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[CT] Bang The Older Hero Threads MERGED: Use the search function!


Rate the Characters learning curve rating.  

92 members have voted

  1. 1. Rate the Characters learning curve rating.

    • 1- Easy
      0
    • 2
      1
    • 3
      4
    • 4
      4
    • 5
      12
    • 6
      14
    • 7
      29
    • 8
      21
    • 9
      5
    • 10- Very Hard
      2


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Posted

It really depends on your opponent. Pro players are always ready to break grabs but may screw up, decent players might be able to react in time, and scrubs you can just roll around all day with run up dp grab. Considering the potential damage gain of the grab vs the meager amount from the palm strike, it may well be worth it, but as I said, good players aren't gonna fall for it much. You also give up Oki if they break it.

Couldn't have said it better myself. When people become more experienced, they're going to have a much better grab reaction than they do now. Comboing into grabs isn't a great idea, and really shouldn't be used. Grabs in Bang's case should be used well, in very seldom cases, but mainly for techchase, or yomi.

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Posted

Hopefully I did this right.........

5A-5B-2B-623B-5B-2B-j.A-j.B-623B

http://www.youtube.com/watch?v=8GsTgdjblxA

Please ignore my poor execution and crazy stick noise, I suck. And yea I missed the mid-air 623B but i'm sure the better players will land it or do something else.

Yeah this is it;I got this combo off the japanese wiki so it was safe to say it works, i got it down today, it's just the timing is really hard(1-3 frames, maybe depends on char), near the corner you don't need to dash after the 263B but you need when you are in the middle of the screen.
Posted

Requesting Justice - Match videos of 10stars and AtTheGates, you two are putting up great tutorial/combo videos and liked to see how you two handle other players online (or arcade). Since you two have some advanced stuff down, i'm sure you have exciting matches against other people.

Posted

hi guys, ↓A > B > ↓B > ↓C > jc ↓↘→C > ↓B > →C > JC [1670] i am trying it on Jin is the 2b > 6c > jc part a link? i cant get it to link :( nvm.. i guess thats kinda char specific.. the 2b > 6c part will whiff against Jin.

Posted

hi guys,

↓A > B > ↓B > ↓C > jc ↓↘→C > ↓B > →C > JC [1670]

is the 2b > 6c > jc part a link? i cant get it to link :(

It should work. Since i'm a beginner myself I usually break the combos down into parts to see what works and what I can do before putting it all together. (Against Nu) - For starters I tried 2B-6C-j.C and it connected fine. Then I tried 2369C-2B-6C-j.C and it worked fine. Because I have poor execution I can't consistently go from 2C-2369C but i'm sure its still possible considering 2A-5B-2B-2C is easy to pull off. For me personally if i can consistently get off 2369C that combo would be easy, but I can't.

Posted

And at the previous 623b combo yeah it does work from that video that was uploaded, but the setup and spacing for it is much too situational to make it worth learning, especially when you can do twin palm strike > dash 5a > and go for a reset command throw.

I dont think this combo is too restrictive or situational to prevent usage. It works anywhere on the screen except for when bang has his back against the wall(use another combo) or when the opponent has their back against the wall(relaunch with 5A instead). After you get the timing for the dash 5B, its easy enough. Also, its easier to land the fire punch if you jump straight up at the end instead of towards the opponent.

Posted

hi guys,

↓A > B > ↓B > ↓C > jc ↓↘→C > ↓B > →C > JC [1670] i am trying it on Jin

is the 2b > 6c > jc part a link? i cant get it to link :(

nvm.. i guess thats kinda char specific.. the 2b > 6c part will whiff against Jin.

EDITED: Got rid of the crap quality videos from my cell phone, so here is that better one I posted in the later post in case anyone reads through this...

http://www.youtube.com/watch?v=Z7ySTWCF_ZY

Posted

I'll get some match videos up eventually. Right now I'm on a crummy pad and don't have a stick, but there's a gathering tomorrow, so if I get a ride I'll get some recording in.

Posted

It works against Nu

http://www.youtube.com/watch?v=Uk1V9fnx6ug

and luckily Training Mode keeps whatever you recorded on the dummy even if you switch characters so I did it on Jin too and it worked. Of course it meant I had to control the Tech'ing but I couldn't seem to tech out of it myself so I don't see why it wouldn't work on everybody.

If the video is too poor of quality to see, i guess i could setup my digital camera instead to capture it for you.

Good idea.

