Ryujin Posted November 15, 2007 Posted November 15, 2007 SOmeone told me if u do FB j.236 D right on top of a player it can cross them over is that true? Ex. knockdown then 5p the p ball then air dash and do FB j.236 D right behind there head. Just a thought.
ky0n01 Posted November 15, 2007 Posted November 15, 2007 SOmeone told me if u do FB j.236 D right on top of a player it can cross them over is that true? Ex. knockdown then 5p the p ball then air dash and do FB j.236 D right behind there head. Just a thought. i think not :D
Hatred Edge Posted November 18, 2007 Posted November 18, 2007 Is it a bad idea to cancel some of Venom's pokes(2S,f.S,5HS,6HS) into summon on block?
vercengetorix Posted November 18, 2007 Posted November 18, 2007 Usually a bad idea, yes. Most characters can punish Venom pretty badly if they're paying attention. It is 23 frames until Venom can attack again, and as a result you can eat supers on reaction from most of the cast. A general rule is, if you're on the ground, the farther away you are from the other person when summoning (except Testament, Chipp and Potemkin, of course, in which case it doesn't matter) the better off you are. Some characters, though, don't have a good way to punish 6h to ball summon from far away. Robo-Ky is a prime example, but Millia, Potemkin (Slide head doesn't hit fast enough b/c it takes 24 frames to come out...it's close, though) tension-less Slayer, and a few others don't have a good response to the 6h-ball summon. Also, in fairness, counter-hit 2s is a pretty safe ball summoning opportunity, especially if the person is too far away to sweep. You could just stinger them for more damage, though. I wouldn't venture as to which option is better. And, also in fairness, if you were N-Otoko, you would set up balls after blocked CR in the corner, but we can't all be ballers like that. (He balances out the ball summon with a near-psychic j.p to keep people in the corner, though.) If you absolutely need a ball out off of a block string, you're better off (but not always best off) going for the Dubious Curve at the end of the block string. If nothing else, it's safe once it hits. The bad part is that it's not safe between the last hit and the DC. But it's a lot fewer than the 16 or so (i didn't do the math, but i could) frames you can get punished during the ball summon.
Hatred Edge Posted November 18, 2007 Posted November 18, 2007 I was testing it against the CPU earlier this morning. Ball summon on block pretty much backfired. Is it best to opt for DC>ball summon after a sweep with KD? Or I should SA or CR instead?
ky0n01 Posted November 19, 2007 Posted November 19, 2007 I was testing it against the CPU earlier this morning. Ball summon on block pretty much backfired. Is it best to opt for DC>ball summon after a sweep with KD? Or I should SA or CR instead? I think not. Sweep> DC is techable so its better to do normal summon after knockdown.
vercengetorix Posted November 19, 2007 Posted November 19, 2007 But, in all fairness, the whole CR at the end of the block-string is, I still contend, not the greatest idea. See the last quarter of the new 'Assassin' combo video for more concrete examples. I want to stay the best way to end hit strings is with either DC to cool stuff, SA frc to more stuff, or sweep>summon. But, these three options each have about six combinations each, at least the way it works out in my head.
Ryujin Posted November 26, 2007 Posted November 26, 2007 i think not :D I think so i tested it, good thing i didnt just take your word on that lol. it does cross up tho. I see alot of new ppl on the venom thread, sup peeps. how long u guys been playing with are favorite pool player?
Hatred Edge Posted November 26, 2007 Posted November 26, 2007 Not even a month of playtime. And my PS2 overheats so I can't get in that 3 hrs of practice 7 days a week that need to get better and I'm training with I-no too.
Tigerofthewind Posted November 26, 2007 Posted November 26, 2007 I think so i tested it, good thing i didnt just take your word on that lol. it does cross up tho. I see alot of new ppl on the venom thread, sup peeps. how long u guys been playing with are favorite pool player? About a month. In that month of playtime against others, I've realized how incredibly bad Venom is if you're not super good with him. It's like you either suck or mediocre with him and lose a lot or your super good with him and win alot.
Hatred Edge Posted November 27, 2007 Posted November 27, 2007 I know what you mean. I'm so bad at managing my ball summons too. I hardly ever perform CR or SA. I don't even use FB MAd struggle. I can do rushdown and pressure decently but 1-2 ball summon only lasts so long.... So how does Venom do the ball summon when the ball floats and glows and can do 3 hits?(clearly not DB on hit).
Tigerofthewind Posted November 27, 2007 Posted November 27, 2007 it's from Dubious Curve hit. Once you hit them with Dubious Curve and it connects it automatically gets that property. You can cancel that into a ball summon as well. I generally like doing that. It's either that or you're talking about the FB ball freeze trick. One hard thing for me right now is continuing pressure string with S summon. You're suppose to be able to do S ball>2S>S ball>2S but the timing is a bit tough since you have to do the 2S super quick you get punished bad. Also not too close either.
Hatred Edge Posted November 27, 2007 Posted November 27, 2007 Nay, I'm not talking about DB on hit. What I'm talking about is when a ball has that aura around it like when it's hit. That's the freeze ball glitch?
