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I have a question, a good one too.

If I can't do a combo what do I do? Do I close the game?

If so please explain how I can do that?

By the way what does Punch mean? I MEAN IT'S TOO HARD FOR ME!!! HELP ME PLEAZE

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Posted · Hidden
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I have a question, a good one too.

If I can't do a combo what do I do? Do I close the game?

If so please explain how I can do that?

By the way what does Punch mean? I MEAN IT'S TOO HARD FOR ME!!! HELP ME PLEAZE

Posted
what is turtling? i've heard of it before but never knew what it meant.

I made a big post about turtling here:

http://www.dustloop.com/forums/showpost.php?p=17836&postcount=96

Ukyo covers it more briefly. Turtling is just the act of making attacking a mistake. It works because the other person WANTS to attack you. You just figure out how he is going to try to get in, and then put something in his way.

Of course, there are many ways to turtle... there's the block and punish (Potemkin favorite), the run away (Axl/Venom/Baiken/Storm are good at this), and the 'remote lockdown' (which is something like Axl VS Potemkin).

Posted
what is turtling? i've heard of it before but never knew what it meant.

I made a big post about turtling here:

http://www.dustloop.com/forums/showpost.php?p=17836&postcount=96

Ukyo covers it more briefly. Turtling is just the act of making attacking a mistake. It works because the other person WANTS to attack you. You just figure out how he is going to try to get in, and then put something in his way.

Of course, there are many ways to turtle... there's the block and punish (Potemkin favorite), the run away (Axl/Venom/Baiken/Storm are good at this), and the 'remote lockdown' (which is something like Axl VS Potemkin).

Posted

I believe that it stands for "One Character Victory" where one person just completely shuts out the opposing team all by his lonesome. AKA Ogawa style. >:0

Posted

I believe that it stands for "One Character Victory" where one person just completely shuts out the opposing team all by his lonesome. AKA Ogawa style. >:0

Posted

Basically, trying to get the other person to tech out so you can start a new combo. For example, Anji might fake drop a combo to try and score an air throw... this gets him an additional combo with the damage scaling reset.

Resets are more or less useful depending on the situation. No real reason to Reset if you have high damage combos that can get you a knockdown, and you have a good Okizemi game.

Posted
What is a "reset" in the context of a combo?

...seriously.

I'd like answer this as well cause I feel it's a very important part of the game....I prefer to call it "combo breaking"...the idea behind it is you have your opponent in a combo and you "break" it to put you in a more favourable position than the position you would have been in if you finished the combo...It's not just to setup damage it's too continue your offence and remain in control...I'll try to give some examples of the first type of combo breaking.

First of people with long ground combos are perfect for this as in slayer or Ky.

First example is slayers 4x 5s this gives him great option's for combo breaking

Okay slayer does 2 x 5s and instead of finishing his combo he forward dash cancels and bites them,this will give him about 100 more damage and bring them to the corner,putting him in complete control....

Another example would be slayer has them in his 5s x 4,and at any point he switch's to say his 5d,like 5s,5s,5s,5d...he breaks the combo and then hits them with an over head if it work's he'll score about 150 more damage...which obviously is good.

Next example would be,say doing the same combo except this time instead of looking for damage he want's to force them to guard.So he'll hit them,then break his combo and hit them with a 5k....now they'll be defending against his pressure.

Here's an example 5s x3,then he breaks this combo and forces them to block 5k,6hs,mappa k,that will put them under quick unexpected pressure.

Now here's the next example of combo breaking,when your not actually hitting them in a combo,but in pressure.

Let's take the last example of slayer's 5s,5s,5s,5k,6hs mappa k.

Now you rc the mappa then fdc and bite them...this is extremely unexpected,the 5k,6hs will have brought there guard bar up alot meaning the bite loop that follow's after is going to hurt alot more then usual.

Sol is someone who uses this alot he'll be on the offence then immediately run in and wild throw you.

Ky is another who has great option's for combo breaking with his 6k loop,he can overhead you with his 5d or try to force you to guard a 6hs or something else.

For the mean time this is somewhat pointless but in slash should be very good,he's got you in his 6k loop and he then breaks this or "resets" and runs in and throw's you.

For now this is kinda pointless but in slash ky has a frc point on his throw which means he should be able to get about 120+ damage from this.

Okay the point of what I call combo breaking is..as I said before just to put you in a more favourable position than you would have been if you ended your combo or pressure.

It's not guaranteed and it's a gamble...but if it work's it's great.

Then next form would be the more obvious tech baiting when you will give them room to escape while there airborne and then you throw them.This is especially usefull when you land an unexpected hit where you couldn't really follow up with much damage and instead just let them escape and then airthrow them.

A good example would be I-no on the offence in the corner,the opponent backdash's and I-no catches them with an attack where she couldn't follow up with much damage.

So instead she breaks the combo or "resets",land's from her hoverdash attack and anticapates her opponents tech and airthrow's them and combos for about 100+ dmg and a corner knockdown for 25% tension.

As you can see this is a hell of alot better than landing a few measly point's of dmg.

Then there's purposley breaking a air combo or "reseting",letting them tech then airthrowing them that's more commonly known as tech baiting but there's more to tech baiting to than that...I'll go into that Later...the guard bar resets once they tech and your throw continues the combo,since there guard bar has reset the resulting combo that comes's from the airthrow will hurt more.Thus if your on say 8 hit's plus the guad bar will be down low and by letting them tech the guard bar will reset and your following combo will hurt alot more.

That's what resetting is known as.....I think.

It's especially usefull and really only usefull for character's how can combo after an airthrow like I-no and johnny,if they break an air combo and then air throw them straight's afterward's it's going to hurt alot.I-no can shave off around 250 dmg for just 25% tension with this.

I hope that helps sorry if my spelling a little bad or if it's hard to understand....im not great at explaining thing's....

Posted

I have a question.

Why is it that my friend, who simply SMASHES button and turn the joystick any-how, can beat my another friend, me and some other guys in the arcades?

He simply turns the joystick any-how and just smash the buttons. He wins like 10+++ matches.

Why is it so?

And it's not like I'm always dashing in and let him get free hits.

Posted

Yes.to add to hmr.ks point,who is my fren, we simply cannot defeat the masher, and its not like we are mashers too or anything. all the combos seem to come out perfectly frm mashing, so on the screen,he seems gd,but wen u look at how he presses the buttons...=.=

The char tat was used to did tis was Sol, so juz a qns,is sol very easy to mash,or wad?

Posted

you guys are probably getting hit by bunch of random vv and other crap.

it's not the masher's fault if you guys don't block anything.

Posted

Well actually I do know how to block and yes I do block quite frequently (Not with the masher)...

I can't really remember if I did blocked some of his attacks.

I'll try to play him again and remember the details.

Thanks orka.

Posted

Another question.

Lustshaker is seemingly a very abusable and very "imbalanced" skill in the early stages. But tournament videos and better Millia players actually do not uses Lustshaker AT ALL (Well some might but only like 3 hits or so and they stop).

Why is it so? There must be a catch to it.

Anyone?

Thanks!

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