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Posted

I would like to contribute.

* * EXE to BL * *

(These combos have been tried on lightweights only)

No Tension:

(Corner) 6p, 5s, 5hs, HS EXE, 6k, BL, tk BL, BL

(Corner) 6p, 5s, 5hs, HS EXE, 5k, 5hs, j.k, j.s, jc, j.k, j.d, BL 1-Hit, HS, BL

25% Tension:

(MIDSCREEN) 6p, 5s, 5hs, S EXE FRC, 6k, BL, tk BL, BL

(MIDSCREEN) 6p, 5s, 5hs, HS EXE FRC, 6k, BL, tk BL, BL

(MIDSCREEN) 6p, 5s, 5hs, S EXE FRC, 5k, 5s, j.k, j.s, jc, j.k, j.d, BL 1-Hit, HS, BL

50% Tension:

(MID to COR) 6p, 5s, 5hs, S EXE FRC, 5hs, GD, 5k, 5s, j.k, j.s, jc, j.k, j.d, BL- 2 HITS

(MID to COR) 6p, 5s, 5hs, Hs EXE FRC, 5k, 5hs, GD, 5k, 5s, j.k, j.s, jc, j.k, j.d, BL- 2 HITS

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Posted

I see :D

Man this character is SHIT! =D

I did get to squeeze 6 BL's after a throw into MoP though. I might actually have to put a little time into the character proper =p

Posted

I see :D

Man this character is SHIT! =D

I did get to squeeze 6 BL's after a throw into MoP though. I might actually have to put a little time into the character proper =p

Thanks for showing how to insert a mop in the BL loop.

Reference = 1st Page.

Posted

I would like to contribute.

* * EXE to BL * *

(These combos have been tried on lightweights only)

No Tension:

(Corner) 6p, 5s, 5hs, HS EXE, 6k, BL, tk BL, BL

25% Tension:

(MIDSCREEN) 6p, 5s, 5hs, S EXE FRC, 6k, BL, tk BL, BL

(MIDSCREEN) 6p, 5s, 5hs, HS EXE FRC, 6k, BL, tk BL, BL

(MIDSCREEN) 6p, 5s, 5hs, S EXE FRC, 5k, 5s, j.k, j.s, jc, j.k, j.d, BL 1-Hit, HS, BL

50% Tension:

(MID to COR) 6p, 5s, 5hs, S EXE FRC, 5hs, GD, 5k, 5s, j.k, j.s, jc, j.k, j.d, BL- 2 HITS

(MID to COR) 6p, 5s, 5hs, Hs EXE FRC, 5k, 5hs, GD, 5k, 5s, j.k, j.s, jc, j.k, j.d, BL- 2 HITS

Minor note for thsoe reading this forum and don't know the mechanics of Testament, this combo works best on a crouching oponent in order for the EXE beast to connect. Nice Guide Zenpou, I can see most of these combos are slash and actually have a god ratio of burning tension to gaining it from a BL loop.

Posted

Thanks. BTW, as stated by Zakuta, you can add a MoP anywhere in the middle of the BL's. Yes, S EXE combos can only be performed on crouching opponents. I am sure Caer can find a way to stop the last 2 hits of Bl's.

Posted

I don't know if it's just me, but has anyone had the problem of starting off the BL loop mid screen? I can do it easily against roger,baiken, and ino the small characters, but I seem to be having a tough time doing it with HOS, I can only get two reps of it off in mid screen, starting off with. 6p, 5s, 5s, 5hs, BL, TKBL. Even with Venom I'm having a rough time, I was just wondering if anyone has figured out a way to start the BL loop mid screen with a different start up against medium size opponents.

Posted

I don't know if it's just me, but has anyone had the problem of starting off the BL loop mid screen? I can do it easily against roger,baiken, and ino the small characters, but I seem to be having a tough time doing it with HOS, I can only get two reps of it off in mid screen, starting off with.

6p, 5s, 5s, 5hs, BL, TKBL.

Even with Venom I'm having a rough time, I was just wondering if anyone has figured out a way to start the BL loop mid screen with a different start up against medium size opponents.

