Some of these changes are copied over from https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/mobilebasic, while others are my own shoddy attempt.
* Aerial D moves: goes into "long-range" version faster
* Drive~A followup: total recovery reduced when used after aerial D moves
* Drive~B followup: projectile invul added while in movement
* Throw: opponent blows away less on successful throw
* 214B: active frames increased; follow-ups can be done faster (doesn't change anything on hit, but reduces the gap on block)
* 214D~B: landing recovery decreased
* 623D: active frames increased
* 236236B: faster start-up
* OD632146C: Bug fix where you it wouldn't count as an overdrive finish
Thoughts/opinions? Personally, since it doesn't look like we're getting invincibility for 236236B back, I hope it becomes a 4+0 move at the least, but I'm fine if it's just a 3+1 deal.
Edit: fixed OD632146C change