sergetrigger Posted September 30, 2009 Posted September 30, 2009 Nah.. She has too much priority. You'll be stuck there.
ShoMeYaMoves Posted September 30, 2009 Posted September 30, 2009 It's not priority, it's just that j.2C is unpunishable on block in that situation since you don't have time to 2D it or something similar. Practice IBing the string so at least you can jump out if they make a mistake. Just watch out for her 3C after a j.2C instead of another j.2C.
Lord Cruxis Posted September 30, 2009 Posted September 30, 2009 I could of sworn they do another normal before doing another J.2C unless theres different variations of that combo/block string. But ya instant blocking, I'll give it a shot in that situation.
WUT Posted September 30, 2009 Posted September 30, 2009 She can jump cancel j.2C and go for another j.2C or land into more pressure/mixup. If she pressured into j.2C via 5B, jc 3-wind j.2C you're pretty much stuck guarding it, as trying to ib and escape will leave you too vulnerable to her other options (gatling to 6A, 3C, 6B, 5CC, etc.). You shouldn't bank on Rachel making a mistake unless you're playing online, because good Rachels won't screw up often. Your best bet is to Barrier Guard until she tries to throw in a 3C, then jump away after you guard the 3C. Don't try to counterpoke, as she has frame advantage on 3C and can cancel it into special moves. If she tries to come in with j.2C you can 2D it, but keep in mind if this isn't timed correctly and she hits you with j.2C you can take up to 2000 damage from just the j.2C alone. Her j.2C gains damage as she gains gravitational momentum: it goes from 800 damage to 1200 then finally 2000. For it to hit 2000 she has to telegraph the j.2C hardcore, but it's still something you do NOT want to get hit by. I'm not a big fan of this fight, as so much of Rachel's rushdown is safe regardless of what you IB. There's always something else she can do that will punish you trying to escape/counterpoke. This is the only fight that I'll actually run out of Barrier in, as her ability to guard crush is crazy good. Just realize that you will have to guard and don't worry about counterpoking. Waiting for the right time to escape is much more productive.
Lord Cruxis Posted September 30, 2009 Posted September 30, 2009 She can jump cancel j.2C and go for another j.2C or land into more pressure/mixup. If she pressured into j.2C via 5B, jc 3-wind j.2C you're pretty much stuck guarding it, as trying to ib and escape will leave you too vulnerable to her other options (gatling to 6A, 3C, 6B, 5CC, etc.). You shouldn't bank on Rachel making a mistake unless you're playing online, because good Rachels won't screw up often. Your best bet is to Barrier Guard until she tries to throw in a 3C, then jump away after you guard the 3C. Don't try to counterpoke, as she has frame advantage on 3C and can cancel it into special moves. If she tries to come in with j.2C you can 2D it, but keep in mind if this isn't timed correctly and she hits you with j.2C you can take up to 2000 damage from just the j.2C alone. Her j.2C gains damage as she gains gravitatonal momentum: it goes from 800 damage to 1200 then finally 2000. For it to hit 2000 she has to telegraph the j.2C hardcore, but it's still something you do NOT want to get hit by. I'm not a big fan of this fight, as so much of Rachel's rushdown is safe regardless of what you IB. There's always something else she can do that will punish you trying to escape/counterpoke. This is the only fight that I'll actually run out of Barrier in, as her ability to guard crush is crazy good. Just realize that you will have to guard and don't worry about counterpoking. Waiting for the right time to escape is much more productive.I guess barrier guarding it is. Thanks for the tips man and shomeyamoves too
LAMG Posted November 14, 2009 Posted November 14, 2009 Am i seeing thigs or rachel has grab invul when she is summoning a pumpkin?
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