Zoogstin Posted July 5, 2009 Posted July 5, 2009 I'll be sure to add people to my Xbox list as well. I've come quite a ways playing Carl right now but still haven't tapped into his full potential yet. He's so fun though. Throw loops are crazy!! It feels so good doing so much damage. =D About V-13, yeah I heard that 4D is really bad for her to miss. My thoughts: a typical block string according to the V-13 forum is like 5DD and then 4DD followed by more crap assuming that the 4DD hits. If its possible to IB the 5DD and then viva/b to her so that her 4DD's miss then you might be able to punish her if you're close enough. according to the frame data Viv A lasts 31 frames. If V has 48 frames of recover you have 17 frames to do a move to hit her. There isn't anytime to dash at her after you do the viv A. Plus with the short distance that Carl travels it'll be hard for her to be in hitting range. But if you are this leaves a good opening for you to do any of Carl's A or B moves to hit her. And if you're real quick you might be able to pull of a CH 5C. As for viv B, it lasts for 39 frames which leaves you with only 9 frames to hit her. But this move moves you farther so you're closer to her so it might be easier for you to hit Nu. After that you can still use your A attacks. You can possible hit her with 5B or 2B but you have to be really fast. This is all theory of course. Someone should record Nu during this blockstring and find out if this works. Last thing. Just from the few Nu's that I've played, As far as I can tell only her spinning blades and that sword storm super of hers go full screen. Other than that, none of her swords go full screen. So if she's on the other side of the screen and you're having trouble getting to her. You can do nirvana's 41236D while you're jumping in the air (full screen away of course). Nirvana will just pull rush her way at Nu and then you can take this opportunity to get in. Once I fight a decent Nu I'll will see what they would have to counter this technique.
Zeero Posted July 5, 2009 Posted July 5, 2009 I believe if you IB the 2nd hit of 5DD, you can IAD in and the 4DD will miss. I can't remember exactly if thats true, but if it is, you can iad karathrow for much faster distance gain. Too bad canada doesnt have the game yet else i've give it a try =\
4Corners Posted July 5, 2009 Posted July 5, 2009 Guize, look at her frame data sometime. Almost all her moves put her in CH for at least 20 frames. Some go upwards of 50. Please tell me there's some way we can exploit this. I dunno what her 214d is, but it's got 51 CH frames. Only at a -3, though. Which move is 6DD? Cuz that's at a -30 with her being in CH for 45. GOgogogogogo1 ALSO! How do you keep from getting grabbed after being corner knockdowned? If I tech in place, I get grabbed. If I tech away/towards, I get grabbed. If I don't, I either get comboed or grabbed. I know I can just throwbreak, but the person I play will just start hitting me if'n I start waking up and grabbing immediately. Halp?
FoxstepCEO Posted July 6, 2009 Posted July 6, 2009 v-13's 2C >>>>>>>> Carl + Nirvana + atom bombs I've never.....in the history of fighting game history hated a normal move as much as her 2C. I'm just gonna stop now before I learn how to webcode and make my own messageboard on how much I hate that move and then IP ban myself for life.
4Corners Posted July 6, 2009 Posted July 6, 2009 That's her AA, right? Umm, just don't go near it and leave Nirvana off when that shit's happening. I think, anyway.
Zeero Posted July 9, 2009 Posted July 9, 2009 A lot of people seem to be asking how to deal with v-13 in general so I'll start first by how to not get trapped by that 5DD4DD236D trap that all v abuses from full screen. IB the 2nd hit of 5DD, and vivace B+summon. You just went 2/3 of the screen closer with Nirvana right behind you You can also IB the 2nd hit of 5DD and IAD, but this is much harder to do. Its safer though. As usual, jumping it always works, but be prepared to FD on your way down because she'll be ready for you with her 2D/6D/2C!! She also gets hit by the throw loop thats just JB+C+8D over and over again if you position it right!
Jugiatsu Posted July 13, 2009 Posted July 13, 2009 While this definitely works as a counter to Nu (because Ive suffered from it 1st hand) I have noticed that most people online cannot IB well at all which in effect kind of destroys one of the best counter strategies to Nu. Is it a problem for people who have the IB timing down perfect against the 5DD combo, absolutely not, but most Carl players I have been going against seem to have a problem with it still. Any other possible strategies against Nu besides just instant blocking and then vivace summoning? Besdies, after the Vivace summon, what is the next step of the game plan?
feri Posted July 13, 2009 Posted July 13, 2009 You know IB'ing online and offline is completely different things.
Kyle Posted July 13, 2009 Posted July 13, 2009 If on-line is seriously THAT much of a difference, you should be able to Super Jump AirDash in and get whatever you'd like on her. In fact it's not. MEAT SHIELD YOUR BITCH.
