RX-0 Banshee Posted July 22, 2015 Posted July 22, 2015 OZ-00MS2 Tallgeese II Pilot: Treize Khushrenada HP: 620 Move List [A] Dober Gun Standard beam projectile. 8 rounds before reload. [CSa] Dober Gun Tallgeese II fires a rocket instead of a beam shot. Beam Sabre melee [AB] Dober Gun (dodge and shoot) Tallgeese II leaps and fires its Dober Gun. Holding a direction before pressing [AB] determines where Tallgeese II will leap, but it also uses boost gauge and Dober Gun ammo. 5 [AC] Wing Zero Assist (cover fire) Similar to Gundam Exia's GN Arms assist, Wing Gundam appears in Neo Bird Mode and fires two consecutive blasts from its Buster Rifle. 2/4/6/8 [AC] Wing Zero Assist (beam sabre) Wing Gundam appears, dashes towards the opponent and slashes through them, stunning them for 3 seconds. [bC] Super Vernier Thrusters Tallgeese II activates the huge thrusters on its back to increase its maneuverability and speed. Lasts for 5 seconds before needing to recharge. [ABC] Libra Strike Wing Gundam appears next to Tallgeese II and pushes it out of the way of the Libra that is firing a huge beam at it. The blast is upward instead of outward. Feel free to add stuff!
williamnuko Posted July 22, 2015 Posted July 22, 2015 ...uhh... I don't mean to be that guy, but Wing Gundam doesn't self-destruct. Wing Gundam knocks Tallgeese II out of the way while the battleship Libra fires where Wing Gundam was. It's a massive as hell gerobi from the heavens, if you look closer....err, further.
RX-0 Banshee Posted July 22, 2015 Author Posted July 22, 2015 ...uhh... I don't mean to be that guy, but Wing Gundam doesn't self-destruct. Wing Gundam knocks Tallgeese II out of the way while the battleship Libra fires where Wing Gundam was. It's a massive as hell gerobi from the heavens, if you look closer....err, further. I honestly had no idea. I didn't remember that part in the anime, but I'll change the attack description. Thanks!
AlmrOfAtlas Posted July 23, 2015 Posted July 23, 2015 Sub is soooooo good. You can use it to help with your zunda since it's more boost-efficient than BD canceling. It also turns you around with the initial movement to get on-angle and you go into freefall right after the shot (and a slight pause; the wiki is totally right about it being punishable). If there's no ammo you'll still move and fall, though it can't be used in overheat. You can cancel into it from pretty much everything you have except 8B, BD8B, 2B and your BC activation and movements. Can even cancel into it from your assists! It doesn't cut tracking sadly, and a neutral Sub will send you directly towards your target so you have to watch for that. BC movements don't seem to cut tracking either which is annoying.
akai_GO Posted July 23, 2015 Posted July 23, 2015 While I'm sure a lot of people are just chaining →Sub cancels, I wanted to briefly make mention of the →2B cancel out of Main and Sub, which allows you to sorta pseudo-Blue-step those two armaments. It's also really handy because 2B's prep stance has a shooting barrier on it.
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