16 1 2B> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.8D> j.B> j.236D> 22B> 5B> 5C> ®> 236B Universal 2500 17 2 j.B j.B> 5/2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> 2C> 236B Universal 2113 15 j.B> 5/2A> 5B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 5B> 236A> 5C> 236B 2195 15 1 j.B> 5/2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.8D> j.B> j.236D> 22B> 5AA> ®> 6> 236B Universal 2254 16 2 6B 6B> 5C> 3C> 5A> 5B> 6A> 6C> 2C> 236B 2273 16 6B> 5C> 3C> 5A> 5B> 6A> 22A> 6[A]> 3D> 3C> 6B> 5C> 236B 2381 17 1 6B> 5C> 2C> 4D> 5B> 5C> 236A> 5C> 236B 2579 18 1 3C 3C> 5B> 6A> 6C> 5B> 6A> 22A> 6[A]> 3D> 5B> 236A> 5C> 236B 3131 22 1 BC BC> 6D> 5B> 5C> 236A> 5C> 236B 2810 20 1 BC> 9D> 2C> 6C> j.D> j.B> j.236D> 6> 236B 3241 23 2 (3~4)BC> 8D> 6[A]> 236D> 22B> 2C> ®> 6B> 214214A> 236D> 236C~! 5362 26 100 4 214A/B/C (G) 214A/B/C> 5/2A> 5B> 5C> 236D> 5B> 5C> 3C 1674 11 2 22B 22B> 5B> 6A> 6C> j.D> j.B> j.236D> 6> 236B 3169 22 2 Corner 2A 2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236D> 236B> 6A> (B)> 5C 2285 16 2 5B 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.B(1)> 5C> 2C> 22A> 6B> 236B> 6A> (B)> 5C 3224 23 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.B> j.C> j.236[D~]> j.C> j.2C> [~D]> 5C> 2C> 236B> 6A> (B)> 5C 3456 24 2 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 5C> ®> 6[A]> 5C> 236B> 6A> (B)> 5C 3590 25 2 2B 2B> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236B> 22B> 5B> 5C> ®> 2C> 236B> 6A> (B)> 5C 2687 19 2 2B> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236B> 22B> 5B> 5C> ®> 5C> 2C> 236B> 6A> (B)> 5C 2711 19 2 6B 6B> 5C> 2C> 9D> 5B> 5C> 3C> 6[A]> 236D> 6> 6D> 5C> 236B> 22C> 236C(1)> 2C *Hazama, Terumi 3103 22 3 6B> 5C> 2C> 236B> 5C> (B)> 6C> j.D> j.B> j.B> j.C> j.236[D~]> j.C> j.2C> [~D]> 6B> 5C 3267 23 2 j.B j.B> 2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.D> j.B> j.236D> 22B> 5AA> ®> 6> 236B> 6A> (B)> 5C 2314 16 2 3C 3C> 236A> RC> 5B> 6A> 6C> j.D> j.B> j.236B> 22B> 5B> 5C> ®> 6[A]> 5C> 2C> 236B> 6A> (B)> 5C 3760 16 50 2 j.2C (G) j.2C> j.236D> 5/2A> 5B> 5C> 3C> 5A> 5B> 6A> 6C> j.B(1)> 5C> 2C> 22A> 6B> 236B> 6A> (B)> 5C *Azrael 2738 19 1 ® j.2C> ®> 5B> 6A> 6C> j.D> j.B> j.236D> 22B> 5B> 5C> ®> 6[A]> 5C> 2C> 236B> 6A> (B)> 5C 4077 29 2 BC BC> 9D> 2C> 236D> 22B> 5B> ®> 6> 236B> 6A> (B)> 5C 3765 27 2 BC> 9D> 2C> 236D> 22B> 5C> ®> 214A> 5C> 236A> (F)> 236B> 5C> (B) 3946 28 2 j.BC j.BC> 9D> j.236D> 22B> 5B> 5C> ®> 2C> 236B> 6A> (B)> 5C 3573 25 2 Set A Cecila, Tsubaki, Hakumen, Taokaka, Bang Set B Terumi, Platinum, Hazama, Azrael, (Ragna,) Noel(D), Rachel, Izayoi Set C Bullet, Amane, Mu, Nu, (Makoto,) Jin, Valkenhayn, Lambda, Litchi, Arakune, Bang, Kagura, Kokonoe, Carl
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JayKatanaEU, Shiroxoxo (Or something similar) and Rawkid360 are all I can think of.
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Okusan (Sho/Minazuki) vs Tahichi (Margaret) Full set of an hour.
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Post the videos you wish to have critiqued here. For ease, add a timestamp to the link, or notifiy the times at which you are playing if matches not including yourself are present in the video. Wait paciently for an answer and help each other to your best extends.
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Updated and replied to Hitmarkers.
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10 is for ''The rest of the world'', though. Which includes some people who can't otherwise play as well, such as russia. It doesn't really matter where you go, to be honest. Me and my friends like Tartarus, so we go to 10. Updated.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Reako replied to ludwig van's topic in Naoto Shirogane
Yes, that's what I meant. That will work fine, thank you. -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Reako replied to ludwig van's topic in Naoto Shirogane
How does Naoto do 214A~C> dash 5C> turn 236236AB. The 236236AB will always fire the ''wrong'' way for me. Any ideas? -
Updated.
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Updated. And Inakh(z) is a very good Margaret player, I strongly suggest playing him for some Margaret MU experience. Added S.Labrys as a sub for myself.