Posted

I edited my other post with a little bit better quality video still off my cell phone, for just showing an example I think it's good enough quality. The better one is against Jin so they can see it won't whiff the 6C. I just happened to edit it the same time you posted.

If that's not good enough either THEN i'll capture it on a digital camera.

I captured it on digital camera just in case:

http://www.youtube.com/watch?v=Z7ySTWCF_ZY

Posted

whats exactly the timing on the dash after 623b? I cannot get it to connect at all please help any suggestions? oh and after bnb into 236c nail (web nail) i usually hit 5d does anyone have other suggestions or air combo follow ups i can do

Posted

oh and after bnb into 236b nail (web nail) i usually hit 5d does anyone have other suggestions or air combo follow ups i can do

I think the Web Nail is 236C, but here are the combos from the wiki that involve some form of Web Nail usage:

A > B > ↓B > ↓C > (jc ↓↘→C > C)*3 [3000]

A > B > ↓B > ↓C > jc ↓↘→C > C > ↓C > →↓↘B [2400]

↓A > B > ↓B > ↓C > jc ↓↘→C > ↓B > →C > JC [1670]

↓A > B > ↓B > ↓C > jc ↓↘→C > D > JA > JB > →↓↘B [1720]

↓A > B > ↓B > ↓C > jc ↓↘→C > B > ↓B > JB > →↓↘B [1734]

↓A > B > ↓B > ↓C > jc ↓↘→C > C > ↓C > →↓↘B [1711]

B > ↓B > ↓C > jc ↓↘→C > ↓↘→↘↓↙←C [3065]

B > ↓B > ↓C > jc ↓↘→C > C > D > HJB > JC [2300] [Rachel]

↓C > jc ↓↘→C > ↓↘→↘↓↙←C [3459]

→D > jc ↓↘→C > →→D > JB > JC

→D > jc ↓↘→C > dash JD > jc ↓↙←C > JD

→D > jc ↓↘→C > ↓↘→↘↓↙←C [3500]

→D > jc ↓↘→C > dash →C > jc JD > ↓B > →↓↘B > ↓↘→↘↓↙←C [3800]

JC > jc ↓↘→C > ↓↘→↘↓↙←C [4021]

Neutral Throw > jc ↓↘→C > ↓B > ↓C > →D > →↓↘B [1634]

Neutral Throw > jc ↓↘→C > B > ↓B > ↓C > →D > →↓↘B [1845]

Neutral Throw > jc ↓↘→C > A > B > ↓B > ↓C > →D > →↓↘B [1884]

Neutral Throw > jc ↓↘→C > A*4 > B > ↓B > ↓C > →D > →↓↘B [1990]

Neutral Throw > jc ↓↘→C > dash →C > JD > ↓B > →C > JC [2500] [Ragna,Tager,Arakune,Litchi,Hakumen]

Neutral Throw > jc ↓↘→C > ↓↘→↘↓↙←C [3472]

Neutral Throw > jc ↓↘→C > C > ↓↘→↘↓↙←C [3600] [Noel, Taokaka, Rachel, Arakune, Litchi]

Back Throw > jc ↓↘→C > B > ↓B > JA > JB > JB > JC [2241]

Back Throw > jc ↓↘→C > A > B > JA > JA > JB > JB > JC [2148]

Back Throw > jc ↓↘→C > dash →C > JD > ↓B > →C > JC [2700]

Back Throw > jc ↓↘→C > ↓↘→↘↓↙←C [3282]

Air ↓↘→C Combos

↓↘→C > ↓↘→↘↓↙←C [4267]

↓↘→C > →↓↘B [1056]

↓↘→C > ↓B > →↓↘B [1425]

↓↘→C > B > ↓B > →↓↘B [1762]

↓↘→C > ↓A > B > ↓B > ↓C > →D > →↓↘B [2136]

↓↘→C > ↓A > B > ↓B > ↓C > jc ↓↘→C > ↓B [1800]

So as you can see after a Web Nail you have tons of options. Now for an actual suggestion, one of the advanced people will have to recommend something out of all that.

Posted

no offense to the people that post vids of xbl and ps3 matches...but damn man i be tryin to watch the japanese players matches and all i get is ps3 battles or xbox live people...i mean i tried watching some and the vids they do nothing and make lots of errors...basically i cant learn from them cause they dont do anything good...was wondering what do u guys type to search for japanese only people on youtube?

