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Posted

You're seriously going to bring your negative attitude from Gamefaqs into here? Sorry, but Bang's j.C usually does stuff Nu's 2C, if it didn't this match sure as hell wouldn't be an even matchup. Quit complaining, the fight is even. Use 3C if the Nu is spamming backdash IF you're running out of nails early in the fight on a regular basis, you're probably not playing Bang right

Posted

That is actually not the reason why it's an even matchup. I'm not even sure if j. C really beats nu's 2C. Going by how the hitboxes are shouldn't it at least clash? Also, bang's 3C is rubbish. I wouldn't use it for anything at all. :lol: Also, didn't you see in his post that he said that he felt this matchup is even? Yeesh.

Posted

1): You can beat Bang's 50/50 oki (2A/command throw) from a neutral tech with a reversal backdash. Bang loses momentum and is forced to bait backdash once you show him you can do this successfully. Reversal backdash is not always the best idea though (explained below). 2): Nu's ability to zone is relatively weak against Bang, as he can cover so much ground if you use the incorrect poke. As a result, Nu has to rely on 2C/6A/3C to actually keep Bang out. 2C is a rather poor reactionary AA when it comes to Bang. However, 2C's lack of a hittable box and decent recovery make for a very good pre-emptive AA and ground poke that leads to huge damage should it hit (with CH on ground hit, obviously). 6A can be done on reaction and is more flexible as an AA, but the payoff isn't as high as 2C. And 3C is a great ground-to-ground poke as it outranges Bang's normals, limiting his options and forcing him to try to approach from the air. 3): Bang's D moves are useless in this fight and there's no excuse for getting hit by them when you can act pulsar out of your own D pokes. Just pay attention to whether Bang is guarding or not when you use a meaty 5D and proceed accordingly. Nu's multi-hit normals make it incredibly difficult to utilize IB -> D move for an escape, so if Bang tries such a tactic please gatling to 3C/6C and show him why it was a bad idea. 4): Don't mash on backdash. Yes, Nu has a good one, but if it's baited then Bang gets quite a damaging punish (4k+ if you're midscreen and he's got meter, 3k and corner knockdown/mixup otherwise). While backdashing is your safest option against 2A/command throw mixup, it's also one of the most risky should he use many of his other oki options (meaty 5A, TK nail, IAD to name a few).

Posted

2C beats out bang's jC unless nu uses it tooo late. also 3C has to be one of the most punishable moves in the game so a wiff or even blocked 3C= free combo. i can't see this matchup being far from even unless we are talking about CS. but thats a different argument

Posted

2C only beats out Bang's jC if the jC is heavily predicted and in poor timing. Otherwise 2C loses to jC. Nu's 2C has no invicibility and has a long start up. In a fast paced game with a good (hint hint: "good") Bang, Nu will not be able to properly AA a jC that was done at the right height and proper approach. The best defense is either block and backdash or try to work with 2D or 6A. This discussion has been done about a million times. I'm not sure why I'm even posting about it again when we went over this a month ago. And even beyond that.

Posted

Huey, WUT just said Nu's 2C is a poor AA against Bang. You have to see the j.c coming from a mile, and if you do, then hell, that's the Bangs players fault, not the priority on 2C. In general, the 2C hitbox is wierd on Bang and is usually stuffed. You can, however risk doing 6A, as that will always stuff Bang's j.C....but getting hit by D nails kinda makes that a high risk/high reward thing And WUT, I had no clue Nu could wakeup tech and backout of 2A/command grab, that's insane. WUT is one of the primary reasons I try to be more aggressive in that matchup, too much backdashing is really punishable.

Posted

6A is a better anti-air anyway. Head invincibility and still links to 2C. And, err, if you use 2C and he does D nails you still get hit by them anyway. So I don't really understand your logic there.

Posted

2 Nu's 2C has no invicibility and has a long start up.

Bang's j.C has 13 frames of startup. Nu's 2C has 9 frames of startup. It's a matter of hitboxes methinks.

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