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Posted

Man Mike, I know you won against Bang, but that second random 720 in the beginning was kinda disappoint. This was made up for by the epic DP bait charge -> 720 against Ragna, though. Though then you lost that fight... I guess it shows to go you that 720 doesn't determine everything.

Posted

This Tager has awesome defense.

lol, I knew it was Galileo before I even clicked the link.

Good old Galileo. If there were more vids of him, this thread would be renamed "Galileo Videos".

Edit - More Kouhatsu vids means more Galileo vids (great defense, great reads as always):

http://www.youtube.com/watch?v=eb52fFUHvZs (vs Nezu Bang, spamming 2C during FRKZ is legit though IMO)

http://www.youtube.com/watch?v=ordin6ZEU48 (vs Lucky Litchi, fucking amazing match)

And yea he really does go by "Galileo".

Posted

lol, I knew it was Galileo before I even clicked the link.

Good old Galileo. If there were more vids of him, this thread would be renamed "Galileo Videos".

Lol, is that seriously what he goes by? :psyduck:

Posted

Ha mike z with that volt charge through the inferno divider i did that not too long ago in calamity trigger all be it i didnt get the 720 to come out i had no idea it would work but i see it has been re confirmed in that video with a better finish.

Posted

http://www.youtube.com/watch?v=YMBgN5wC9FQ

This is a Tager mirror of me and Coopa this past Saturday. Mike Z already gave us some advice but I figured I'd post this here to see if anyone else had any critiques. Be as brutal and blunt as you like. I am a big boy so I can take a little criticism. I'm the green Tager and Coopa is the black Tager.

Mike Z already gave these basic tips:

- 360A (or B!) on Tager should be followed by 2B xx AC, etc. There's zero reason to do anything else.

- Throw combo of choice is not throw xx BSledge, etc anymore unless you want corner (in which case BSledge, 5C->2D). Throw xx AC, elbow, 5B->4D is B&B now.

- CH Hammer should be followed with 5C->6A->2C xx AC, etc.

- Fatal Counter combos should be second nature by now. :^(

Any other feedback is much appreciated.

I've also got a match vs Lambda but I had a relatively easy time with that but again, any feedback is welcome

http://www.youtube.com/watch?v=RZOMG62op5o&feature=related

Posted

I second everything Mike Z says with regards to Tager mirrors. 360A > 2B > Collider (You can do B-Gadget afterwards, but I hate doing Gadget against Tager Edit: personally, I go for 2D), and more Fatal Counter combos (you could have done Maho's corner FC combo twice). Against the Lambda, I'm not sure why you're doing 5C > 6A > Collider after a CH Sledge on the ground >.>. Also, you don't need to do Collider > 6C > Collider in the corner since it'll send Lambda out of the corner. Personally I'd go for 6c > j.2C, and then you can do whatever (e.g. Sledge A, 2A, Collider reset; delayed Sledge A (will whiff), 720; meaty 2B; etc.) Edit: She was magnetized too, so if you really needed a double collider combo, you could have done a Collider whiff combo which should do more damage. Edit2: Actually, wait, WTF, you had 100% meter at that point, you should have done 6C xx MTW + Terra Break to end the round. Edit: More Tager mirror things - You really don't need to super jump against Tager, you'll just get 2C'd (Though you were doing most of the 2C-ing I guess). Even if you barrier block a 2C after a super jump, they can Collider you after you block it since you're still in the air and your hitbox is so big - If you need to jump, honestly, a normal jump is just fine. Normal jump j.B > j.C > j.B is a good piece of Tager specific offense.

Posted

This is a Tager mirror of me and Coopa this past Saturday. Mike Z already gave us some advice but I figured I'd post this here to see if anyone else had any critiques. Be as brutal and blunt as you like. I am a big boy so I can take a little criticism. I'm the green Tager and Coopa is the black Tager.

I personally opt for a "turtle-esque" approach towards this matchup, reason being that Tager is so darn slow it's easy to punish his attempts at getting as you proved by repeatedly landing 2C FCs. IB and Backdash into 360/720 are both pretty easy to land on Tagers trying jump, just need to watch the spacing.

