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Posted

Something else I want to mention: Due to the reduced recovery on 5C, if you manage to land 5C on an airborne target at a decent height, you can follow with 2C before they can tech off the ground. hotaru> (high point) 5C>2C, for example, which is good because it saves a magatama inbetween 5C and 2C for combos of that variation.

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Posted

something i've noticed is that a lot more than ct, people are doing air combos consisting of j.A and j.B. did they loosen up the timing for those? i remember in ct you had to late gatling them and they didn't give all that much damage (especially considering you could do a dustloop off of just about anything) but i've been seeing a lot of those in every cs hakumen matchvid thus far.

Posted

what is the input for Akumetsu? and could someone (JackG?) try to compile info into the first post? even if it's a list of bulleted points, it's better than having to scan through the entire thread every time you wanna look for something.

Posted

something i've noticed is that a lot more than ct, people are doing air combos consisting of j.A and j.B. did they loosen up the timing for those? i remember in ct you had to late gatling them and they didn't give all that much damage (especially considering you could do a dustloop off of just about anything) but i've been seeing a lot of those in every cs hakumen matchvid thus far.

I think it's just an instance of why not take the damage when it's given. Not to mention jC allows good screen control so it's always good to have that. To be honest though, I think there are better options available, and it may be habits working for now.

Posted

What about counter invincibility then? I'm pretty sure I see no white circles on that.

Posted

what is the input for Akumetsu?

and could someone (JackG?) try to compile info into the first post? even if it's a list of bulleted points, it's better than having to scan through the entire thread every time you wanna look for something.

Yes, sorry about that. Been a busy 2 weeks as of lately. After this week finals will be done and I can go about pruning the Hakumen threads so that I can pretend I'm a decent moderator again.

Posted

since i'm gonna get my hands on cs at the end of the month, i may just do that.

Posted

I may be totally off but hasn't something like ......super jump j2A>jC>step jump j2A>jC been done already? It was in some really recent vid posted, don't remember who was playing. But then again it just looked like a regular jump to me, I don't know how to tell if it's a step jump.

Posted

What has been seen so far is sj j2A>jC>land>regular jump j2A>jC>land>jC what we are looking at is Sj>j2A>jC>land>hop forward>jump during hop j2A>jC>land>hop forward> jump during hop j2A>jC>etc

Posted

it was changed to flash-kick, 2(charge)8D

oh sorry, i forgot to ask: what are the necessary conditions to get it off? (how much tension? is it round/wins dependent? does it depend on my/the opponent's health bar? etc.)
Posted

with all astrals it's in the last round (meaning you have to be 1-1 in a best of 3 match), when you have 100% meter and your opponent i believe is at 35% health. or whenever your portrait flashes white. that's also a good indicator.

Posted

oh sorry, i forgot to ask: what are the necessary conditions to get it off? (how much tension? is it round/wins dependent? does it depend on my/the opponent's health bar? etc.)

When you only need one more round win to take the match (opponent's wins are irrelevant in CS), the opponent is at 35% or less health, and you have 100% heat and at least 1 burst.

Like qwerty said your portrait will flash white when you can do it.

Posted

Yes it's there. He slashes one of bang's projectiles in the shadow vs... i forget. Think it was unknown... o_O

It goes away once the enemy gets hit by it. (the bang got hit right after so I'm unsure how long it stays or if it moves...)

http://www.youtube.com/watch?v=qHD6GDMZKBY

in this video?

You meant Kaqn???? One of the best Ragnas?????

Posted

Took the words from my mouth... Why would Ragna matter in Bang vs Hakumen? :P Anyways could someone explain a little further this step-jump and/or link me to a post that did? Thankies in advance. Doesn't have to be in-depth... simple is good :3

Posted

Kishuu>enma beats or rather "stuffs" hells fang. Just saying that since, kishuu>enma is being used alot more compared to ct I find at least. Maybe due to the easier input change for guren which makes to easier for both attack to be performed.

Posted

Kishuu>enma beats or rather "stuffs" hells fang. Just saying that since, kishuu>enma is being used alot more compared to ct I find at least. Maybe due to the easier input change for guren which makes to easier for both attack to be performed.

no, ease has nothing to do with it, especially not at a high level

its the fact that if you land enma you're guaranteed your 2 stars back from the combo. Not only that but unlike the old j.C finish, new j.C finish gives better oki and movement than 6C. People have also started doing renka (1) > kishuu~enma off of 2B and 2A and the like, because instead of spending 3 stars for gurren > 6C you spend 4 but get back 2 and have better damage and positioning.

Posted

You can't combo off of a non-CH 3C in CT right? Cause in a recent CS vid I saw 3C > 2B > Gurren > 6C EDIT: Also, seems like the new option off a 6D is fully charged 6C > 2C > aircombo. Does this do more damage than the usual walk a bit forward > falling j.C (CT) > 2C > aircombo? I would assume so.

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