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4Corners

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About 4Corners

  • Birthday 10/29/1987

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    IzzyInfamous
  1. 4Corners

    Aigis Basics?

    So, I'm pretty much horrible with her. Don't know what BnBs to learn, and when I go Orgia mode I have trouble not getting poked out of flight. I know there's a tips and tricks thread, but for a complete beginner to the game, what should I prioritize learning? What are my go-to moves, pokes, and ways to set up getting in? Oki, I guess, too.
  2. YEAH JAMAAL, SECOND PLACE, BAYBEE!!! :D :D :D!!!
  3. HOLY SHIT FUCK YES JAMAAL!!! SECOND PLACE, BAYBEE!
  4. When should I time the tp? I'm guessing the tp pushes you forward ever-so-slightly? Not at home, so I can't try it right now. Either way, thanks, Zoogs!
  5. So I'm trying to do 2a 5b 6b ankle snare 2c roll etc but I can't get the 2c to connect, ever. Only trying it on Jin so far, but I don't get it. If I didn't see that tutorial, I would swear that 2c can't combo after the snare. Tips? I've tried mashing it early and delaying it, but to no avail. Maybe I need to walk forward a little.
  6. Carl's a dick.
  7. So I played Carl at a friend's house yesterday/today He told me that j2c jb is a loop, and I started doing it wtf carl, you so silly. New carl is an asshole, though cs1 carl was still better, imo But omgggg 6a
  8. The thing about Brio is once it reaches a certain point, it's coming out no matter what. So if someone keeps doing jump mixups/overheads that put them in the air, brio can normally snag them. I don't really use 6a much because it seems to put me in a dangerous situation. I mean, if I know ragna's coming in with j.c, I'll have it out, but against things like Bang's jumping shenanigans, I'd rather block until I can summon, and then try to go for a sandwich from there. Another reason I do it is because the only time I'm ever really worried is when I'm in the corner. When I've been comboed into the corner, I normally have taken enough damage to have heat for CA/punching super reversals. I dunno, there are plenty of other ways to get away, I just like having Nirvana nearby so my jab can go into resets/crossups/sandwich/all of the above. Feels good, man.
  9. use airgrab as a sort of AA when they're doing weak jump ins (2:34 http://www.youtube.com/watch?v=VFeU4YnGGYY&feature=related) While it's risky (and I'm sure you know about it), if Litchi is gonna shoulder-check ya, you can viva through it and put that ho in a sammich (2:38, same match) @ 3:13 I think you were kinda nervous, I dunno. Buuut, instead of 2a, 5b, 6b, 6d, 5b, 6b, j2c I thiiiiiiink you could (and should) have gone for 2a, 5b, 6b, j.b, j.c, j.b, 2b, 3c+2d unblockable Or if you think he's gonna srk outta the unblock, just do 2b~2d and block. That'll give you like... 6-8k worth of damage, depending on what combos you know off the unblock/which part of it hits them (if you do the "hard-to-blockable") And last but not least: If you're stuck in the corner for an extended duration, get an IB>nirvana summon, soz you can have her SRK you outta trouble. There were a bunch of times where he'd set/move his staff and you had ample opportunity to summon Nirvana for some defense. If you're risky (read: stupid) like I am, you can also summon her, roll, and try to set up a sandwich (I do this whenever she's done a guard point/some fake pressure shiz and I know the shoulder check is coming up). I might just be bullshitting, but I think that 6d goes through the shoulder check, netting you a fatty CH combo.
  10. Just watched the Valk match. Your corner lockdown was pretty cool. Valk is a dick.
  11. Man, you and Zong were dropping combos as much as I do, lololol. Umm, only real suggestion I can give is that with both of you, if you hit with the doubleclap or whatever it is that makes them fall fast, you should follow up immediately with j2c allecan 5c volante>whatever. Can prolly do it into 4d for more damage, but yeah. Whenever I hit them with an AA clap that drops 'em quick, I do that and it leads into 4.5k pretty easily, rather than doing something like 5b jb 8d 3 times and having it do 2.5k (was what Zong did, anyway). I'll be looking over these vids more later, mainly to see how you handle certain MUs. I wish there were sound, though.
  12. Sorry I closed the room on you earlier, Iokain. Was just tryin' to get sessions in with a friend.
  13. So I really have no idea how to fight this guy. His BBU hits me but I'm sure it's a bad move, he pressures me for free cuz I have no idea what his moves are/how they work, and there's no actual Valk guide for me to go over in order to learn him enough to learn how to fight him. Sooooooo What are his go-to pressure strings/combos? What should I look out for? What can I really punish him for? How the hell do I zone him and keep the engagement on my terms?
  14. I'm thinking more along the lines of using it when you know the opponent will be doing a string of mids/highs. Course, with auto-turnaround, you never know what'll happen.
  15. Alright, got mah poor man's combo down pretty pat. I just randomly mess up the volante (once every 8 or so tries, but I'll get it so I can do that part 20 times consecutive soon enough) and the allegretto when I'm on 1p side (more often than not, but I think I figured out the trick at the end). I need to learn a throw combo, airthrow combo, and corner combo. I think the hardest is behind me. I was playing reset Carl up to this point. Then I realized that 4.5k guaranteed is better than two possible 3k combos. Plus, that knockdown is gooooooooood, as is having 50 heat to do whatever I want with.
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