Jinny Posted August 15, 2015 Posted August 15, 2015 Yeah that helped me out a bit. The trick is to delay Touga Hyoujin after 6B so Azrael almost hits the ground. Also yeah this combo is horrible, a practical version would be nice.Glad it helped you out. I'm still getting a hang of the timing of when to 2C and making sure I can dash 5C properly after the first loop, but it's shaky at best. Maybe a jump loop combo would be something like FC 22C > 66 5C > j.2C > j.C > 66 5C > j.2C > j.C > 5C > 6C > 2D > 66 5C > 2C > j.C > j.2C > j.C > j.214CIf that combo is no good though, someone can feel free to correct me. I have no idea on what the Heat Gain or damage is, since I need to do it myself- But just for someone who can do the combo to confirm for me, I guess.
cadacus_ater Posted August 16, 2015 Posted August 16, 2015 Here you go. It is much easier to do on tall characters like Relius, Azrael and Tager and I think it's impossible on characters like Kokonoe:FC 22C > 66 5C > j.2C > j.C > 66 5C > j.2C > j.C > 5C > 2C > 6C > 2D > 66 5C > 2C > j.C > j.2C > j.C > j.214C (4305/31)
Jinny Posted August 16, 2015 Posted August 16, 2015 Here you go. It is much easier to do on tall characters like Relius, Azrael and Tager and I think it's impossible on characters like Kokonoe:FC 22C > 66 5C > j.2C > j.C > 66 5C > j.2C > j.C > 5C > 2C > 6C > 2D > 66 5C > 2C > j.C > j.2C > j.C > j.214C (4305/31)Thanks! Guess that'll be a somewhat situational midscreen punish combo for us Jins? Or something like that. The reward isn't bad at all for a resourceless combo though. It'll just take a lot of skill to pull off, especially in a real match lol
-Kid Posted August 16, 2015 Posted August 16, 2015 Yeah the 5C > j.2C > j.C FC loop doesn't work on the smaller members of the cast, it only works on tall characters such as valk, litchi, Hazama, Tager etc etc.It's a really good investment as a combo route since it is probably one of the most damaging routes you can use midscreen. It also benefits from being super practical with a 22C FC punish.Anyway this was probably the most I was able to milk out of the starter.
Jinny Posted August 16, 2015 Posted August 16, 2015 Yeah the 5C > j.2C > j.C FC loop doesn't work on the smaller members of the cast, it only works on tall characters such as valk, litchi, Hazama, Tager etc etc.It's a really good investment as a combo route since it is probably one of the most damaging routes you can use midscreen. It also benefits from being super practical with a 22C FC punish.Anyway this was probably the most I was able to milk out of the starter.Ah, I guess doing a j.2C first would've allowed room for a second one. I keep forgetting about that, since I'm so used to doing j.C > j.2C > jc > j.C. But very nice, I'm gonna have to grind that out later myself. Thanks for the visuals too
wiredgod Posted December 9, 2015 Posted December 9, 2015 What's good off 6D midscreen and corner, with and without meter? Also looking for some practical OD combos
Tong Posted January 17, 2016 Posted January 17, 2016 On 09/12/2015 at 1:58 PM, wiredgod said: What's good off 6D midscreen and corner, with and without meter? Midscreen 6D> Sekka> dash 5B> 2B> 5C> 2C> 3C> Musou~, Damage: 3490 6D> dash 5B(1)> 5C> 2C> (delay) 6C> Musou whiff~Followup> dash 2B> 5C> j.C> j.2C (JC)> j.C> Hizansen, Damage: 3691 6D> dash 3C> Hirensou> dash 2B> 5C> 6C> Musou whiff~Followup> dash 2B> 5C> j.C> j.2C (JC)> j.C> Hizansen, Damage: 4437 Corner 6D> 6C> 6D> 5B(2)> 5C> 6C> Rehhyou> 5B> 5C (JC)> j.C> j.2C (JC)> j.C> Hizansen, Damage: 4391 6D> 6C> 6D> 5B(2)> 5C> 2C> delay 6C> Rehhyou> 5C> 2C (HJC)> j.C> j.2C (JC)> j.2C> j.C> Hizansen, Damage: 4675 6D> 6C> 6D> 5B(2)> 5C> 6C> Rehhyou> 5B(1)> 5C> 2C> 6C> Musou whiff~Followup> 3C> Sekkajin, Damage: 4522 6D> 6C> CT> 5C> 2C> 6C> Rehhyou> 5B(1)> 5C (JC)> j.C> j.2C (JC)> j.2C> j.C> Hizansen, Damage: 5206 6D> 6C> CT> 5C> 2C> 6C> Rehhyou> 5B(1)> 5C> 2C (HJC)> j.C> j.2C (JC)> j.2C> j.C> Hizansen, Damage: 5332
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