Tigerofthewind Posted November 27, 2007 Posted November 27, 2007 Ya. Force Break SA, CR and MS all cause that effect. Try it next time. Set up some balls and do a Force Break SA and you'll see the balls stay in one place. They're still active and have a hitbox but they dissappear after a while. Also, if you charge up a FB SA the charged ball will stay in place too.
vercengetorix Posted November 27, 2007 Posted November 27, 2007 About a month. In that month of playtime against others, I've realized how incredibly bad Venom is if you're not super good with him. It's like you either suck or mediocre with him and lose a lot or your super good with him and win alot. God, how true! I think I'm pretty good with Venom, but then my friend comes along with a basic Ky, Slayer, or Axl and gives me the hardest time doing basic things I can see but not escape from. Granted, he's really good, but I can pick OS and run across the screen and uppercut him and win in two or three combos. Still, Venom is so much better than any other character style-wise that it doesn't even matter.
Boss Posted November 29, 2007 Posted November 29, 2007 what's goin on my fellow venom players? been playin venom almost 2 weeks now. lookin 4 as much info on "vinnie" as possible. even though i haven't actually been playin him long i kno a lil sumthin. any of u guys kno a good pressure string that involves ball summonin? i c otoko and nanashi use that type of pressure all the time but i don't understand how it's being timed to where the opponent is completely locked down. any tips?
Tigerofthewind Posted November 29, 2007 Posted November 29, 2007 It's pretty hard to keep the opponent completely locked down because depending on different characters, they have different moves that can punish Venom. Jam, Millia and Chipp are all quick so they can get out of pressure fairly well and punish. Slayer, one decent hole and he'll Big Bang Uppa the fuck out of you for some big damage. Testament has his 2HS. Fuck pretty much the whole cast has something each to counter you if you're not careful. This is all speaking from personal experience where I've gotten punished pretty badly.
Boss Posted November 30, 2007 Posted November 30, 2007 indeed. it is quite the challenge to consistently win with venom considerin how obviously vulnerable he is at times plus he's kinda slow.
Ross Posted November 30, 2007 Posted November 30, 2007 Man Looking at the frame data for venom, how does the charge time for the carcass raid combos work? When you gatling from one move into another how many frames of recovery do you actually have betweent he gatlings.. because if it immediatly went from one activate frame to the startup of the next move the longest number of frames you'd have to charge would be 35, when you need 40 for the slash carcass raid. I don't understand:psyduck: The combo seems almost impossible to pull off in a real match! It has to be like a 1 to 2 frame window to do the cancel right... I don't know maybe its me. Also do any of you guys go for cr.s, st.hs, carcass? that also seems really tough, the cheater computer has done it to me heh. But yeah to tough. One more question for the road, do you guys mostly rely on short combos into ball setups? Or do you go for longer stuff like doobie loops and the crazy hard slash carcass combo.
Tigerofthewind Posted December 1, 2007 Posted December 1, 2007 Since Venom doesn't have alot of good damaging combos, It'd be best to end a combo with a knockdown and a ball setup. There are some but they're pretty difficult to pull off, require tension and don't really seem like they'd be practical in a match. I watch N-Otoko and he usually doesn't do very many fancy things. like 2K start off combos he usually goes into c.S and then knocks them down with a j.HS and then a ball formation. It's pretty effective but that's only if you have extensive knowledge of different ball formations and okizieme tactics. But ball summon is a key part in Venom's game as well as keeping the pressure on. The only gatling that I know that connects into S carcass where you can continue a combo is 6P>6HS>S carcass off of a throw or either catch them in the air since you can't connect when they're standing unless it's a counter hit. Can't do this one yet, close but not quite. Another one is 2D 1 hit>S Carcass>c.S into whatever the hell you like. I still haven't gotten the timing down for this yet.
Hatred Edge Posted December 1, 2007 Posted December 1, 2007 Generally I go for short combos into KD ball summon. Does anyone try the crossups from the XX Guide?
Youzansen Posted December 1, 2007 Posted December 1, 2007 Just want to know on what to learn for venom. Very interested in his play style and what are you suppose to learn on how to play him effectively?
Tigerofthewind Posted December 2, 2007 Posted December 2, 2007 You pretty much have to learn everything. What his range his, the frame data for his moves. Know what his moves can and cannot beat. You also have to know all the various ball formations. Knowing what shape of formation isn't enough. You have to know what to summon depending on what you want to do. Basically it's alot of work. I'm not too great with Venom myself so you might be better off asking someone like the mods in this forum.
Youzansen Posted December 2, 2007 Posted December 2, 2007 Interesting ill try it out and thanks for the quick reply
Ryujin Posted December 2, 2007 Posted December 2, 2007 Ross- is that u ross ross? from vero beach? Indeed playing Venom isnt something learned overnight, ive been playing him since slash. Im still learning new things even now. I use freezy ball trick after punching a p ball and sticking the FB sa right behind it
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