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Posted

Some of these changes are copied over from https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/mobilebasic, while others are my own shoddy attempt.

* Aerial D moves: goes into "long-range" version faster
* Drive~A followup: total recovery reduced when used after aerial D moves

* Drive~B followup: projectile invul added while in movement
* Throw: opponent blows away less on successful throw

* 214B: active frames increased; follow-ups can be done faster (doesn't change anything on hit, but reduces the gap on block)

* 214D~B: landing recovery decreased

* 623D: active frames increased

* 236236B: faster start-up

* OD632146C: Bug fix where you it wouldn't count as an overdrive finish

 

Thoughts/opinions? Personally, since it doesn't look like we're getting invincibility for 236236B back, I hope it becomes a 4+0 move at the least, but I'm fine if it's just a 3+1 deal.

Edit: fixed OD632146C change

Posted

At least he's getting better, plz for the love of God have him be at least A Tier

 

Sent from my SM-G360T1 using Tapatalk

 

 

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