You can always start it off with:

throw, 6k

If your not too fond of the 6k after the throw, dash in and throw a HS EXE FRC, 6k, BL to start.

2k, 5s, 5hs, HS EXE FRC, 6k

6p, 5s, 5hs, S EXE FRC, 5k, 5s, j.k, j.s, j.hs, Bl

2k, 2s, Zeinest

hitomi

or even Dust ^ j.k, j.s, BL, land, Bl x(character specific)

BTW, who do you mean by roger?

Posted

You can always start it off with:

throw, 6k

If your not too fond of the 6k after the throw, dash in and throw a HS EXE FRC, 6k, BL to start.

2k, 5s, 5hs, HS EXE FRC, 6k

6p, 5s, 5hs, S EXE FRC, 5k, 5s, j.k, j.s, j.hs, Bl

2k, 2s, Zeinest

hitomi

or even Dust ^ j.k, j.s, BL, land, Bl x(character specific)

BTW, who do you mean by roger?

I did take your idea with the 2k, 5s, 5hs, HSexe frc into 6K into BL, I've been having difficulty with that loop but it will come with practice, that works with alot of the characthers, Oh by roger I mean Bridget.

Posted

I did take your idea with the 2k, 5s, 5hs, HSexe frc into 6K into BL, I've been having difficulty with that loop but it will come with practice, that works with alot of the characthers, Oh by roger I mean Bridget.

yup!

Another possible way is:

(70% of Screen) 2k, 2s, 2d, GD, Wallbounce, 5k, 5s, j.k, j.s, j.hs, Bl, land, TK BL.................

Ohh......................i had a hunch it was her (i mean him).

Hey Caer, what's funny is that testament can do up to 6 HS EXE beasts in corner without the opponent recovering (tried it on sol with recovery on).

Posted

No you can't. You must have the dummy on neutral recovery. They can recover faster if set to front or back instead. @Ignatius: if you can get even one rep after 6p, 5s, 5s, 5hs, BL on mediums, you're already good enough at it. That shit is hard. And everyone, please don't concentrate solely on the BL loop. The extra damage you can get from it on non-lights is negligable compared to 1-hit combos, you do not gain any tension due to tension penalties on FRC's/FB's used to set it up, and you get inferior knockdowns. The loop is very good on lights, and it's very good for getting tensionless damage from specific setups (e.g. Nightmare Circular, counterhit GD, etc.), but it's generally not the optimum.

Posted

Just add another HS > BL as finisher. I couldn't try very much, but for someone who doesn't suck at TK:s, it should be possible to add another tk BL, and possibly also a dash 236P at the end.

(dash) HS > BL > TK BL as a finisher for those dust combos works well on middle chars but I have trouble landing curse at the end... Maybe it's a matter of spacing during the combo I don't know. Perhaps it is possible to curse easily if you use the same BL loops as those from the throw combos video you posted. I'll have to try that. ^^

Also, the combo doesn't work if the dust hits close to the corner, but then you can do HS > Net > dash jK > jS > jHS > BL 1-hit > HS > BL > 236P (see corner throw combo in the first post).

Indeed that's a good idea for a corner finisher. By the way I often miss this combo from throw or Dust combo starter because for some reason, Testa does not always switch sides with the opponent after the 1hit BL. Do you have any tips for this ?

I also tried your MoP combos with pattern 1 and 2 but I can't seem to get the 1 hit BL consistently... Maybe I'm jumping too soon or something else but sometimes the first crow attack hits my opponent while I'm comboing him to BL which fucks up my 1 hit or sometimes jD simply misses (but I find it easier with jK, jS instead of jHS, jD).

Posted

Well, regarding the throw, it does not work on everyone, and it seems a bit easier on some. However the general rule of thumb is that it's easier the more momentum you have and the higher the opponent is. So try to catch them early and try to gain as much speed as possible before you jump.

As for MoP-combo 1-hit, yes it is quite hard. You have to time the jHS very carefully, and it's bit different on different characters. If you have something easier, you can go with it, but the followup might have to be changed a bit if the timing is different.

