CakeWasBannedd Posted April 11, 2010 Posted April 11, 2010 What should I be using my meter on in this match-up? I figure not to use it for combos at all unless it's for an un-burstable combo that will win me the round since there are better options like RCing drives for getting in when they have low health, or RCing a drive at the end of a blocked string to keep the pressure which is badly needed in this match-up, or CAing out of stupid block strings. Wow, reading that, that kinda seems like how I think Tao should play in most of the spacing/zoning character match-ups. Or hell, most match-ups period XD. Anyway what do you guys think, should I maybe be not using it for RCing drives very often so I can save it for the inevitable time when I get stuck in some retarded curse block string? EDIT: Also, 5B 6A J.2D~B TAUNT NOT HITTING MIDSCREEN IS ANNOYINGGGGGGGGG. I like using 236236D in this matchup as a reversal. It's fairly unexpected, most arakunes think Tao has no options for getting out of pressure other than counter assault.
Low Diver Posted April 12, 2010 Posted April 12, 2010 I like using 236236D in this matchup as a reversal. It's fairly unexpected, most arakunes think Tao has no options for getting out of pressure other than counter assault. I think this depends on a lot of elements. If you think they think it's safe to meaty Tao, and they would die from the super, and you have 100 heat to rapid it if they don't meaty you, then yes that would be a pretty good option; but if they've baited a wake-up super before, aren't within death from the super, and you only have 50 heat, then that would be a pretty terrible choice. You also have to weigh how awesome Tao's CA is against an unsafe without 100 heat super. While you do have to block at least one move and Arakune may have good but not great mix-up on oki, you still only have to block one rep of a 2A/6A/whatever mix-up which isn't terribly hard if you're used to the match-up, and if you do, you get at least a free out, maybe a combo if you ~B cancel the CA and they do a move with long enough recovery. Weighed against them being fully able to always bait the super and punish hard if you don't have 100 heat, and even if you do, then you don't have any heat in a match-up which is already stupid for Tao. But you do get the advantage of dealing about 3k if you guess right even if they do a move with fast recovery like 2A. But then again no match plays out exactly like another one, so if they're succeeding in mixing you up on wake up, but they're always doing it meaty, then screw it just throw the super and go watch porn, maybe it'll work, who cares. TL;DR: I LIKE PENIS
CakeWasBannedd Posted April 12, 2010 Posted April 12, 2010 I think this depends on a lot of elements. If you think they think it's safe to meaty Tao, and they would die from the super, and you have 100 heat to rapid it if they don't meaty you, then yes that would be a pretty good option; but if they've baited a wake-up super before, aren't within death from the super, and you only have 50 heat, then that would be a pretty terrible choice. You also have to weigh how awesome Tao's CA is against an unsafe without 100 heat super. While you do have to block at least one move and Arakune may have good but not great mix-up on oki, you still only have to block one rep of a 2A/6A/whatever mix-up which isn't terribly hard if you're used to the match-up, and if you do, you get at least a free out, maybe a combo if you ~B cancel the CA and they do a move with long enough recovery. Weighed against them being fully able to always bait the super and punish hard if you don't have 100 heat, and even if you do, then you don't have any heat in a match-up which is already stupid for Tao. But you do get the advantage of dealing about 3k if you guess right even if they do a move with fast recovery like 2A. But then again no match plays out exactly like another one, so if they're succeeding in mixing you up on wake up, but they're always doing it meaty, then screw it just throw the super and go watch porn, maybe it'll work, who cares. TL;DR: I LIKE PENIS Assuming we're in the corner, if you wanted to get out you could just super jump>sticky kitty> jump away. Assuming you're cursed and can't jump up to do that, what options are you left with? Counter assault gets you out, but then you have to deal with bugs or Arakune himself. Super guarantees a hit if he's pressuring you and is almost always unexpected, whereas counter assault is basically just getting out for a brief period of time. Also, what you're doing is speaking speculatively, players will rarely anticipate a wakeup super unless you've done it before.
