taraction Posted March 8, 2012 Posted March 8, 2012 Ranbats thread updated. I would buy one of your ebooks, Tim. :P i have just started writing an e-book about eczema, and i'm supposed to keep the tone conversational and humorous while discussing one of the most widespread, random, and maddening skin conditions for which there is no cure. i'm also supposed to spend at least 1/3 of the book discussing how hypnosis is an awesome alternative cure. for the love of pepsi clear someone get me a better job. why aren't you fuckers ambitious like mike z and start your own terrible fighting game and that way i can be a game writer and rake in all the mad loot and fat, smelly fangirls. i mean come on, we're in austin, dubbed the second silicon valley. surely someone out there is willing to dole out some cash on some inexperienced developers to make a hopeless mess of a game. we just have to sell it to zynga/bioware/ion storm before they catch on.
taraction Posted March 8, 2012 Posted March 8, 2012 that's it i'm starting a design document for scaley might RIGHT NOW
bagandscalpel Posted March 8, 2012 Posted March 8, 2012 that's it i'm starting a design document for scaley might RIGHT NOW "Scaley Might?" Is that like Primal Rage for the modern gamer, complete with a kawaii uguu undertone to attract the FGC audience?
taraction Posted March 8, 2012 Posted March 8, 2012 quick furix shoot me some terrible character designs! cedric i'm pretty sure you were there when we talked about scaley might back in the day.
Scottie Yosh Posted March 8, 2012 Posted March 8, 2012 Kusoge time??? Make someone who can control blood at their whim, and use it as their weapon of choice!! lol deadman wonderland
MetalMaelstrom Posted March 8, 2012 Posted March 8, 2012 Black Rock Shooter fighting game? That actually has potential but the designs aren't MOE enough for animu fans. Pretty Cure fighting game would probably work better and sell more. A Clannad or Kanon fighting game, though... holy shit would that rake in millions. People would by $300 collectors' editions for that.
CrimsonDisaster Posted March 8, 2012 Posted March 8, 2012 you guys are fools scaley might > all your animes
MetalMaelstrom Posted March 8, 2012 Posted March 8, 2012 "Scaley Might" might be better, but we don't want better. We want sales. That's why we are resorting to teh animes to sell stuff. It's so much safer than starting with a new IP. Think about it: do you think Capcom made Street Fighter x Tekken because they thought blending the two franchises would make for a great game? Of course they didn't! They knew that thousands of people put up with the two franchises and masochistically kept buying each new installment hoping that it would be as good as the ones that came out in the 90's and that the same fools would buy a huge, messy crossover like SFxT so they could make huge bank. Oh, and trust me on this one: the only place you'll be finding gems any where else in Capcom is on Yoshinori Ono's multi-jewel-encrusted codpiece that he buys from the revenue of SFxT.
taraction Posted March 8, 2012 Posted March 8, 2012 (edited) okay i have actually been too busy to write out a design document but here's what i have so far: SCALEY MIGHT a fish-based 2d fighting game that incorporates underwater free-range movement and marine animal combox, like the my-otome ps2 game, only not so depressingly terrible. story years ago, poseidon accidentally dropped the seven angelscales into the oceans. as a result, many marine animals came across these scale balls and had their hidden scale powers awakened. now the ocean has become a battleground for dominance. mankind tried to keep peace, but couldn't keep up due to the fact that they didn't have any scale powers. worrying that the world will fall into chaos, poseidon organized the first scaley might tournament, hoping that when the dust settles, he will have the seven angelscale holders so he can then take them back. however, many factions appeared that not even he could fathom: the scale reapers from the ancient scale society, the scalespiral ninja clans, the scale god fist practioners from the northern and southern pacific oceans were all rumored to attend. even poseidon and his own scaley might couldn't save him from what came next... buttons p t k j x bitches love them 5-button fighters yo. also, these letters are far better letters than abcd, so that's why they're used. subsystems flying/swimming attacking blocking taunting big screen 3 meters (gotta have more meters): offensive meter, defensive meter, scaley meter offensive meter a meter that builds whenever you perform offensive maneuvers such as running, taunting, and attacking. this meter is used for the following subsystems only: scale cancel a technique where you can cancel a move at any time and returns you to your neutral state. you may activate this cancel during any move's startup, active, or recovery frames, regardless of whether or not it connects with the opponent. press k+j+x during any move. uses half of your offensive meter. isotropic scaling (aka scale factor) system a unique feature of scaley might is that while doing combos, you can spend meter to apply a damage multiplier - because as all combos go, the more bar you spend the better. this is known as the isotropic scaling system. press k+x while performing any non-super move to activate. uses half of your offensive meter. when you do, your character flashes purple for a brief second. you will lose 1/2 of your offense meter and the rest of your combo will now do x2 damage. the activation will have no additional hitstop, and will only last as long as the move is active. however, if the active move has successfully connected with the opponent, then the multiplier lasts as long as the rest of the combo - if the combo is stopped or isn't considered legal, the multiplier disappears immediately. pressing k+x twice in a combo, even if you have full offensive meter, does not stack the multiplier effect. or maybe it does. i dunno. scale explosion super attack. most requires half meter (some requires alllllll). defensive meter a meter that builds whenever you perform defensive maneuvers such as backdashing, blocking, and taking damage. this meter is used for the following subsystems only: scale armour scale counter scale crash etc etc someone else add to this Edited March 8, 2012 by taraction scales
poon Posted March 8, 2012 Posted March 8, 2012 problem: big fish from offscreen swim in and eat smaller fish, are subsequently consumed by even bigger fish
taraction Posted March 8, 2012 Posted March 8, 2012 problem: big fish from offscreen swim in and eat smaller fish, are subsequently consumed by even bigger fishjust BELIEVE IN YOURSELF
furix Posted March 8, 2012 Posted March 8, 2012 Character: Himeko Age: 15 Hair style: Himecut Hair color: blue Eye Color: blue scales: soft A daughter of a very prestigious family of fish. They own a lot of land throughout the ocean. She is spoiled, but loves her father. She will do whatever her father tells her to. Himeko's dad is very greedy, and sort of an evil man. He sends Himeko to scaley might so that she can win the tournament and bring back the angelscales. Her personality is twisted but, deep down she isn't a bad girl, she just wants to please her dad. She fights using an array of many fish drones that follow her everywhere trying to protect her. She can use this drones to cover her attacks. Her style is graceful like a princess, but she often laughs a lot while stepping on the opponent like a true stuck up hime. She has a lot of grab moves, since submission is a princess's specialty. She is a closer ranged fighter that must use her combination of grapples and fish moves to make her opponent submit!
