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Everything posted by Reioumu
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His webs didn't need the buff... https://www.youtube.com/watch?v=-86xH9O_dw4#t=5h27m30s (apparently this is a bug that only happens after 623C?)
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22X is aim opening, which some people just call aiming since that's what he says.
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yuzu got D plinking back. Also they reverted some changes on Ex Aiming and Ex Sync. Apparently you weren't able to combo off of them last loketest, but can again.
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i might come up for uni
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Gordeau 5[C] charges faster https://twitter.com/romunsou/status/613626881997340672 I asked ROW if it destroys low shields and he says yes. edit: RIP Gordeau's damage off A assim. 1200 base and prorates more. https://twitter.com/ohittou/status/613630990716514305 full combo does 2100 after A Assim CS
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Some notes from Eve Eltnum's twitter https://twitter.com/nogoiryoku Seth: 623C has more range Nanase: j.2[C] bounds There are some more things down about gordeau, yuzu and others, but a lot of it is known already.
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I wonder how many AH3 players will come, I'm looking to go!
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There worse than that... Don't tell them I took shaky cam footage~ https://www.youtube.com/watch?v=OuVhz4k6u3M
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The last hit of 236A is an unblockable hitgrab. What that means is it hits grounded and aerial opponents, and it's only techable if you're in blockstun while they try to grab you. The obvious answer to the 236A236A236A tick is to do an invuln reversal between the 2nd and 3rd rekka or backstepping. Also shielding shade harvest is great. Some characters with longer backdashes can get punished if they backstep after the 2nd rekka and Gordeau doesn't do the 3rd, but usually shielding the 2nd hit and doing a reversal is a good way to go if you're in range to get hit by the assimilation rekka
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Thanks for everything eric. I do have everything booked and registered for myself as well. Any space for BYOC stuff? I have EX2+ and Fate Unlimited Codes arcade boards lol. (As well as PS2 Fate)
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I'll be there Friday morning. Also Owen from Japan is coming.
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That 623C combo sucks, it's only 4402 without Veil off. You want to generally do 623C CS dash j.B(2)C 5B 236B 2B 5C j.B(2)j.C 3C 236Ax3 for 4707 damage or 5598 with the veil off. Also new 2C combo I came up with that uses the option select. https://www.youtube.com/watch?v=VUJXSk81cyA
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Grim reaper is 9 frames, Mortal slide is 17. With CS you also get much much more damage off of grim reaper, but for overall neutral without CS, mortal slide is king. wald isn't so bad, merkava is a little harder, but you have to be patient and bully him when you get knockdowns. 2C meaty beats all of his wakeup options except for Veil off and IW. Meaty 2A beats all Veil offs in the game as a safe option too. With wald, you need to be more careful with your oki when he has meter. With no meter, bully him all you like on oki. It's actually about even in neutral from round start, but there is a scary range between your mortal slide and outside your 2B range where he can pressure you very strongly. Against both characters you have to out neutral them where they're pretty similar in neutral to you. One huge easy mode key to have is 623B CS. Yes, you want to try to get chain shifts every time. That will make your 9 frame grim reaper a HUGE threat and pretty much says "It's my turn"
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No, it's 2A+C+D. If you do 1 you get a low shield and then get hit by assault, get GRD broken, and they laugh. If you want to sideswap with CH 2C anti-air you can as well. https://www.youtube.com/watch?v=L26-WhuEnp4
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woops, forgot to update the link.
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Here's my contribution. Combo off of 623B CS https://www.youtube.com/watch?v=NE7IpqAJLvg You can also get it off of non-CH only if the first hit doesn't connect (if it's spaced out a little more) But more times than not, you'll likely CH something with your DP. Off of the weakest hit of DP you can do 3k by doing CS j.B delayC dash 5B 5[C] 421B 6 2Awhiff 22B 66C 22B 66C 22C. As for 3C OS, the one I do is a lot easier for me. I do 3C 228A/B~[C] As shown here. https://www.youtube.com/watch?v=MzZX8I27W7M edit: video link updated, has non CH and CH version on there.
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fyi, Gordeau 2C meaty trades with Merkava's 236C with advantage. :D
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These are your options for meter that don't involve your opponents being shit and not knowing they can jump after 214C... Honestly, save your bar after a combo unless it will kill. I can't stress this enough. Having the meter in certain situations will make life easier. See someone doing a slow overhead? 623C is your 7 frame option. You think someone is trying to command throw you or doing braindead stagger strings? 214C works on that. Doing 22A meaty on oki with an opponent that has EX reversals? You can do 214C in reaction to the superflash to beat them. Or even in neutral. Want to get in? 623B 236C. Shit is +5 on block, +2 if they shield. You're in there. Don't waste meter in a combo unless you're doing a turbulence combo or a 623B 22C combo. I even have a bad habit of doing 623B 236C without confirming the hit/block which I need to get rid of myself. (though netplay :V) Also fixed my frame data on 2C, it's not 8+18, it's 8+8, so 16 frames for the 2nd hit to come out (the anti-air)
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I just realized that if the game registers a hit 1f before the hitspark then I think everyone would make more sense with a 6f 5A. I do need to do more testing, but on some punishes there seems to an extra frame that is punishing something that isn't punishable normally. All of the moves might come out a frame faster than you see on the hitspark. Just a theory, but I'm not sure. edit: I'm pretty sure that's the case. Edited my previous numbers by subtracting 1 off all the startup.
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so it looks like there's 8 frames of hitstop from the 5A? And no offense taken. I've seen everyone with different numbers on everything. Don't know what to expect. Just gotta keep testing. Also SKD and I both got that Merkava's 236C is -2, but then 6f normals can punish it on shield... Sometimes I don't know what to believe in the frames lol.
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I have different data from in-game testing at 60fps. This is the frame data I gathered. move | 1st active frame | advantage on block 5A | 6f | -1f 5B | 9f | 0f 5C | 16f | -26f 5[C] | 35f | -25f 2A | 7f | -3f 2B | 8f | -4f 2C | 8f+8f | -10f 3C | 11f-20f(9f active) | -5f at worst +4f at best. 6B | 27f | -3f 66B | 10f | -2f 66C | 11f-21f (10f active) | -7f at worst +3f at best 236A | 17f+18f | -3f 236B | 23f+18f | -5f ->236A followup | (didn't test) | -6f 623A | 14f+15f | -6f 623B | 9f+15f | -16f 623C | 20fsuperflash+5f | (didn't test) 22A | 21f | +7f 214A | 13f | (didn't test recovery) I've done some testing with punishes and the such, and it's been pretty accurate. Testing method: Record at 60fps do move on opponent blocking pause set dummy to jump unpause while holding up. repeat for all the moves. After recording I go through it all frame by frame and count. Also using the training mode numbers as a guide. EDIT: I'm convinced this game registers hits 1 frame before any hitsparks, so my frame data was off by 1 frame. I corrected it with -1 frame startup on everything. Though the super being that fast, I need to do more testing.
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He just reversed your input nothing too special, looks hilarious though.
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Some information you have is incorrect because Gordeau can punish A Grim Reaper with shield B Grim Reaper.
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Here you guys go. How to beat every EX reversal in the game. https://www.youtube.com/watch?v=AJYg3l6t3vU
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ggs everyone! Happy I won arcana and got 4th in UNIEL. I'm looking to do a lot more with weekly UNIEL online streams for east coast. Some great games and competitors here, I was pretty intimidated by several players going in.