Senovit Posted January 6, 2010 Posted January 6, 2010 Neutral recover and block. Block low and learn to recognize his overhead, which is when he spins his sheath. If he's waiting for you to get up instead of mashing you can try a quick rise into an attack, but that's rather risky.
dragontamer Posted January 6, 2010 Posted January 6, 2010 Both of the rolls are also an option if he's waiting for you. Backwards roll is less risky than forward roll. Use all wakeup options, not "equally", but in a manner that keeps your wakeup game unpredictable.
madaxe_munkee Posted June 27, 2010 Posted June 27, 2010 I think that 5D is good for dodging hishouken if you know what you're doing. 5D also leads into better damage than 3C if you can't haida loop. Also, if you 3C and he's smart, he'll either throw a quick sword or run at you and capitalise on that poor recovery. At least with 5D you have other offensive options. if he throws another sword at you, bloom trigger quickly. It'll cancel, since it's a projectile. I've done that a few times actually. It's rather satisfying.
EyeLovePumpkins Posted July 13, 2010 Posted July 13, 2010 What's the best way to punish icecar after IB? I've tried 6A, it counter bounced him away, I've tried 3C slide and I got grabbed. Also, does everyone's DD start with i-frames, or just some characters?
madaxe_munkee Posted July 15, 2010 Posted July 15, 2010 With Noel? To be honest, I don't really know. Usually what I do is block, and then if he goes for the second hit, I 5D through it and hit him, but there's not much combo potential after that. Usually throw in a 2D, 28D after. Can RC into Drive Juggle, but that only works if he's low enough to the ground or he'll tech. As for 3C slide, I find it usually works for me. If he's throwing you on landing, then you should probably have done 3C sooner. I think the best idea would be block, 5A, 6A, 6C, drive loop. But that's if you can think fast enough. I usually can't. And well, some of them activate straight away (yukikaze & all green), so they don't have i-frames on startup. Some definitely have more invulnerability frames than others, and so they'll actually be used to move through some moves (i.e. Fenrir). Others don't have many. Ragna's devoured by darkness does have i-frames for example, but they aren't long enough that they lead straight into his active frames. So, you can almost always 5A him out of it before he hits you if you think fast. 5D is also a solid option. Jin's Ice Fang has a similar problem. Also Hakumen's Shippu is slower than that guy in front of you in line at McDs trying to make up his mind as to whether he wants a Big Mac or a Fillet o Fish.
Kronikhall Posted September 11, 2010 Posted September 11, 2010 With Noel? To be honest, I don't really know. Usually what I do is block, and then if he goes for the second hit, I 5D through it and hit him, but there's not much combo potential after that. If you're hitting him with 5D and not getting at least 3k damage off it, you're doing something wrong.
dragontamer Posted September 11, 2010 Posted September 11, 2010 What's the best way to punish icecar after IB? I've tried 6A, it counter bounced him away, I've tried 3C slide and I got grabbed. Also, does everyone's DD start with i-frames, or just some characters? 5A -> 6A -> 6C -> j.D -> j.6D -> j.6B -> j.5C -> 236D. Simple combo for ~2.3k + Oki.
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