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http://www.dustloop.com/forums/showthread.php?8317-CS-Lambda-throw-gt-6A lol the first reply good times
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It's kind of amazing how you were able to break so many of my throws, when I was Tsubaki and Lambda. You made me work so hard as Lambda to get any damage in... screw you! lol But I learned a lot that no one has shown me yet. My pressure game was mostly just guess work until I figured out what was working as zoning. Everyone is normally pretty bad, so when I'm against an actual good player who knows how to block, shit makes me work for that win!
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http://www.dustloop.com/forums/showthread.php?7864-The-Tsubaki-Yayoi-Combo-Compilation-v2.5-(Updated-8-5-10) There's a bunch here, check them out. I was messing around with Tsubaki since I want to learn her at some point, though that thread is hard to understand. :P If you want to use her you really have to take advantage of the 2-3 charge combos, since like you said, she does very little off no charges. She's actually perfectly fine if she has some charges, the hard part is getting them since if you fight Ragna or someone they're just gonna be in your face the entire time.
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Well, I don't know the extra charge combos really. I know how to use charges for enders and starters for around 400-500 more damage in combos, but other than that I don't know much yet. Also, I noticed on my throw combos, that the spacing to hit haku is really weird. The BC > 214B > B > jB jC > jCC > 236A > 214C combo. The jCC would always miss because of your hit box in the air is really weird. There's little chance it was my execution because I practiced that combo for like 2 hours straight until I wasn't failing it ever (but that was also using Ragna as a training dummy...). I go for that throw combo since it's 500 more damage than her normal ground throw combo, and as you know with Tsubaki, every bit helps...