Heavy_Mental Posted February 20, 2010 Posted February 20, 2010 ... Yeah, but it can still be used. If A: they can't RC. B: You can RC making it safe, and/or able to mix up off of it. c: Amazing to bait bursts with. d: Use it for the chip damage 720 is really way too easy, and it's also easy to avoid if your opponent knows what they are doing. I don't know about D, but MTW is definitely underrated and underused. Great as bait burst like you said and in unburstable setups. Also works as an anti-air since people like to hop on Tager's head to avoid 360/720s. MTW takes care of that real well. Probably won't work on smart opponents repeatedly but they'll think twice about any air-to-ground pressure on Tager when he's got 50% meter.
A.X.I.S. Posted February 20, 2010 Posted February 20, 2010 I don't know about D, but MTW is definitely underrated and underused. Great as bait burst like you said and in unburstable setups. Also works as an anti-air since people like to hop on Tager's head to avoid 360/720s. MTW takes care of that real well. Probably won't work on smart opponents repeatedly but they'll think twice about any air-to-ground pressure on Tager when he's got 50% meter. if your fighting a real good opponent don't rely on MTW they will just RC. i still cross people up with it from time to time. you can also beat gold burst with 720 albeit its alot harder to time...like say you do it before it hits...not worth it though.
Heavy_Mental Posted February 21, 2010 Posted February 21, 2010 i still cross people up with it from time to time. Can't complete I forgot to mention that. One of MTW's most useful properties for me. Works wonders against Bang's crossup shenanigans.
rei-Scarred Posted February 21, 2010 Posted February 21, 2010 I really can't understand why but RCing MTW into tick throw works 90% of time for me against fairly good players (and its the matchwinning hit almost everytime). When a Tager uses MTW with 100 heat you should be holding up back or getting ready to dp... If I'm really worried about a jump 6A 2C seems to work wonders, I know 2B is better but the shit range can get you into trouble. edit: since its relevant, a flashy gem i will never ever use MTW RC Bsledge 6A 2C collider bolt 2C collider 6503 damage. 1350 more than adding tera break oh god lol now i really want to do that to someone hehe
Heroic_Legacy Posted February 22, 2010 Posted February 22, 2010 MTW RC Bsledge 6A 2C collider bolt 2C collider 6503 damage. 1350 more than adding tera break oh god lol now i really want to do that to someone hehe Obviously that's a ton more damage they can just avoid by bursting.
rei-Scarred Posted February 22, 2010 Posted February 22, 2010 Obviously that's a ton more damage they can just avoid by bursting. a flashy gem i will never ever use Thank you captain obvious you saved the day once again! Seriously I'm not retarded there's a reason I said I would never use it.
A.X.I.S. Posted February 22, 2010 Posted February 22, 2010 Obviously that's a ton more damage they can just avoid by bursting. 100 meter to make someone burst... good if your looking for the burst but damn that 50 meter could have went to something else.
rei-Scarred Posted February 22, 2010 Posted February 22, 2010 and if tera break hits in the right spot 6B 2C collider for about 700-800 more? Actually fairly recently I landed that whole thing on someone and they still had about 2-3K left. I would've preferred the burst
Dacidbro Posted February 22, 2010 Posted February 22, 2010 Rei, the reason MTW RC 360 works is because if you hold back-up, 2B > 2C > Collider > etc is free. And, it does more damage if spark bolt is available (maybe even if not?), so it's not a very fun guessing game for whoever's getting rapid'd. EDIT: Wait, does that work in CT? O-o
Mike Z Posted February 23, 2010 Posted February 23, 2010 Get outta here, DacidTrip, you don't play Tager...heck, you don't even really play Bang. :^) Sol - in CT, 100 meter to make someone burst at a predictable spot is golden...punish with 360B for 5K, or AC into 7K dmg is something I would pray for. In CS, though...yeah, not so awesome.
A.X.I.S. Posted February 23, 2010 Posted February 23, 2010 Get outta here, DacidTrip, you don't play Tager...heck, you don't even really play Bang. :^) Sol - in CT, 100 meter to make someone burst at a predictable spot is golden...punish with 360B for 5K, or AC into 7K dmg is something I would pray for. In CS, though...yeah, not so awesome. 5C/2C is the best burst catchers in the world.
loerg Posted February 24, 2010 Posted February 24, 2010 sweet i finally got an account >:D tager is cool, tech traps are cool especially when people figure out they can nuetral tech stuff then u just wiff collider 720 :3
loerg Posted February 24, 2010 Posted February 24, 2010 hmm lets see burst baits... collider b sledge rapid cancel they burst u voltech charge 720 :3 people dont really fall for spark bolt voltech charge to much no more they burst right when they get hit >:]
A.X.I.S. Posted February 24, 2010 Posted February 24, 2010 hmm lets see burst baits... collider b sledge rapid cancel they burst u voltech charge 720 :3 people dont really fall for spark bolt voltech charge to much no more they burst right when they get hit >:] why would you do that when you can use 6C>XYH infact if you do that just do 360B chances are you either have 50 meter or 100 and you do over 5k on a 360B post burst. i like using spark bolt burst traps because they either burst or they die... also colider 720 on neutral is basic...i prefer corner set-ups.
