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Posted

Yeah, I'll get around to writing a Hakumen v. V13 guide. Just finished writing V13 v. Ragna guide, probably gonna do Nu v. Arakune next, whenever I get around to it 3 down, 9 to go. Probably least looking forward to writing Nu v. Bang (since it's personally my hardest matchup) and Nu v. Nu (since that ditto fight is plain stupid and boring). A little worried about writing a Carl strat, since there's so few Carl's online and even less competent one's. That'll probably have the least information

Posted

Posted Image

Because I got bored, here's a fun, helpful, totally easy to read chart detailing why you should jump + barrier at the start of the round. Just do it. Really guys.

Blue arrows represent what that option beats, red represents what trades. Everything else is a more or less neutral situation. This chart is incomplete, and inaccurate, but I don' give a fuck. That's just how I roll.

Posted

Can you explain how does a backdash beat Dash 2C? Also why none of the ground specials in the chart?

Posted

Oh, Severin, it's so cute how we keep flip floppin on wins To be honest, I think you're just better at the matchup, you make me too scared to keep pressure going once you dash away

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