Zeero Posted July 13, 2009 Posted July 13, 2009 Well every little step counts, the worst mentality to have against nu would be to try to get in quickly as fast as possible coz u'll probably get hit. The thing about nu is she has crappy escape options once you've got her pinned down, so its just a lot of blocking and gaining distance wisely, then mixing her up and clapping her to death.
Rozy Posted July 13, 2009 Posted July 13, 2009 I wish more people would step in and give Carl a chance, sure hes tough to play as but if you have the will to learn you'll find him quiet effective. As for Carl Vs Nu, I can't say I've played against her much but i know for a fact if you can pin her in a corner and execute combos effectively it's all over. On the down-side both Carl and Nu sorta have well...bad DEF xD. Only thing Nu has over Carl in the match is quickness and a bit of power.
Kyle Posted July 13, 2009 Posted July 13, 2009 To further clarify for Zeero, Nu's best escape options is her awesome backdash. So, Carl should concentrate on pushing forward and getting her into a corner. This will take TIME, PATIENCE & A CONSIDERABLE amount of CHIP DAMAGE. Get her once, She burst. If you baited the burst you won. If you did not bait the burst, get her once more and you win. Sounds easy... right?
Rozy Posted July 13, 2009 Posted July 13, 2009 Yeah I hear ya. You need to have a lot of focus when you play Carl (especially for the quicker characters). You have to concentrate on him and Nirvana at the same time, which can be sorta hard. And yeah the burst thing does sound easy, but it all depends if the person is willing to use it to escape or just accept defeat.
Jugiatsu Posted July 13, 2009 Posted July 13, 2009 To further clarify for Zeero, Nu's best escape options is her awesome backdash. So, Carl should concentrate on pushing forward and getting her into a corner. This will take TIME, PATIENCE & A CONSIDERABLE amount of CHIP DAMAGE. Get her once, She burst. If you baited the burst you won. If you did not bait the burst, get her once more and you win. Sounds easy... right? Except thats almost the exact strategy for Tager as well except instead of cornering you want to time your sledges. You say it sounds easy and I am not sure if you are being sarcastic or not:kitty: Most of the time its hard to rush down Nu into a corner because of distant blades and Act Pulsaring you to the other side. To just start the process all over again. I have not played a ton of Carl's online though but most of the time this is what happens to me and I just end up winning because of a simple distance game. I like your strategy though and would love to see it used maybe if someone has a video of this happening we can see what the general strategy is.
Slowpoke Posted July 15, 2009 Posted July 15, 2009 From the v-13 i've played online, It seriously seems to be a matter of cornering them and giving them limited options to get away clean. Every round I've successfully cornered her in, I've won but otherwise it's I've had them burst on me with limited health but because they could zone so well I was never able to turn the momentum back in my favor :/
Zeero Posted July 15, 2009 Posted July 15, 2009 I've had them burst on me with limited health but because they could zone so well I was never able to turn the momentum back in my favor :/ this statement applies to all characters vs carl
Slowpoke Posted July 15, 2009 Posted July 15, 2009 I meant that it's harder to get it back against v-13 since she has so much field control. They'll stick you in place with the gravity and go to town. It seems more uphill to me getting that opening against a good v-13 than other characters.
PhaethonH Posted August 11, 2009 Posted August 11, 2009 Vivace (236 A/B) goes through all her sword drives. Either version works, but I tend to use B more, for its head-invincible property (especially useful against 5D). Any D whiff on ν's part puts her in long recovery, but faster than B-Vivace recovery :sad:. That said, ν-13 tends to go into runaway mode at this distance. Another trick is air dash and early/whiff j.2C (try for just outside ν's 2C range). A ν trying to AA drive tends to whiff (but recovery on j.2C is pretty long as well). Again, this distance tends to be another ν-runaway flowchart point. OTOH, getting hit by air drive will hurt badly. If you can manage to instant guard the reverse wheel, you can B-Vivace to follow after it. The B-Vivace moves at pretty much the same speed as the wheel. Only really useful for that one-time "wtf" moment ("Carl is inside the wheel?! What do I attack?!").
Zeero Posted August 11, 2009 Posted August 11, 2009 just a warning. I read wrong against v twice at a tournament and B vivace into her 214D. then i died. yup.
Zoogstin Posted August 11, 2009 Author Posted August 11, 2009 just a warning. I read wrong against v twice at a tournament and B vivace into her 214D. then i died. yup. yeah if you do it before it comes out you're fine. If not, bye bye carl.:sad:
4Corners Posted September 19, 2009 Posted September 19, 2009 Roll through her tk overhead>win the match! Carl's cool, guize.
Zoogstin Posted September 20, 2009 Author Posted September 20, 2009 I always get CH'd for doing that. Then I die.
4Corners Posted September 20, 2009 Posted September 20, 2009 Get better. Scrub. jkjk, there are no Nu players in Colorado. D:
feri Posted September 20, 2009 Posted September 20, 2009 she can 3c your roll for some serious free tensionless dmg. Using nirvana to do anything is seriously annoying in this matchup.
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