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Everything posted by narga21
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Hey so what about ODC combos? Like 6b ODC, 5b 5c ODC etc. I saw this one route that gets great carry but I can't figure it out at all. Goes like 5b 5c ODC 5c 6d 2c (6d hits) 214b. It looks good but I can't do it. Any alternatives? What combos are you guys using?
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Hey the link says it's invalid when I try to join
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More stuff i forgot CT is an amazing combo extender and can be used off 6d or 2d to get more unlocks. Off 6d hit you can charge the CT for better proration and damage. 6b can also otg after but its character specific. So doesnt work on plat, amane, izayoi, naoto, or izanamI so be careful on those. Invetible calamity. You can cancel moves on start up if you mash fast enough. It's hard though. I prefer to play him more aggressively so I can keep pressure on while unlock moves. against space control characters, you have to play more defensively sure, but I played almost all the rushdown characters and I apply the mentality to Susan and it works pretty well for me. since his defensive options are lacking and his normals are on the slow side includingredients 5a and 2a, I try to stay on the offense because getting out of defense against characters with good pressure is almost impossible. but that's just my opinion
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couple things you should add/fix. 5a, 2a, 5b, 2b, and 2c all gatling into 2d and 6d on block and hit. VERY imortant for mix up. j.b reverse gatlings to j.a on hit or block which, in my experience is a better jump in than j.c or j.b j.c since the cancel timing is very generous and allows you to correct the height by delaying it 6b can cancel into 3c on both hits. it also gatlings to 6c 6c. forgot to mention its short range. be careful using it against barrier. trade off is that it cancels into 6d or 2d on hit or block so its another mix up opportunity. j.c i dont believe that this can cross up in any way. perhaps you meant j.d? also you have to be careful using this as a standalone jump in. if spaced poorly, you'll land before the second hit and they get out for free. 623c dp is not as tall as it looks. if you want to anti air with it, you have to wait till they jump in deeper. be a bit careful with it. whiffing it is death. 236a level 2 236a launches a tiny bit higher so in the corner if they are airborne, 2a links in the corner so you can extend your combo for more unlocks 214a 214a does different things per level. level 2 fatals and is more + on block. level 3 guard crushes and links into 6b, 5c and 2c after a successful guard crush.a;lso gets slower every level so it has to be used in different situatuions per level. 236b. forgot to mention that 236b is a low. also can rapid on almost any hit. 214b. level has an additional collision that hits after airhit 5d midscreen. something to mention for extending. in your theory you say susan is a more patient, defensive hakumen. i dont agree with this at all. after a collective 500 matches with him so far i believe that he's at his best on the offense. he needs to get in and pressure his opponents to unlock his moves. by keeping the pressure up, you unlock more seals and slant the match more in your your favor by having options. susano'o is at his worst on defense since his normals are slower than almost everyone elses so getting out of pressure is harder, especially without dp seal. susano'o is in short, a rushdown character that gets stronger over the course of a round. please i need you to update this guide.
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been a while. stance 8a/c microdash 2c is universal. although it seems harder on tager, probably hits the ground earlier. been fiddling with od combos. and i kinda hate 236c. the multi hits have pushback so if you let it hit too many times midscreen, j.214c only hits once making it drop. you have to cancel early into 236c. not a big deal just very annoying. stance 8a/c microdash 2c 8d~d 236c clean hit 214[c] dash 5bb j.b j.c jc j.b j.c j.214b 3430 corner to corner
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might be character specific but you can micro dash after stance 8a/c into 2c into 8dd/5dd. so you can do a better combo than the one in the evernote. will test later
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I have the English version so I can give the English names for his moves. That will probably be easier to memorize
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Koopa_Klawz, copy and paste it
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
narga21 replied to Tong's topic in Zepp Museum
Thanks tong for the Dios. Look really cool. Is that relius one the incomplete one you mentioned earlier? -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
narga21 replied to Tong's topic in Zepp Museum
Requesting again. EDIT: want to specify I would like their central fiction artwork if that isn't too much to ask. Please and thank you. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
narga21 replied to Tong's topic in Zepp Museum
if anyone's doing requests, can i have cf azrael and relius ( wife as his stand the world ) as dio from part 3 please? thank you. -
anyone have a link to azraels cf colors?
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sounds legit, i might have to start using 6a a bit more.
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this might be semi off topic but i posted in the critique thread almost two weeks ago and no one has responded. can someone give them a watch and help me out please? and to keep this on topic, doesn't 6a get armor late in the start up? wouldn't 5a still beat it, even after 2d or gustav?