Posted

i'm too polite to just up vids without asking the other players, since i never play against random opponents, only people i arrange matches with. so it might take a while until i up something everybody's happy with (yeah i know, it's kaqn style...)

anyway, INSANE pink bang matches (name is "daiou" or something, i will find out), very nice custom combos against Ragna (and some Rachel):

http://de.nicovideo.jp/watch/sm7567591

youtube: here [still processing]

the combos:

against RAGNA:

j.D CH, \/,2B,623B, d.2B,623B, d.6C,j.623B, \/,OTG d.2C, jump cancel, okizeme. <- insane damage.

Combo in 6C,j.D,j.2369C,\/,d.6C,j.D,j.2369C, d.5C,623B <-- nice finisher.

combo in 2C,623B, d.5B,2B, j.B,j.C

BnB in 6C,jD,\/,6A(!),623B, link Super <- not using 2B

BnB in 6C,j.D,j.2369C,\/,d.6C,j.D,j.2369C,\/,5C,2C [corner]

against RACHEL:

j.4C,\/,5B,2B,623B, 2A,5B,j.A,j.B,j.623B <-- looks funky

Posted

no offense to the people that post vids of xbl and ps3 matches...but damn man i be tryin to watch the japanese players matches and all i get is ps3 battles or xbox live people...i mean i tried watching some and the vids they do nothing and make lots of errors...basically i cant learn from them cause they dont do anything good...was wondering what do u guys type to search for japanese only people on youtube?

From robo to bang eh? Well, the best place to pick up japanese match videos is on Nico video. On youtube, search for dora shadow and the other japense bang players. Unfortunately, majority of the online players (99.9%) are retarded, they either mash and never do combos, or know combos but never get them out because they mash for the startup of them.

Posted

I wouldnt ever use this move, but if you wanna be a jackass I suggest you attempt to throw an opponent into it

Did Bang's autocombo super into Steel Rain (with all nails intact), for the win. My friend was playing Arakune, had about 3/4 of health left, and I got really lucky. I have heard from that same friend that Steel Rain "refreshes" itself if you do the autocombo into it. Any verifications on this?

Posted

lol oh wow well thanks man and you right 236c will edit im gonna try most of these and get back to you as for the 623b (fire punch) i cant seem to dash out and continue the combo any tips?

Posted

Well from trying to help someone with this combo: 5A-5B-2B-623B-5B-2B-j.A-j.B-623B I realized that to land that 2nd 5B after the Fire Punch the spacing has to be in a very small range to land it without any other execution. If you were both all the way as far as you could go in the corner so that the screen could no longer pan, the opponent would then have to be somewhere between the Guard Libra Orb and the "B" or "R" in the word "Barrier" for that 2B to land no questions asked after the Fire Punch. Someone else said that it is actually possible to land that 2nd 5B without such strict spacing if you dashed which I personally wasn't testing because i'm only learning simple stuff and only tried the above combo to help someone. So it may be possible. Like some combos it's very situational, however you could actually do other combos that involve the 623B within in it to possibly put the opponent within that spacing after it finishes to possibly follow up with the 2B-etc. As long as you notice the spacing during the match I don't see why you couldn't execute it, but there are of course other options after the 623B and obviously other combos to utilize that might make it pointless anyway. I was personally working on getting down the combo 5A-5B-2B-2C-6D-6239B, and because it involved the Fire Punch at the end I actually tried to see how far out I could start that combo and end up within that same spacing mentioned above. It's all too complicated for me to really put to use now, so I was really just messing around. I'm sure most of the combos from the wiki are coming straight from japanese matches. So in the heat of the moment it may look like a completely legit combo from anywhere just by looking at the commands listed as a combo, but they / we might not pay attention to the spacing that had to occur during the match for a particular combo to work out like it appeared. Or maybe players like Dora judged the distance / height and just put a 5B out there instead of a 5A, and was good enough to wing it and finish a combo off it. (Sorry for the long post.)

Posted

What do you mean "refreshes itself?" If you mean do you get more nails? No, likely you just used the umbrella with many nails left, the number of hits ranges from 19 to 116 with nails from 0 to 12. If you mean that the combo resets, then yes, the number of hits from the nail super will make your opponent autotech and restart, unless they block. In which case they can either burst or dead angle, or eat and unblockable final hit.

Posted

In the sense of, "is this viable in tournaments?" no. It will be broken, every single time you throw it in a combo against anyone who's watching the screen that knows what they're doing. If the throw techs were 1-2 frames like guilty, bang would be instant A tier, almost any poke can lead into the command throw.