Oh, and just my personal opinion, but cursing after throw like in those vids is hard. It calls for pretty exact spacing and timing for both the dashes involved.

Posted

here are some setups for tk bl without meter vs a grounded opponent on a few characters, i will add more later or others feel free to add. ino- far gatling into 2d bl tk bl hs bl eddie- far gatling into 5hs delay bl run 6k bl slayer-far gatling in 5hs delay bl 6k bl bridget-far gatling into 2d or 5hs bl tk bl run 5hs bl potemkin-far gatling into 5hs bl 5hs bl

Posted

More BL loops: (On Potemkin) 6p/2k, 5s, 5s, 5hs, Bl, 5hs, Bl, 5hs, BL, MoP (On Millia) 2k, ks, 5s, 5hs, BL, Tk Bl, Bl, MoP Lightweights: (70% of Screen) 2hs, 2d, GD, Wallbounce, 5k, 5hs, GD, Wallbounce, 5k, 5hs, BL (2 Hits), 236p Almost Everyone: (Corner) Dust, ^ j.k, j.s, BL (1 Hit), 5hs, GD, 5k, 5s, Bl (2 Hits), 236p (80% of Screen) j.D, GD, wallbounce, 5k, 5s, j.k, j.s, j.hs, BL (1 Hit), j.k, j.s, j.k, j.d, BL (2 Hits) Note: You can also go for a HS, GD, 5k, 5hs, BL, 236p after the wallbounce for cursing purposes.

Posted

This works on alot of the cast, burns 50% tension but you gain about 25% back, more or less. Mid screen, Gatlingcombo, GD, wallbounce, 5k, 5hs, GD, Wallbounce, 5k, 5hs, BL, TK BL, BL.

Posted

Sorry for the double post, just adding some more combos.

(On Order-Sol) Gatling to Bl, 6k, Bl, Tk Bl, MoP.

BTW, Caer, are you gonna edit the first post?

Whoa, i've been spending countless hours on training mode, maybe about 15 so far, able to accurately get the shit down, but you just keep coming up with alot of good Loops for characters keep it up :yaaay:

Having a rough time with these characters, Sol, Venom, Eddie, Chipp, Zappa. Hopefully we can have a full combo list soon.

Posted

Any good combos after I trap someone with Zeinest (mop version)???

After you trap someone with MoP zeinest a good idea would be to go for 5hs, Hitomi (MoP Version) because after zeinest goes out the enemy will not be able to recover due to hitmoi and will be poisoned giving you some time to do a combo and let the poison handle the rest. although you can go for curse, but that's just my opinion. Plus if your fighting against someone else then the COM you won't have as much time as you do in Training Mode.

Excelence: Sorry about that, i meant to type 5k...............lol.

BTW, Ignatius: Check the video thread for more BL combos written by DarkHonor.

Posted

You can't mash Zeinest anymore, so you always have the same amount of time after it. Anyway, after getting someone into a powered net, it all depends on if you have any more dolls. If you do, plant a tree and then curse them. You'll still have time for a combo afterwards. If you don't you can either just curse and go for a combo, or if you have tension, do a Nightmare Circular and combo, becuse that hurts bad. And thanks for the setups Rabite. Never considered the possibilities for "relaunching" midweights after a BL.

Posted

And everyone, please don't concentrate solely on the BL loop. The extra damage you can get from it on non-lights is negligable compared to 1-hit combos, you do not gain any tension due to tension penalties on FRC's/FB's used to set it up, and you get inferior knockdowns.

The loop is very good on lights, and it's very good for getting tensionless damage from specific setups (e.g. Nightmare Circular, counterhit GD, etc.), but it's generally not the optimum.

I don't understand this. What do you mean by by 1-hit combos? And by BL loop, you mean any of those where you loop BL 4-6, or whatever amount of times, right?

Posted

1-hit Badlands: When you do an air combo that ends in a Badland that only hit with its first hit, wich has a lot of untechability leaving the posibilities (and they should!!!) for a follow-up. the simplest 1-hit combo: someone gets trapped on Zeinest, 5k,5s Jc, j.k,j.s, j.h badlands = 1-Hit

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