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Posted

Hi, everyone. I want to try getting into BlazBlue's, especially competitively, anything I should work on improving that is different than in other fighting games? (I come from a lot of Smash Bros, some Street Fighter, Skullgirls, and very little Guilty Gear) Also, any differences I should keep in mind between Continuum Shift and Chronophantasma? I only got into the game recently when I saw Continuum Shift Extend for sale on Steam during Halloween night. I also have a few character related questions, but I guess I'll just post them in a respective character related sub-forum later on.

Posted

Well, it's going to be pretty different from Smash in the way that any "traditional" 2D fighter is different from Smash.  By which I mean "They barely have anything in common at all except for the concept of spacing and space control."

The biggest difference you'll find between BB (or GG, or Persona, for that matter) and a Street Fighter game is the increased emphasis on jumping; Street Fighter is a very ground based game, because committing to a jump is a big risk - you basically lose control of your character for a bit when you jump - whereas BB offers a bunch of options for actions in the air that can, in many cases, make being airborne safer than being on the ground.  So I guess may want to think about how you can approach from the air and how you can stymie opponents who try to do likewise.

As for CS/CP differences, they are fairly substantial.  Even setting aside character specific changes (of which there are a TON) the guard break system is completely different (which entails a lot of stuff) and the removal of gold burst in favor of overdrive makes a pretty big difference as well. And apparently hitstop is reduced, so...

Yeah. Fortunately-ish, CPE will be coming to PC sometime early next year, I believe.

Posted

Thanks for the reply. I guess that means I'll have to work a lot more on aerial shenanigans than usual. I'm definitely gonna get CPE if there's that many changes, then. Can't wait for the PC port.

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