Mike Z Posted February 24, 2010 Posted February 24, 2010 chances are you either have 50 meterThere's a thing you can learn, Mr. I'm-All-Done. Figure out how much meter everything gives you so you know what you can do when. 360B, ASledge->Hammer straight up gives you 50 meter post-burst in CT, so you always have 50 there unless you RC'd into your 360, which makes no sense. Max you can get is something like 360B, ASl->Hammer RC 5C(or 6C) AC Spark, 2C xx AC, which requires a Spark and gets you ~7500. Collider punish gives you less meter (AC, BSl->Hammer gives you 34 post-burst), but if you have the 16 meter needed when you start to get you to 50 then you get way more damage, and from anywhere they bursted. AC, BSl->Hammer RC BSl, 2C xx AC is amazing and if you have Spark you can finish with more. :^) Also, 6C xx XYH, even if you don't hold the XYH at all, is too slow to punish a burst against good players* - especially if they burst as soon as the 6C hits, because they are on the ground standing immediately afterward. * see what I did there...
A.X.I.S. Posted February 25, 2010 Posted February 25, 2010 There's a thing you can learn, Mr. I'm-All-Done. Figure out how much meter everything gives you so you know what you can do when. 360B, ASledge->Hammer straight up gives you 50 meter post-burst in CT, so you always have 50 there unless you RC'd into your 360, which makes no sense. Max you can get is something like 360B, ASl->Hammer RC 5C(or 6C) AC Spark, 2C xx AC, which requires a Spark and gets you ~7500. Collider punish gives you less meter (AC, BSl->Hammer gives you 34 post-burst), but if you have the 16 meter needed when you start to get you to 50 then you get way more damage, and from anywhere they bursted. AC, BSl->Hammer RC BSl, 2C xx AC is amazing and if you have Spark you can finish with more. :^) Also, 6C xx XYH, even if you don't hold the XYH at all, is too slow to punish a burst against good players* - especially if they burst as soon as the 6C hits, because they are on the ground standing immediately afterward. * see what I did there... this is why i like you...and yes! i see what you did. now i'll go back to losing to scrub ara players for money matches. oh yeah i seen people use the Bsledge>follow up RC but it feels character specific...don't know sometimes i hit sometimes i don't. anyways thanks i think i can hit the drawing board again i'll just write on the floor this time.
Isorropia Posted February 25, 2010 Posted February 25, 2010 Bsledge > followup after collider has issues with carl, arakune, and to a small extent tao. It can be fixed for kune and tao by taking a small step forward before the Bsledge, carl I've had no luck with however.
Heroic_Legacy Posted February 25, 2010 Posted February 25, 2010 Play on PS3, I'll introduce you to the best of everything and see how far you get with your flying Tager. Attend Midwest Championships too. That would definitely help.
A.X.I.S. Posted February 25, 2010 Posted February 25, 2010 Bsledge > followup after collider has issues with carl, arakune, and to a small extent tao. It can be fixed for kune and tao by taking a small step forward before the Bsledge, carl I've had no luck with however. i wanted to use it but i had to do it midscreen and at that point i have other plans. i just stick with the shortened Bsledge>RC>5C>collider...sure i don't milk the most damage possible but i like to not test the limits of my combo's tech time in a match... one thing for sure i need to test some more stuff in training, mike just gave me some idea's. and if it works i might have some extenders for what i do. Play on PS3, I'll introduce you to the best of everything and see how far you get with your flying Tager. Attend Midwest Championships too. That would definitely help. i want to take you up on that offer, i really do...as of now most threatening people on xbox are nu's, haku's, and ragna...alot of people dont play CT as much now.
loerg Posted February 26, 2010 Posted February 26, 2010 yeah! :3 cool matches last night i love fighting a nu that thinks im going to sledge when theres nothing on the screen at the begining of the match nu instant are dash back waits for sledge. tager walks forward nu freaks out dash 3c 360 on reaction :3
loerg Posted February 26, 2010 Posted February 26, 2010 Bsledge > followup after collider has issues with carl, arakune, and to a small extent tao. It can be fixed for kune and tao by taking a small step forward before the Bsledge, carl I've had no luck with however. fighting carls is fun unless they explode all over u but what i do is after collider i jump forward and wiff jc and do the instant elbow thingy lol cs combos :3 it does red beat and it leaves him on the ground so he cant air tech away or if hes magnetized i do the sledge then 5a if he nuetral techs i 2a if not collider :3
A.X.I.S. Posted February 26, 2010 Posted February 26, 2010 fighting carls is fun unless they explode all over u but what i do is after collider i jump forward and wiff jc and do the instant elbow thingy lol cs combos :3 it does red beat and it leaves him on the ground so he cant air tech away or if hes magnetized i do the sledge then 5a if he nuetral techs i 2a if not collider :3 i figure if the other person won't tech after Bsledge>5A/2A mash then i can get a air throw, most likely it works mainly because they expect a colider and don't throw break in time. doubt its too practical offline but if it is... damn i miss offline casuals.
loerg Posted February 26, 2010 Posted February 26, 2010 :3 i played bluegarbage and he was more carfull after a few colliders XD it was funny though because when arakune is magnatized he would count on me collidering so he can have magnatized assited super dives lol but thats when u maganatecha wheela :3
A.X.I.S. Posted February 26, 2010 Posted February 26, 2010 blue garbage gets scared of 2C's too... just gotta know when to land them, i remember the day i figured out wiffed dive=free spark, fucker learned his lesson.
loerg Posted February 26, 2010 Posted February 26, 2010 :3 i will add u sol on xbl i would like to face u and try my tech anti tech trap flying doom tager strat type 3 on u
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