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Match Start
  • Your 5C beats her 5B at the start of the match. 
  • She can jump over your 5C or wait for you to use it and whiff it and then punish you.
  • Most Plats will back off and try to equip an item, it is in your best interest her to rush her down as soon as the match starts. 



Neutral

Full Screen
  • If she has the missiles equipped, she can rush you down by using her missiles as cover. Super jump out of the 214D missiles' way to deny her from getting in on you.
  • The same goes for her bombs, except that those can be dodged by running under them and by paying attention as to where they're gonna land. 
  • The giant missiles and giant lion hammer are used to keep you in check from pushing buttons. Play passively and wait for her to use up her items, try to close the distance by slowly working your way towards her. 
  • The presents can be disarmed by either attacking them with 2B/3C/2C, you can cancel any of those moves as you wish to catch her sleeping. Other than that, you can run into them and Barrier block immediately when you get near them or you can double jump/super jump to disarm them. 
  • She can knock you down with a giant hammer 5D so make sure to jump a lot when she has that item equpped. 

Long-Mid Range

  • 5B, 2B, 3C, cat hammer 5D, giant fan 5D, and giant hammer 5D are the main offenders here. 
  • Your 5C can beat her 5B most of the time when spaced properly. Her 5B beats your 5D and 2D most of the time. 
  • Her 2B can beat your 5C most of the time. 
  • The items can all challenge your 5C and other pokes, use your best judgment. 
  • Your j.C can beat her j.C most of the time. 
  • Don't be afraid to try to outpoke her since the risk-reward is in your favor (you have a higher damage output from your poke confirms). 

Close Range

 

 



Offense and Defense

Your Offense vs Her Defense

 

Her Offense vs Your Defense



Gimmicks and Miscellaneous Info

Gimmicks
Misc. Info


Frame Advantage, Disadvantage, and Punishes

Frame Advantage
Frame Disadvantage
Punishes


Summary

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