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(10/26/14) P4U2 EU PSN Netplay Tournament @ 10AM EST
Reako replied to MastaToken's topic in P4A Online Play
EDIT: Ignore this post. -
Dustloop vs. Gamefaqs 15v15* When?! January 3rd @ 5:30PM EST (P4AU Side)
Reako replied to Nerd455's topic in P4A Online Play
I assume this includes USA players only. (EUR myself.) But if I'm allowed to join regardless, I'd love to pepresent DL for once. Show them what's going on here in the Mitsuru thread. -
When you play Mitsuru, your opponent it supposed to be crouching 90% of the time regardless. If they aren't, either they are doing something really wrong and you should be able to break them in seconds. Or you are doing something horribly wrong and... Well, what ARE you doing then? That's really all I can say about that.
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It represents how much you win, in a certain manner. When you beat people with the same color as you a lot, without losing too much, your color ''level'' will go up. If you lose against people with the same color as you a lot, without winning too much, your color ''level'' will go down. The color levels (as far as I am aware of) are: White (Undecided/''New'') Light Blue Dark Blue Light Green Dark Green Yellow Orange Red
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First of all, I would like to welcome you to the Mitsuru Kirijo community of Dustloop. Secondly, Mitsuru isn't really all about getting the big damage. The main thing with Mitsuru is poking for a good hit, but if you can't get that (And that will often happen against good players), the thing you are supposed to do is just keep chipping off damage well at max/safe range just doing the regular neutral combo or auto combo if you want meter. It's really not a bad thing to just keep hitting with little bits of damage with your auto combo at all. The thing is, though, that if a big opportunity does come by, you have the abilities and skill to be able to grasp it. Don't let good hitconfirms pass you by, you might strongly end up regretting it, as those leed into a better positioning end-combo as well. The page LK linked you to contains (Though maybe the next, or also the next) contains my advice on this exact simple matter as well. Please read it. But for your convience I will quote it here for you, hoping that might incline you to sooner read it. Here goes. Any other questiions specifically, or still broadly, you might still want to have answered after this, feel free to ask me, post another comment about it on, or just simply send me a private message to have it answered. I and, I'm sure, everyone else, is more than willing to help you. Good luck to you, and I hope any of what I said or anyone else said might have helped you with your problems.
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Updated.
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Updated.
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I just found a way to do the double Bufula into A Myriad arrows consistently. First, do the first SB Bufula, then high jump back, land, do the second SB Bufula slightly before the last ends (as normal) and then, the most imortant part, hold forward during the A Myriad Arrows. If you do not hold forward, it won't work on almost more than 50% of the cast. However, if you DO hold forward, it WILL work concistently on the entire cast. EXCEPT, Akihiko and Kanji. For Akihiko, it will work consistenly if you do a jump, air turn backdash/forward dash (Whatever you wanna call it at that point) and you have to do the dash away quickly, or it won't work. That's the only requirement that might make this less consistent. Whether you hold forward during the A Myriad Arrows or not doesn't matter in this case. (I think. Not holding forward during the A Myriad Arrows does seem to make it slightly more concistent for me. This might just be by chance, but it does SEEM to have a higher succes rate, so I suggest not doing it. Holding forward doesn't really net you anything either. Not doing so will actually put you at better spacing on wakeup too. (In case you do Marin Karin, otherwise you can just jump back or something in the meantime.) For Kanji, it will work consistenly if you do a backwards highjump, backdash and don't hold forward during the Myriad Arrows. So, all put together, it will work universally, and consistently on all characters, except Akihiko and Kanji, who need adjustments to make them work consistently.
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Make sure you hit the opponent while they are still in the air with the 5 (Charged horizontal slash) and then isntantly do a 2B (Non charged upward stab) into the C Bufula (AIr-located Ice Mirror). The timing might be a little strict, but you instantly have to go into the C Bufula after the 2B, so you have to start charging the C Bufula the very second you do 5. Also, do a 6 instead, because you need to be right in their face for the C Bufula to connect. Hope this helps. If it still doesn't, I'll see what else could possibly be the reason for it.
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Updated. Added S.Naoto as a sub for myself.
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I'm amazed. Did you guys know Guard Cancel> SB Coup> SB Bufula> Mabufudyne> SB Myriad Arrows> D Shards> Release Kick is a thing? It actually works. It has pretty minimal damage in general, but the SB Myriad Arrows and Mabufudyne should take care of that and still do up do 3~3.5k damage. In cases like these, you can also just do a B Myriad Arrows and shoot 1, or do a SB Myraid Arrows and shoot 2 (delay the 1st until the Myriad Arrows is almost done) set of s hards to keep shards for after the kick for mixup/pressure reasons. In cases like these, I prefer a 3rd set over an extra 300-ish damage.
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Isn't that in certain cases character specific? You can do a fully charged 2B against Teddie, for example. Well, either way, I doubt it happens, considering this generally just isn't a very practical nor optimal route to go with. For the sake of that challenge, we'll just go with what you said.
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The only thing I could think of is that you're doing the 5 too late. Otherwise there should be no reason for them to break out, whatsoever. You do have to do an airturn j.C. The timing is just very strict. I think it's also required that you hit them really high, with like the tip of your 2B.
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Updated.
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2B. I think S.Mitsuru's 5AAA and 5AAAAA should still be jump cancable on hit. Further nothing is jump cancelable.