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Tigerofthewind

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Everything posted by Tigerofthewind

  1. No, we're all fanboys to some degree. It's just the intense ones that get on my nerves. They're the ones that ruin it for people. My most hated are Square-tards who think that EVERYTHING square-enix touch turns to solid gold.
  2. Yes. Once there's official word, then I'll believe it. I don't like speculation, because speculations are done by fanfags, and I hate fanfags. They are what make most things like gaming and anime shitty. With console fanboyism, RPG fanboyism, anime "character couple" fanboyism etc...
  3. Actually it hasn't. A little FYI. None of it is canon. It's only speculated that the Maiden is Dizzy. Just like it's only speculated that Aria is Justice. You can argue that there's strong evidence, but there was also "strong evidence" that black people are dumber than white people. The only really canon relationship in the entire guilty gear series is the one with Zatoichi, Millia, and Venom. you know something's bad when even the "storyfags" are complaining about it. Yay for the tierwhore majority
  4. BOOO. We need cam quality matches. None of this video encoding bullshit. I DEMAND HILARIOUS SHENANIGANS AND BANTER!!
  5. Yeah, since there's no matchup threads in the Venom forum, I'm pretty much going around other forums reading on what they'd do against Venom to counter it and maybe help them out. 6P is the quick whipping move. You've probably seen it alot like in throw combos since it's usually what Venom likes to start off with in that combo. I wouldn't tell your friend who plays Venom to 6P more, well not a whole lot more at least, because there's been a bunch of times I've been baited by people who've caught on. But it's definitely one of his best AAs. upper invuln. Beats out I-No's Dives and CL if close enough, however if mistimed too early, he's fucked. That's often how people get me. Bait the 6P and make him mistime it. The recovery frames are long so you'll get at least a knockdown. 6HS is the long fly swatter. A bit slow but has alot of range and packs a big punch. Be aware of the range of this move because most of the time, when he does use it, he'll probably be trying to keep you on the ground or trying catch you while jumping. I think I-No will have a harder time because her dash counts as in the air? So that means you have to FD block it. 6HS is a good at catching people at a range, so that's why I call it the fly swatter. Basically, you wanna bait the 6H because usually Venom will pull it out when you're trying to AD in at a distance. c.S is a risky move but will catch opponents coming in on occasion. Has 5 frame startup. Launches, 3 hits. Also sends balls flying straight up. Just be aware of this, because for those trying to double jump to bait the 6P, if Venom has a ball out then it'll send it flying upwards. Doublehead Morvid is the one where he spins the stick like a helicopter. Just to let you know it has no invincibility. the Short version has decent priority but not something that can be used as a wakeup uppercut most times.
  6. 6h? You mean 6P don't you? Most Venom players don't like to whore out the 6HS because we know it's unsafe. 6P is what you gotta watch out for since it's Venom's best counter against jump in happy people. Also, just a note for those trying to super jump in and dive. Be weary that Doublehead Morvid S and 6P both send balls flying straight up.
  7. What the fuck ElvenShadow? Where's the goddamn pictures of the hottie babes?
  8. You can taunt when you beat the guy but it's pretty hard. You gotta taunt before the slash. i've only ever done it a couple of times with Venom.
  9. Oh no, this is old shit. Like from last year. I'll dig around for some I-no vs Venom vids. http://www.youtube.com/watch?v=lR9Y29Ex9f8&feature=PlayList&p=E9B60491C1BE199E&index=3 N.O vs FAB/Koichi/Ka2 http://www.youtube.com/watch?v=VgE4DhZUasw&feature=PlayList&p=E9B60491C1BE199E&index=2 N.O vs some Eddie/I-No http://www.youtube.com/watch?v=Zo-vBYHsqpg&feature=PlayList&p=E9B60491C1BE199E&index=7 http://www.youtube.com/watch?v=OVW6tyecfs4
  10. I've had air throw-techs before.
  11. I find that the match up can go either way, but I think it's more in Venom's favour mainly because of his zoning ability and his 6P is really good. The I-no's I've played with have a difficult time going through the balls. I mean sure, HCL can stop Venom from summoning but it won't get I-no that close. Good ball manipulation will make it really difficult for I-no and 6P will stuff out alot of the dives as well as gets good damage and a knockdown. The matches I've seen between Venom and I-no, namely N.O vs Koichi, Venom has the edge.
  12. I don't know. I've tried it, and you can slashback the first hit, but I find the two hits so close together that timing the slashback on the 2nd hit is hella hard. I mean when he does hit you, you pretty much see a Beat 2 right away. That's unless the guy you've been fighting is doing is a bit off where only the 2nd hit connects.
  13. more complex pressures and okizieme? But yeah, people need to see it in order to understand if they're new to Venom. Those ones also take alot of precision though. Some stuff are the ball seisei pressure, Dubious Curv pressure and some other ones that dont' really have names.
  14. Slashback the FB Madstruggle? How do you do that? It's 2 consecutive hits, and the last hit is where most of the blockstun comes from.
  15. When a mod bothers to do it.
  16. But, but he's the most dangerous player in America as coined by the japanese!! Well forest blazer is nothing. I puked on a chick once while super drunk. beat that!
  17. There's also 2 matches of him vs. Buri at a-cho.
  18. Well you'll need to talk to mods about getting another Venom mod or TittyFOFO to do something.
  19. I can usually picture formations in my mind since I have a solid memory of where and how balls travel in different formations but this one just seems odd. I'll try it later when I have the time.
  20. First N.O formation you've got wrong. It should be S ball summoned last since it's an S formation. As well as the animation is a bit off. Your picture is the K>HS>S formation. P>HS>S is a triangle formed around Venom with P on top of his head. Another crossup that can be used is throw>6P>6HS>S summon>6HS>P ball>dash>K ball>teleport. You're either gonna end up same position as the D ball in the P formation or up in front of their face.
  21. I find the announcer entertaining. He's not afraid to laugh at people to, especially in N.O matches.
  22. What I generally try to do is to zone out Slayer and disrupt him from a far. 5S does a good job at disrupting Mappa, but is beaten out by his 6P. Pressurewise, it's not too bad for Venom. If you know the right formations against Slayer then it'll be hard for him to counter. But downside with Venom is that one combo from Slayer can set it back to neutral or give Slayer the upperhand.
  23. It has to do with some weird thing involving charge buffering and negative edging. It's like charge 2>5S[1 hit]>8S or just 8. the 5S is just at neutral so it's still a part of the charge motion I guess, so when you press 8 right away, you don't lose your charge. This is why you see how Venoms can do stuff like c.S>CR loops. They do 2>Carcass>2 immediately(you charge during the carcass animation)>5S(the stick is in neutral)>8S>repeat. It's a somewhat useful combo, but I don't do it because the timing is pretty hard and the opponent has to be crouching. But the trick itself is useful.
  24. Some of your combos are a bit off. 3. N-O™- 2K> 5S(2hits)> 5H> DC S> SUM S> 2S> SUM S> 2S> 6HS> TELEPORT> j.P> continue pressure Why, would you do S dubious>S ball summon? Also I dont' think it's possible to cancel 2S>6HS? Sweep to SA2- 2K> 5S(2hits)> SA [FRC]> 6P> 6HS> CR> 6H> SUM S> SUM K> j.K where's the sweep in this combo? Shouldn't it be something like 2D>Stinger>FRC>6P>6HS>whatever? Some other ones have inconsistancies as well.
  25. what do you mean ball mixing? EDIT: Do you mean shit like? HSb>Kb>hit the HS ball>summon S formation>2P?
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