Honnou Posted November 13, 2007 Posted November 13, 2007 well Honnu if u need help u can ask me. Awesome, it'd be more fun to make these in person but if that's what it comes to to make a guide, then I'm all for it. I'll contact you soon then.
Hatred Edge Posted November 15, 2007 Posted November 15, 2007 Okay, in an effort to up my mixup game, I've decided to add tk dives into my strings. I can tk the dives but I'm having trouble doing the TK dives in string. Is this a good idea? And if so what dives should I use?
vegta12 Posted November 15, 2007 Posted November 15, 2007 I personally find my brother is quick enough to notice my TK dives because of the start up time, and u cant really go stra8t to the attack when u land so use is sparingly so they dont catch on
Kurumster Posted November 15, 2007 Posted November 15, 2007 No, it's just that your brother has played you so much that he knows what to expect. We just have to change up the way we play to keep him guessing. He does react really fast though. Also, why don't you use any of those mixups from that video Hatred Edge posted? That looked pretty awesome.
blackstar14 Posted November 15, 2007 Posted November 15, 2007 unless someone's playing Dizzy as was said afew posts ago, those VLC frc combos only work on her. Except maybe the last two which aren't on Dizzy.don't remember, haven't watched it in a while. Saw another vid of a pretty nice mixup on a delayed wakeup roboky. no link but I guess just search I-no mixups or something
vegta12 Posted November 16, 2007 Posted November 16, 2007 No, it's just that your brother has played you so much that he knows what to expect. We just have to change up the way we play to keep him guessing. He does react really fast though. Also, why don't you use any of those mixups from that video Hatred Edge posted? That looked pretty awesome. noob come on ;(
Doomscyther Posted November 18, 2007 Posted November 18, 2007 I need to fight a better Ino player who cares to win.
Helter Skelter Posted December 15, 2007 Posted December 15, 2007 Does anyone here have the actual video files to these two combo videos? Howling White Falcon It would be greatly appreciated.
9TNine Posted December 17, 2007 Posted December 17, 2007 Does anyone here have the actual video files to these two combo videos? Howling White Falcon It would be greatly appreciated. White Falcon can be found here: http://www.geocities.jp/tana_lv3/ 2nd Link under the last section on the left (movie.html). Should be at the top of the list. -9
fogelstrom Posted December 22, 2007 Posted December 22, 2007 How well can you actually do without beeing able to TK HCL 6FRC6 with I-No? Cause I'm switching to her as of yesterday from Jam. I don't really expect to be at any tournament-level of play without the TK HCL 6FRC6 but I do want to put up a struggle against my friends a.s.a.p. Learning the basics in the AC Combo Thread and so on. Also if anyone got some tips for matching up against Order Sol and Slayer since those are the ones I'll go up against mainly that would be awesome aswell. Other then that I'll just continue my TK HCL FRC practice and read through this thread a 3'rd time and the combo thread for the 3'rd time aswell
Hatred Edge Posted December 22, 2007 Posted December 22, 2007 TK HCL is a staple part of I-no's play style. You are gonna NEED it. Without it you will give your opponent a big hole in your game.
bucklemyshoe Posted December 23, 2007 Posted December 23, 2007 If it helps you, learn the ariel anti-depressent scale FRC--->66 first. It will make learning the Chemical Love FRC---->66 much easier. Also, I suggest you get used to doing what my sig says. It's hard to imagine playing I-No without doing such. TK'd UF > ALL
blackstar14 Posted December 23, 2007 Posted December 23, 2007 http://gamechariot.com/06frame_main.html watch the I-no vs I-no match. good shit Ten is my hero. You can have Koi
Honnou Posted December 23, 2007 Posted December 23, 2007 I personally like Densetsu no Megane and Attsun for their creativity, and Yossan for his intelligence. I haven't seen any videos of U-zen where he wins, but he gets far enough to get into videos in the first place so he must be of some skill. And KO1(koichi) is just awesome in every sense of the word.
