you need to RC gadget finger and time the AC just right to get the pull from mag but not actually catch them with it. they are in that special falling state until they hit the ground so they cant do anything. this has existed since gadget finger came out and you can do it with j.360c as well as AC now too.
(this technique is known as the gadget flinger btw)
i thought i remembered hearing that its like super early in the move... but that was like a year ago so who knows... i still need to download the update... damnit real life, back off for a bit, 'kay?
i think it was said somewhere that SB V slasher does a W instead of a V.
from whats been said about the new glide is its similar just doesnt go as far (i assume this means you fall faster)
personally, anytime a game gives me the option for VA language i put it japanese. american voice actors are so terrible
(the jp ones may be bad too... but i cant understand them so it doesnt matter!)
nah, blocking is more important than combos. well, you need both but you can be a training room hero and do all the combos and be terrible at the game because you just die.
learn to block, learn to punish, learn to capitalize on those punishes.
im a fan of the dash up tiger knee moonsault. try to use that left right mix up to my advantage.
also depending on the character you can start you moonsault far enough out that their go to reversal options will whiff.