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Everything posted by excelence
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Just got time to read in depth of Magaki guide, that's solid guide. but I don't agree with Ky completely dominate long range (3/4 screen away), the only real threat from that range is the orb from split ciel and j.d, Elph can set her Grenade much faster than Ky setting Orbs, unless i'm missed something why u say he completely dominate long range? And Mid Range also isn't that bad either, any reason why Ky button is better than Elphet f.s & 2.s? She got good confirm from both pokes and good corner carry or convert to damage and corner reset. And if i remember correctly, Ky SD will low profile Elphet DAA, try not to be too predictible when using it, and Elph can also low profile Ky DAA with 2s I think that's all for now, you make a very good do and don't on this match up, but i got the impression being on mid and long range is bad for Elphet from your writing that i don't find it's true on my experience.
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In GG, reversal grab is legit, u don't even need to mash that, and yes just like you think, try to get your meaty on point to prevent those or stay outside their grab range.
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Well the Ky u go against probably just outplayed you, i'd feel the match is pretty even or in Elphelt favor actually, haven't checking the frame data, but El f.s is pretty much the same or better than Ky f.s. and don't spam 5h too much, it's good button only if used on reaction (nail jumping / backdashing opponent, or hit confirming f.s / 2.s) and btw u can low profile vapor Thrust with 2s and iirc low profiling Stun Edge with 2h (but i need to double check this) And i don't understand how he can shut down grenade ... i meant ... that thing is damn fast and stay on screen like forever. And i see your button for poke ... no, all those stuff is very situation heavy button... try to stick on f.s, 2.s, j.s and maybe j.h ... a friend of mine that play Ky say, her j.h is hard to go against, but i'm not really sure about that. If anyone have more experience in Ky Mu and find what i stated here false, please correct me ty ^.^
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Just regarding combo execution not matchup statistic. Easiest to learn : Bullet > Azrael > Hakumen ... i've never try Bang & Litchi so i don't know how step their combo execution. In regarding Hakumen... His advanced OD combos actually feel easier to me than his basic bnb lol
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If u try to read Kuuga with 236B... you'll get high ch'ed ... in my experience trying to read Kuuga and punish it startup isn't working as well as trying to read Merkava full screen poke. since the recovery is very fast and we need to cover a decent range to punish her... Anyway Shielding is the only option i haven't really abuse in this game... I'll try those 1st
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I dunno about Linne is 5:5 on Nanase mu, but i seriously need help on those match, her Kuuga destroy everything and i can't even zone her properly, she'll stay at Kuuga range, where it Destroy our pokes and bullet... In fact on Kuuga range, even tk236a is a bad idea(random tk Kuuga punish > hit confirm ex Kuuga)... not saying it's impossible mu, but it's really close to Merkava matchup, Nanase need a really good read to turn the table.
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This Auto correct stuff can also happen at midscreen, dunno how to trigger, but it does look really stupid, and Nanase might get free opening from this
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Turn on the input record function on at practice mode, and try to get the input down as precise as possible. Or try different analog pad, i got few PS2 pad that has analog sensitivity issue,... if it's not Pad issue, just grind your input precission.
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Liking a character and trying to play it is a good start, and Hazama fit a type of character you want to play a lot, he have very strong pressure, neutraling as well as good defensive tool... anyway his strong pressure came from frame trap and reset but his high low mix up also pretty decent, anyway Hazama is very versatile... i'll suggest you give it a try.
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[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
That slight difference often throw my meaty into Otg poke when i fight against Chip & ABA... and i'd have to delay the timing a bit for few character in AC. -
[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
Looks, fairly slow for me, and on older gg a lot of character can low profile it. -
[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
Not exactly pointless, since frc is restricted to few moves, YRC will still have it purpose ... so yea, i hope they will eventually add it in the game. -
[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
I'do agree with this post and BladeOfJustice7 post that say most people don't play competitively ... But those casual player wouldn't ever care or maybe doesn't even know if FRC exist in the 1st place, at least that what happen to me more than 10 years ago when i just randomly playing XX since it have the best graphic for fighting game at that time imo... till some good friend of mine steam roll my ass with Anji and throw me a lot of Daigo video when he play Sol. http://www.youtube.com/watch?v=4B_zo0dvfzY ... Those blue cancel looks fun, so i ask that guy who hand me my ass, what's that... after got some explanantion about frc... the 1st thing that crossed in my mind is ... "No fucking way i'll ever manage to pull this stuff" ... and about a week later... i started to do GF(frc)>BB loop in real match ... but that's just 1 random casual player, so it can't justify the whole community of casual player right? ... not too long after that i feel bored to always fighting the same guy for hours, so i'm thinking to building up community with the same interest in my area ... got few of them, and they totally a casual player, so me and my fighting partner got their ass handed over to them (still a kid back then my arrogance is way too much, ussualy this isn't a good way to attract new player on my experience) ... glad they didn't back off and show interest how can i do that ... a week later, i got Baiken & Slayer that do Stupid damage + 1 Eddie that keep your ass on ground. From this experience i believe casual community isn't that stupid... but constant intimidation that say FRC is for the elites only keep them shy away from this title... Not Going to argue why they didn't include FRC in Xrd, since it's already pointless by now, Just want To say they reason for not Including FRC in this game is BS ... Still feel like to punching Ishiwatari face for saying FRC is too hard for new comer =_= -
[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
They overrated the frc difficulty imo, 3 or 4f accuracy isn't that hard to pull, especially if u play a bit competitive. -
[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
Not trying to stand up for Henaki, but what crossed my mind with YRC in block stun is = easy unblockable bs that i don't want to deal with, i can stand with frc ub's because, there's specific setup for it, and not every moves have access to frc, but when you have access to yrc anytime with any moves,... nope not going to play this bs. -
[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
And i'm quite pissed with that comment, throwing new cast that have simillar gameplay with Dizzy and Bridget is like rubbing salt on the wound, if they really mean with that comment why not just throw Johnny and Zappa in the roster instead of adding new fanboyism material? ... not going to start an argument thought, it's just personal oppinion. -
Unless u plan to lock yourself in training room 8 hours a day for weeks, just go with whoever you enjoy to play with, and go as crazy as u can on casual, and If u think Hazama is frustrating... unless u're a masochist, just drop him. We got better growth on a character we enjoy playing imo... and just personal preference, i'm usually never rotating more than 3 characters or end up half assing all of them with lack of practice and match up experience.
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[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
IIRC yrc only allowed if the enemy isn't in hit stun / block stun, how can Sol YRC in the mid of combos? -
After you get your hand on the knowledge of you and your opponent tools, just be random as fuck, got outpoked? do runing dp, got knocked down? don't tech out... usually by doing this i can cool my head and analyze what's going on in the match, and often times can throw the other guy games (screwing their Oki timing / reset).
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You're talking about Kagura ... He fit about 99% of your description.
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*scratching head ... Didn't play Injustice, but i can think of few character that can effectively keep people at the other side of the screen like Mu, Lambda & Litchi. For rush down character i'll vote for Makoto & Terumi.