Johhny Posted July 18, 2017 Posted July 18, 2017 Some of these changes are copied over from https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/mobilebasic, while others are my own shoddy attempt. * Aerial D moves: goes into "long-range" version faster * Drive~A followup: total recovery reduced when used after aerial D moves * Drive~B followup: projectile invul added while in movement * Throw: opponent blows away less on successful throw * 214B: active frames increased; follow-ups can be done faster (doesn't change anything on hit, but reduces the gap on block) * 214D~B: landing recovery decreased * 623D: active frames increased * 236236B: faster start-up * OD632146C: Bug fix where you it wouldn't count as an overdrive finish Thoughts/opinions? Personally, since it doesn't look like we're getting invincibility for 236236B back, I hope it becomes a 4+0 move at the least, but I'm fine if it's just a 3+1 deal. Edit: fixed OD632146C change
MaskManZX Posted July 18, 2017 Posted July 18, 2017 At least he's getting better, plz for the love of God have him be at least A Tier Sent from my SM-G360T1 using Tapatalk
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