fogelstrom Posted December 23, 2007 Posted December 23, 2007 TK HCL is a staple part of I-no's play style. You are gonna NEED it. Without it you will give your opponent a big hole in your game. Yeah, why I'm sitting and practicing in training mode and have been for hours without end but the improvement curve isn't too promising. I was just wondering if it's even remotely possible or even worth playing her casual if you can't TK HCL 6FRC6 :s
Honnou Posted December 23, 2007 Posted December 23, 2007 Yes, it is very possible, even though I-no isn't as threatening without it. If you do combos like 6p, 5hs, you can do j.hs afterwards for a knockdown against SOME characters and cancel the j.hs into a fast note and move it onto their body as okizeme while you rush over there to pressure them. You can also do something like 6p, 5hs, j.s, j.hs, s dive, land, 5k, (j.p)j.s, (jc) j.hs k dive. I put those in parenthesis because you may or may not have to do them depending on the character. A really hard combo that doesn't use chemical love 6frc6, is 6p, 5hs, iad j.k, VCL, land, HCL. IIRC, it is a 2 frame link, which makes it pretty tough. p.s. in all honesty, due to the way her normals are, a lot of her tensionless combos require timing that is as hard, if not as hard as tk chemical love combos. don't give up though.
blackstar14 Posted December 23, 2007 Posted December 23, 2007 I would say (and many would agree with me) that practicing for hours really won't do too much help, as would practicing for like 45 minutes then taking a break then coming back to it.
stinkymonz Posted December 23, 2007 Posted December 23, 2007 You should also practice your I-No in real matches against other humans to make sure you can do those combos under pressure.
koogy Posted December 23, 2007 Posted December 23, 2007 it took me, a seasoned tournament player about 2 months of occasional practice to figure i-no out. that means learning her combos, her 6FRC6 shit, JIing everything... it wasn't worth it because of AC I-No being so weak... i am learning venom now. T_T
Hatred Edge Posted December 23, 2007 Posted December 23, 2007 Dammit Koogy. That's the cutest avatar I've ever seen. I've been slacking off with my I-no practice.... I've been playing Slayer. Who I hate.
Nhur Posted January 31, 2008 Posted January 31, 2008 hello guys, i was practicing al ittle with ino, I love this character but always she can break my patience LoL. I was trying to make the throw into combo, i have a question... is useful waste... 25% tension in only 66 j,S , jc J.hs , S dive? more..... I have seen that when I play ino I dont make good mixups.... i have seen that koichi makes 66 K or 66 S in some okizemes, for mind game if the rival try make a grab ( or make it in preasure) but io can make it wihtout eat somthing T___T i have problems now with Hs dive ( in slash i use it for make combos to Ky, or similar) but now i cant make it T___T for me is imposible make 6FRC in combos that you make 5K HCL airdash .......5K HCL.... K is jump cancelable now right? but if i make in tk the timing of the frc changes and i cna hit some charas. i must make a ji in this k? I love Ino but i hate she too T_______________T
bucklemyshoe Posted January 31, 2008 Posted January 31, 2008 I really don't understand what you're asking. Could you try to rephrase it? what are you using tension for in the jS, jc, jH, S-Dive? You don't need to jc the jS. jS, jH, S-Dive will connect on everyone. No need to add more heigth unless you're trying to jump over the opponent.
Honnou Posted January 31, 2008 Posted January 31, 2008 There are already video tutorials about how to do 5k JI HCL 6frc6. I suggest you watch them (youtube is fine). I usually do 5k, 89632146 HCL 6frc6, but there are many methods. All you need to do is 1) have an up in HCL motion after 5k, or just JC 5k and HCL before I-no leaves the ground 2) Make sure she doesn't leave the ground at all, or the 5k->HCL will NOT combo If you FRC the throw with I-no and follow up with the appropriate combos (I'm talking about midscreen more specifically but corner is fine as well), it is true you only get a little more damage BUT you can get a much more solid okizeme as well. While the combos are somewhat character specific, I will try to list some out, and I'll write who what works on after some testing. Throw, 6frc6 j.s, jc j.hs p note (Untechable on most if not all the cast, good for oki) Throw, 6frc6 j.s, jc j.s s dive, land, 5k, jc j.s, (jc, depending on height may or may not be necessary), j.hs k dive Throw, 6frc6 j.s, jc j.s j.hs, s dive, land, 5k, jc, j.s, jc j.hs k dive.
blackstar14 Posted January 31, 2008 Posted January 31, 2008 ^^ should also mention that throw combos prorate 40%
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now