Edit*

And at the previous 623b combo yeah it does work from that video that was uploaded, but the setup and spacing for it is much too situational to make it worth learning, especially when you can do twin palm strike > dash 5a > and go for a reset command throw.

Hmmm... interesting. Which character are you testing it on? Maybe it doesn't work well on some of the cast. I was hitting the wallbounce combo about 80% after half an hour of practice vs. Noel. I don't recall trying it with Bang or the opponent in the corner though.

You're right though, it seems situational. In most cases, other options like the B&B combo off of 2A are a better choice, mainly for the free seal, and because it puts you in a better position.

Though, assuming it works on characters that tear Furinkazan apart like Nu or Arakune, it would be a nice alternate B&B combo. Though, like I said before, I couldn't get the final aerial double-palm to hit on Nu, but that could just be my execution.

Thanks for the info on the throws. I guess it's a good trade giving it such a high window to tech, since they don't scale.

The 5A reset sounds interesting, I haven't run into any info on command throw resets yet, I'll search around.

Posted

Well from trying to help someone with this combo:

5A-5B-2B-623B-5B-2B-j.A-j.B-623B

(Sorry for the long post.)

Yeah i asked help for this one because i've seen many japanese players use it and it does good dmg, and it's usefull to get it down if you want to use j.D to his full potential imo, like:

j.D 2B 623B 2B 623B 2363214C and you need to dash the first 2B after 623B like the other combo.

Posted

ok so in tried most of these combos and they are pretty good the ones ending in →↓↘B are all good but to get the →↓↘B out its strict on timing B > ↓B > ↓C > jc ↓↘→C > ↓↘→↘↓↙←C [3065] For some reason this combo seems like it waste the distortion because of the damage scaling and there are other combos like (5a 5b 2b →↓↘B ↓↘→↘↓↙←C) that I feel gives the distortion more value i don't know some people may disagree but that's what i got from it →D > jc ↓↘→C any of these combos starting in this are good because you get a seal from it but its strict on timing i usually do this by letting the joystick go back to neutral after the 6d then quickly input the 2369c command its still tough though me personally like this at the end of the BnB (5a 5b 2b 2c →D > jc ↓↘→C) great way to continue the combo or even go into getting more seals following it with a d> jd idk that's just what i have been playing with because i feel that when i play bang once i get my combo started i don't want to let go and 2369c is a great way to continue that so Im just playing with the possibilities any others want to share what they do its more than welcome i need ideas thanks zeth07 for the helpful info

Posted

The new pink bang video is absolutely INSANE! Definitely going to start practicing those combos. Especially the triple super crash! It sounded like his name was Daiocho. I couldn't exactly tell, but yeah. Maybe we should do some researching on this infamous pink bang to see if there are any other vids?

Posted

9-Dash j.C,3-Dash, land, 5A,5B,2B,2D,tap 6, hold D, j.D, 3-Dash j.D, OTG 2C i dont understand the 2B -> 2D part. typo? or is that actually possible? looks like it should be 2C.

Posted

ok so in tried most of these combos and they are pretty good the ones ending in →↓↘B are all good but to get the →↓↘B out its strict on timing

B > ↓B > ↓C > jc ↓↘→C > ↓↘→↘↓↙←C [3065]

For some reason this combo seems like it waste the distortion because of the damage scaling and there are other combos like (5a 5b 2b →↓↘B ↓↘→↘↓↙←C) that I feel gives the distortion more value i don't know some people may disagree but that's what i got from it

→D > jc ↓↘→C

any of these combos starting in this are good because you get a seal from it but its strict on timing i usually do this by letting the joystick go back to neutral after the 6d then quickly input the 2369c command its still tough though me personally like this at the end of the BnB (5a 5b 2b 2c →D > jc ↓↘→C) great way to continue the combo or even go into getting more seals following it with a d> jd

idk that's just what i have been playing with because i feel that when i play bang once i get my combo started i don't want to let go and 2369c is a great way to continue that so Im just playing with the possibilities any others want to share what they do its more than welcome i need ideas thanks zeth07 for the helpful info

Well, that combo is used for finishing off opponents if they're trying to save their burst until later. I don't think it's a waste of a distortion despite not having that much damage. There are a lot of different combos you can use, though usually if you make it look obvious (like hitting with 623b) that you're going to use 2363214C people will normally burst before you can hit them. This combo can also be used as burst bait when they're in the web as well. It has several uses.

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