Low Diver Posted April 12, 2010 Posted April 12, 2010 Assuming we're in the corner, if you wanted to get out you could just super jump>sticky kitty> jump away. Assuming you're cursed and can't jump up to do that, what options are you left with? Counter assault gets you out, but then you have to deal with bugs or Arakune himself. Super guarantees a hit if he's pressuring you and is almost always unexpected, whereas counter assault is basically just getting out for a brief period of time. Also, what you're doing is speaking speculatively, players will rarely anticipate a wakeup super unless you've done it before. But literally meaty attacks beat jumping on wake-up. Also I was assuming something more like them knocking you down in the corner and using bugs to force you to neutral tech and then meaty you, also I just realized that they could use the bugs meaty with no attack coming from Arakune himself making a wake-up super useless, so as for them not expecting the wake-up super, as long as they have you cursed, I see no reason they wouldn't just use the bugs and force you to sit there and eat whatever. They could sit there and punish the CA if they use the bugs meaty and jump to catch the recovery of it, or even just use more bugs (BUGSSSSSSSSSSS) since she has a tooon of invincibility on the front part of the move, but not once she gets to about the top of the move. If they use the bugs for meaty pressure and position themselves properly, I don't see many ways out for Tao besides just block and pray and look for whenever it stops. If they an attack coming from Arakune himself, like what he has to do if he wants a meaty when he doesn't have curse (and I'm counting stuff like 2D as well) then it gets better for Tao. If he blocks the super then you get the same quite bad situation I said before, if you hit then yaaay. If you don't block a mix-up then you get raped against a wall, if you do then you get out if he doesn't have curse and maybe even get a combo, and if he had curse he probably would have used the bugs to pressure you in the first place. But if he does for whatever reason pressure you with an attack from Arakune while in curse and you CA it then it's pretty good for Tao because if you block the mix-up then you at least get a mix-up string on him on the other side. But I don't see much of a reason they wouldn't just use the bugs for wake-up whenever possible. Anyway, back to square one kind of I guess, but this time with the clarification that he doesn't have curse, because if he does, just kill yourself.
CakeWasBannedd Posted April 12, 2010 Posted April 12, 2010 But literally meaty attacks beat jumping on wake-up. Also I was assuming something more like them knocking you down in the corner and using bugs to force you to neutral tech and then meaty you, also I just realized that they could use the bugs meaty with no attack coming from Arakune himself making a wake-up super useless, so as for them not expecting the wake-up super, as long as they have you cursed, I see no reason they wouldn't just use the bugs and force you to sit there and eat whatever. They could sit there and punish the CA if they use the bugs meaty and jump to catch the recovery of it, or even just use more bugs (BUGSSSSSSSSSSS) since she has a tooon of invincibility on the front part of the move, but not once she gets to about the top of the move. If they use the bugs for meaty pressure and position themselves properly, I don't see many ways out for Tao besides just block and pray and look for whenever it stops. If they an attack coming from Arakune himself, like what he has to do if he wants a meaty when he doesn't have curse (and I'm counting stuff like 2D as well) then it gets better for Tao. If he blocks the super then you get the same quite bad situation I said before, if you hit then yaaay. If you don't block a mix-up then you get raped against a wall, if you do then you get out if he doesn't have curse and maybe even get a combo, and if he had curse he probably would have used the bugs to pressure you in the first place. But if he does for whatever reason pressure you with an attack from Arakune while in curse and you CA it then it's pretty good for Tao because if you block the mix-up then you at least get a mix-up string on him on the other side. But I don't see much of a reason they wouldn't just use the bugs for wake-up whenever possible. Anyway, back to square one kind of I guess, but this time with the clarification that he doesn't have curse, because if he does, just kill yourself. Speculation. That's what this is. If you let Arakune get a perfect setup on you, then you deserve anything he gives you. In this matchup you should be moving around a LOT, because if you don't he can lock you down so easily. That's a fact. It doesn't require fancy setups or perfect bug usage, it just happens.
Low Diver Posted April 12, 2010 Posted April 12, 2010 Speculation. That's what this is. If you let Arakune get a perfect setup on you, then you deserve anything he gives you. In this matchup you should be moving around a LOT, because if you don't he can lock you down so easily. That's a fact. It doesn't require fancy setups or perfect bug usage, it just happens. w/e this game sucks anyway, see ya on CS
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