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ok so I got a few replays to show you guys. I need second opinions on my problems but really I need help in neutral. most of these are from problem match ups for me, I don't know what I should be doing against them. I feel like Azrael forces me to learn whereas my old main ( ragna ), I got away with a lot more stuff because my normal are better. most of these are from my friend azure, he's really good but he does aggravating scrub shit and it always seem to work. also I don't have capture equipment, I used my ps4 share function. me vs azure (tsubaki ) https://www.youtube.com/watch?v=reuFghwbZEo me vs azure (noel) https://www.youtube.com/watch?v=HEjv5rsrxWQ me vs shadowblade (kagura) https://www.youtube.com/watch?v=02K3ZcXSDlQ me vs uryuukid (Terumi) https://www.youtube.com/watch?v=U97X7w1YwL0 me vs vice-taicho (litchi) https://www.youtube.com/watch?v=OtspVrOmqDI me vs azure (tsubaki) https://www.youtube.com/watch?v=0q_xi6k0VwA me vs azure ( tsubaki ) https://www.youtube.com/watch?v=i5bsNvVutm8 any and all criticism would be appreciated thank you.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
narga21 replied to Anne's topic in BlazBlue Gameplay
yea i figured that out after i posted. it still doesn't let you invite ps3 users so it's still semi pointless -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
narga21 replied to Anne's topic in BlazBlue Gameplay
hey i just got an update for the ps4 version. any idea what this is for? -
hey i improved on that 5a fc combo. 5aa sweep 236bdlb jc j.c 5c hop j.c 5b 5c 2b sweep 236b dp1 236236b 4258.
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i made a slightly better corner combo for short starter 5a/2a > 5b > 3c > 236c > 214c > 2c > tk. j.236c > 2c > 6c > 4d > 6a > 3192 22 HG also apparently this still works corner 5b > 5c > 236c > 214c > 2c > 9 jump j.c > j.8d > j.236c > j.214b > land 5b > 2c > 6c > 4d > 6a > vol tedo 5.7k 35 HG before the super. i'll edit this post with more stuff later tonight
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[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
narga21 replied to HiagoX's topic in Makoto Nanaya
so. combo thread when? i'd make it myself but i dont know anything about this version of makoto. -
i notated a couple of the koko combo vids. i think the inputs aree right but feel free to correct me 5b>5c>3c>5a>6a>6c>2c>delay236b possibly character specific 5b>5c>3c>5a>6a>6c>j.d>j.b>236d>>22b>5b>214c>5c>236a>214c hits>236b>dash 5c>22b>214a possibly character specific corner 5b>5c>3c>5a>6a>6c>j.9d>j.c>j.236d> 22b>5b>214a>5c>236a>214a hits>2c>236b>5c>22b>214a possibly character specific 6b>5c>2c>8d>2b>3c>6[a]>236d>22b>5b>214c>5c>236a>214c hits> 236b>5c>22b> corner 6a>j.b>j.c>j.6d>j.b1>j.236d>22b>5b>214a>5c>236a>214a hits> 6[a]>5c>2c>236b>5c>22b corner throw 9d>6[a]>236d>22b>5b>5c>6[a]>5c>2c>236b>5c>22b corner 6b>5c>2c>236b>5c>6d>6[a]>5c>236a>5c236d>61> 22b corner 5b>5c>3c>5a>6a>6c>9 jump delay j.b1>5c>2c>22a>6[a]>236b>5c>22b back to corner 5b>5C>3c>5a>6a>6c>j.d>j.b>j.236d>22b>5b>22c>6b>236b>5c>22b possibly character specific side switch ch 5c>22b>3c>2c>6c>j.d>j.b>j.236d>22b>5b>214c>5c>236a>214c hits>236b>5c>22b 2a>5b>5c>3c>5a>5b>6a>6C>j.d>j.b>j.236d>6b>236b throw 8d>6[a]>236d>22b>2c>6b>214214a>7d>236d>dash 236c throw 9d>dash 3c>22b>3c>214d>2c>236b>5c>22b 5a>5b>5c>3c>5a>5b>6a>6c>j.d>j.b>j.236d>236b>5c>22b possibly character specific 5a>5b>5c>3c>5a>6a>6c>9 jump delay j.b1>5c>2c>22a>6b>236b>5c>22b gravitonlesss variant
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i got a few. 3c > 214c > 5c > 6c > 236c > dash 5c > 6b > 2d > j.d > j.6d > j.214d 3248 28hg throw > 236d > 236c > dash 2d >5d> j.d > j.6d > j.214d 2906 22hg 6b > 2d > 5d > j.2d > j.d > j.6d > jc > j.2d > j.d > j.214d 2205 19mg close 6b > 632146d > dash 5b > 5c > 6c > 236d > dash 236c > 2d > 5d > j.d > j.6d > j.214d 3811 17mg far 6b > 6d > 632146d > dash 5b > 5c > 6c > 236d > dash 236c > 2d > 5d > j.d > j.6d > j.214d 3526 19mg corner 5b > 5c > 236b > 2b > 6a > delay 5c > 6c > 236c > 22d > 2d > 5d > j.d > j.6d > j.214d 3742 30mg corner throw > 214d > 5c > 6c > 236c > 3c > 3172 22mg
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[Xrd] News & (Theoretical) Gameplay Discussion
narga21 replied to Shinjin's topic in Guilty Gear General
another question. where do you guys go for HK psn codes? last time i tried out a random website,and it didn't go well. -
[Xrd] News & (Theoretical) Gameplay Discussion
narga21 replied to Shinjin's topic in Guilty Gear General
question about the english patch. i saw that that everything was english but does it work exactly? is it just english or do you need to turn it on in the options? if the latter, can i have directions? please and thank you. -
8k FC combo victory cry 5c FC 2d 214c OMB 2c 236A+B CL 665b CL hop j.b CL 214a CL dp CL 214b CL 662b 5b CL 236b CL delay 236a CL ex vorpal bat HR 8.2k