taraction Posted March 8, 2012 Posted March 8, 2012 himeko i dunno if i like where this is going pearl jam a living giant clam, used to be a humble clam until the angelscale granted him the scale power "squirtle". now wants to become 'the perfect clam being' and thus joined scaley might in the hopes of stripping others of their angelscales. the "squirtle" style means that pearl jam mostly turtles while squirting stuff around the screen to play keepaway. he is mostly immobile, focusing mostly on defense (has the toughest defense in the game with his clam shells) and grappling his enemies by clamping his shells down. signature moves marine vortex pearl jam sucks in a massive amount of water. draws the opponent closer. after the water has been drawn in, holds a "charge" of all the water until he releases it as... marine vortex - jetstream when performing jetstream, pearl jam releases the held water as a high-speed stream that counts as a projectile. while performing this move, pearl jam boosts himself in the opposite direction with incredible speed. can be used for both mobility and keepaway. all the flavors of the rainbow pearl jam shoots a pearl through his shell. projectile. yadda yadda
poon Posted March 8, 2012 Posted March 8, 2012 new game: food fight 2(3?)d fighter where you are food that has or has not been anthropomorphised release date: 1 week before scaly might audience: everyone loves food so i guess everybody, ever, except people with eating disorders who we will mock in various cutscenes and victory poses
furix Posted March 8, 2012 Posted March 8, 2012 taraction: You obviously need lots of fanservice and moe!!! and jiggles and juggles! or else your game won't sell!
poon Posted March 8, 2012 Posted March 8, 2012 (edited) character: taco ethnicity: mexican spicy: 7 savory: 6 sweet: 2 salty: 7 sour: 1 taco is a well rounded food with a variety of flavorful (!!) moves taco has few overt weaknesses and can adapt to the situation well, be it breakfast, lunch, or dinner. taco, like pizza with toppings, has the ability to gain various "fillings" which change its properties. taco often wins by chip damage moves ----- 236(atk) - summon 3 fillings this move changes depending on the attack pressed a - potato egg and cheese - a fantastic choice for breakfast situations and up-close fighting, this also increases the taco's saltiness by 2 and reduces spiciness by 3 b - ground beef lettuce and tomato - good all-purpose filling, though weak with regards to breakfast. c - fajita chicken, salsa roja and red pepper - great for dinner situations and when spiciness is needed, this increases spiciness by 1 and reduces savory by 2 d - summons a bowl of queso which can be controlled independently of taco for 10 seconds or until knocked over 22(b or c) - compliments - places a bowl of chips at a distance from taco depending on button pressed. chips hit low but do little damage unless combod into queso 214a - double wrap - command grab. wraps opponent in a warm tortilla covered in bean paste. can be comboed into crunch shell with just-frame timing 623(atk) crunchy shell - taco performs an uppercut. has no invuln so can be cracked under pressure but does a lot of damage if it hits. bits of shell stick in opponent causing bleeding state Edited March 8, 2012 by poon
poon Posted March 8, 2012 Posted March 8, 2012 hey tim im sorry but my game owns way hard you might want to give up on scaly might
MetalMaelstrom Posted March 9, 2012 Posted March 9, 2012 poon, they already made a show about that. It was called fighting foodons.
taraction Posted March 9, 2012 Posted March 9, 2012 hey tim im sorry but my game owns way hard you might want to give up on scaly might dude, all i'm thinking now is scaley might x food fight: crossover of the millennium wheels of fat. it'll be a fighting game where pieces of sushi debate japanese etiquette while fighting, but the secret character (wasabi) will be secretly broken.
taraction Posted March 9, 2012 Posted March 9, 2012 taraction: You obviously need lots of fanservice and moe!!! and jiggles and juggles! or else your game won't sell! moe AND fish: my secret wet dream dream
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