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ShoMeYaMoves

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Everything posted by ShoMeYaMoves

  1. Thanks zeth, I hadn't really messed with the normal throw combos much; glad someone did. (Dem godlike corner command grab RCs, so glad they didn't nerf them back to CT status)
  2. Standing into corner: 5B 2B 6C IAD j.4C j.623B (5C) 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C 4236 damage 5B 2B 6C delayed j.4C j.623B 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C 4042 damage (instead of a delayed j.4C, you can j.B j.4C for slightly less damage but more stability. It works further from the corner as well that way) Corner: 5A 5B 623B 5B 6C j.4C j.623B dash back 5B 2B j.A j.B j.4C dj.4C dj.C 3178 damage (3988 damage from 5B 2B instead of 5A 5B) on standing 5A 5B 6C j.623B dash back 5B 623B 6C j.D 2B 6C j.4C j.C 3094 damage (3886 damage from 5B 2B instead of 5A 5B) corner throw max damage (as far as I've discovered): throw dash 6D tk j.623B 5B 623B 2B 5B j.A j.B j.4C j.C dj.4C dj.C more practical variant is: throw dash 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C
  3. I was thinking about this same thing, whether or not 5d on crouch resets would be legit.
  4. If this is the stage [__________] Then CS2 bang can hit high damage on standing off a wallbounce from these places. [__<-__->__] If you're right in the middle of the stage, you're shit out of luck. Point is, he can actually combo into the corner from pretty far out. There's some goofy character specific stuff though, like 6D>daifunka doesn't work on some characters in the corner and you can't d.5C>6D after the IAD j.4C on some chas. The most stable combo I've found from out of the corner is j.C 5B 2B 6C (j.B) j.4C j.623B dash 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C for 4.2k, 4.7k if you 5B 2B ashura And yeah, they made daifunka>ashura impossible, you can't even opt for a tech trap anymore since it recovers so much later.
  5. Without FRKZ, and it works in the corner to about 1/3ish of the stage from the corner. It's a cool combo, too. You don't see 5D>daifunka as an ender very often, lol. You can hit 4.8k with ashura too, with a slightly different ender.
  6. FRKZ from corner j.C starter: 4.4k on standing meterless, 5.3k with ashura 4k on crouching meterless, 4.9k with ashura normal corner j.C starter: 4.2k meterless crouch or standing 4.1k meterless standing specific (flashier, lol) 4.7k with crouch combo into ashura 4.8k with standing combo into daifunka (or ashura) At least, those are the ones I'm using. @.@
  7. Yeah, he's unlockable. Some of the moves are hilarious though, Judeau's super is the funniest shit I've ever seen.
  8. http://kenkoudaa.sakura.ne.jp/page204.html gdlk fighting game
  9. http://whatdoesgodneedwithastarship.com/xenodurr12.html
  10. One thing that I thought was pretty cool before I started playing the gundam games was Zone of the Enders 2...versus mode. Shit was so imbalanced and crazy, but I'll be damned if it wasn't fun as hell.
  11. That's like saying I'll beat any of you at GVGN+. I'm sure most of us are scrubs at Arcana at this stage, lol.
  12. The two days I got to actually play online for, I was running Punishment Zenia. Easy mode resets, so it was fine. But now I'm playing actually technical arcana and I know I'm probably gonna regret it as soon as psn comes back up, haha.
  13. Oh damn, that sucks so much. It's bad enough that PSN's down, I'm stuck grinding combos and stuff lol.
  14. Anyone else picked up Arcana 3? Having a blast with Zenia atm, game is alot more interesting and hype than I originally gave it credit for.
  15. Yo Dai, should I start a new combo thread or do you want to wait for console release?
  16. Bang's good matchups: people he hits standing and grounded without using a low while kind of close to the corner. Bang's bad matchups: people he doesn't hit standing and grounded.
  17. I thought that was part of being a Bang main?
  18. Guys guys guys, we don't have logical arguments on this forum. Ever. Bromance or Ego trip. Take your pick.
  19. frkz standing: j.C 5B 2B 6C 6 j.4C 7 j.4C j.D 2 2B 6C 9 j.4C 7 j.4C j.D 2C (ashura or 6 3C)
  20. Just input 77 or 99, bro. No need to make it harder than it needs to be. I agree though, the new IAD combos are trickier than anything CS1 had to offer. Reminds me of grinding out dash combos back in CT, haha.
  21. I'm not gonna go through all of them right now, but things to note on your list to improve your damage with: FC hits let bang combo 5B>5C>6D in the corner or if the 5B is close enough, such as a off corner 3C FC or 623 FC>d.5B. Handy for comboing into daifunka, though if you do it off 623B FC, you'll need to TK the 2nd 623B off 6D since it'll rape your combo otherwise. In the FRKZ bnb, instead of 2D>j.D you can do 2D>j.4C>j.4C>j.D In the corner or if you delay it, you can CH 6C>236B>5C>6D>623B into bnb for 5.7k meterless. Lord knows why that would ever happen though, lol. 2B>5D links on crouch
  22. I like Bang better when he's this way. I'm probably a masochist, I wouldn't have picked this game up again if Bang wasn't nerfed lol.
  23. Every Bang player should know how to cook campfire eggs.
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