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Posted

5D > 4D but loses to sledge and grabs

2D > 4D and 360/720 but loses to sledge.

2D = 2C. But Tager gets trade. loluNoel.

2D < AC. loluNoel

4D > 4D but loses to 360/720

Fenrir beats everything but loses to 360A and blocking.

XYH beats C+D moves unless they happen to be 6C or d6B d6D d623D

Tager > Noel.

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Posted
5D > 4D but loses to sledge and grabs

2D > 4D and 360/720 but loses to sledge.

2D = 2C. But Tager gets trade. loluNoel.

2D < AC. loluNoel

4D > 4D but loses to 360/720

Fenrir beats everything but loses to 360A and blocking.

XYH beats C+D moves unless they happen to be 6C or d6B d6D d623D

Tager > Noel.

wait, when does 2D beat 4D? I've never had that happen. I always got knocked out of the sky.

Posted

Because if we land CH 4D it only does around 2.2 where if we did A sledge and got CH it's 3.5.

I also forgot 4D starts up fast as hell. So I guess it will beat 2D. Hehe, my bad.

Posted
Because if we land CH 4D it only does around 2.2 where if we did A sledge and got CH it's 3.5.

I also forgot 4D starts up fast as hell. So I guess it will beat 2D. Hehe, my bad.

I've also had 4D beat Noel's 4D, it actually has less invuln than 5D. 5D has also been beaten by it, so I dunno.

Posted

Everytime I try 4D on Noel's 4D she goes back far enough to get a FC on it.

If Magged, Tager 4D wins.

And Noel's 5D should never lose to 4D. That's bad timing on your part.

Posted
Everytime I try 4D on Noel's 4D she goes back far enough to get a FC on it.

If Magged, Tager 4D wins.

And Noel's 5D should never lose to 4D. That's bad timing on your part.

yeah maybe, though I don't throw out too many 5D's in the Tager match, for obvious reasons.

  • 1 month later...
Posted
Noel is pretty much free to Tager if the noel player is terrible.

Fixed.

Yes tager is a tough matchup if you approach it like you try to play any other matchup. But once you get past complaining about sledge beating projectiles and start thinking of ways to get around tager's strengths the matchup improves drastically.

For example: Use 5B. Good poke. If he's doing sledges/6As to yomi your D moves, then you can 5B CH > 3C etc etc for good damage.

Use 4D. Tager doesn't really have a good answer to this move outside of spark volt. For example, if you make him block a d.6C, chain into d.5B (or 5a....iunno. There's one with no frame gap even on IB), then go into 4D. The 4D will CH 360/720 attempts (for what, 5k or something), and if he sledges you can 214D on reaction.

Learn to hitconfirm jabs into combos. Eg if tager backdashes every wakeup, learn to confirm 5a5a > 6a etc etc. Tager really has no answer to noel jab pressure on wakeup except to block. (Well, if he has meter he can do an easily baitable 720, and if you're failing to time meaty jabs then he can 360A you, but in either of these cases...just level up and play better.)

Also fun is simply running at tager from fullscreen. You have an answer to everything he does, eg 5B beats sledges, 5D beats pokes, 2D beats grabs etc etc. It's ghetto (but so is everything noel has) but it's a rock-paper-scissors where you have more to gain than lose (noel's avg dmg > tager's if you're doing the right combos).

Posted

Except for the fact that 4D beats everything Noel does, you must fight some really bad Tagers if you think this match-up is winnable, against a good Tager, Noel has nothing, if you get lucky you can manage to get a round off. The match-up is laughable.

You are right that 5B beats sledge, that is the shining light in this match-up. 5B is beaten by 4D.

5D beats some of his normals, but loses to 6A, 6C, sledge. On rare occasions you can 5D through 4D, but its strict.

2D beats his 5B.

In Gadget Finger situations, 4D will beat his 5A, but nothing else, he can also grab you out of it.

If Noel is caught in a blockstring, it is rock-paper-scossors, but Tager only needs to win 3 rounds of RPS, Noel needs to win about 5-6.

Posted

Lets talk noel...this is pretty basic stuff so the match isn't hard unless noel is playing really good keep away.

what you do: 4D, get health lead, magnetize her, and gadget finger all day everyday.

what you don't do: eat over heads, 3C, and lose to drive.

that's pretty much it.

Posted

Or you could just do 360B after blocking her 3C and follow-up with 2B > 2C > Collider for hilarious damage.

Posted

3C= -18 on block. You don't even need to IB that. Hell, you could probably astral her or something on I.B.

Posted

crouch combo's are only good for random tick grabs and 3C loses to everything....seriously.

Posted
In Gadget Finger situations, 4D will beat his 5A, but nothing else, he can also grab you out of it.

This is only if he's mashing 5A. You have more than enough time to throw out one 5A and then block the 4D.

Posted

Why block the 4D when you can sledge it after the 5A whiff better yet why mash 5A out of gadget wen you can 360B the fucking drive.

Posted

My point exactly, 4D will beat 5A if he is mashing 5A, but in any other situation, Noel is boned, if she has meter she can fenrir reversal, but that will get predictable real quick.

Posted

Why are you guys even still talking about 3C? Or even this matchup at all? I mean it's clear that Noel ain't got nothing on the Iron Giant Gimmick.

Posted
3Cs are always low sweep moves fyi.

Blazblue >.>

They also enjoyed mapping 50% of the cast's anti air as 2C so if you get crossed up trying to input 1C (Blocking while doing 2C) you get 3C and then you die.

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