Both players played really sloppily here. Dropped combos, poor teching, random spark volts and whatnot. As a Tager player, you should know better than anyone else not to mash tech. Brush up on those combos and try playing less frantically.

That's my 2 cents.

Posted

Speaking of Maho's FC 2C combos, I cant seem to find where that vid is. Does anyone mind posting a link? Thanks! :)

Posted

Speaking of Maho's FC 2C combos, I cant seem to find where that vid is. Does anyone mind posting a link? Thanks! :)

http://www.youtube.com/watch?v=x755G8KL8S8

Note: after a FC 2C, you can do j.2C, 2b, 2c xx collider in place of 5c xx collider in some of the combos in the vid.

Also, yea, both Coopa and Orion were just overly aggressive (almost no blocking lol). If you watch an earlier vid of me vs Tofu (horrible lol), it's just me and him walking back and forth half the time (well after I stop doing stupid Dora throw whiff crap) and fishing for 5C's and 5D's because we know that we can punish each other badly if we both start getting too aggressive. I would honestly say spend most of the time on the ground. Jump only if you want to punish a command grab.

Posted

If you watch an earlier vid of me vs Tofu (horrible lol), it's just me and him walking back and forth half the time (well after I stop doing stupid Dora throw whiff crap) and fishing for 5C's and 5D's because we know that we can punish each other badly if we both start getting too aggressive. I would honestly say spend most of the time on the ground. Jump only if you want to punish a command grab.

7 straight minutes of spacing and cautious poking action! :lol::lol: I distinctly remember going through a super jump happy rushdown oriented phase in Tager mirrors back in the day, but yeah, it really doesn't work. I will tag 100% of jumps with 2C without question in this match up; as anyone who plays me knows, I have an itchy 2C trigger finger.

Posted

Man, the new 2C really changes a lot. Tagers jump all over the place on each other in CT. Thankfully I never really got hugely into that habit anyway. I imagine I'll have an itchy 2C finger myself. Shit, I already do in CT.

Posted

I second everything Mike Z says with regards to Tager mirrors. 360A > 2B > Collider (You can do B-Gadget afterwards, but I hate doing Gadget against Tager Edit: personally, I go for 2D), and more Fatal Counter combos (you could have done Maho's corner FC combo twice).

Against the Lambda, I'm not sure why you're doing 5C > 6A > Collider after a CH Sledge on the ground >.>.

Also, you don't need to do Collider > 6C > Collider in the corner since it'll send Lambda out of the corner. Personally I'd go for 6c > j.2C, and then you can do whatever (e.g. Sledge A, 2A, Collider reset; delayed Sledge A (will whiff), 720; meaty 2B; etc.) Edit: She was magnetized too, so if you really needed a double collider combo, you could have done a Collider whiff combo which should do more damage. Edit2: Actually, wait, WTF, you had 100% meter at that point, you should have done 6C xx MTW + Terra Break to end the round.

Edit: More Tager mirror things

- You really don't need to super jump against Tager, you'll just get 2C'd (Though you were doing most of the 2C-ing I guess). Even if you barrier block a 2C after a super jump, they can Collider you after you block it since you're still in the air and your hitbox is so big

- If you need to jump, honestly, a normal jump is just fine. Normal jump j.B > j.C > j.B is a good piece of Tager specific offense.

First, I am learning the FC combos now as I'm starting to get an itchy 2C finger too...Me and Coopa actually played again today and we we played far less aggressively then in the video.

As for the Lambda match, I was seriously thrown off by how in my face he was playing. I'm used to playing Goryus who is adamant about keep away against Tager which is how it should be played. I have a bad habit of doing the wrong follow ups due to precedent. That first 5C->6A->AC was an accident since I thought he jumped when I hit him...And I never actually noticed I had full meter when I did the double AC so that was my fault right there.

I personally opt for a "turtle-esque" approach towards this matchup, reason being that Tager is so darn slow it's easy to punish his attempts at getting as you proved by repeatedly landing 2C FCs. IB and Backdash into 360/720 are both pretty easy to land on Tagers trying jump, just need to watch the spacing.

Both players played really sloppily here. Dropped combos, poor teching, random spark volts and whatnot. As a Tager player, you should know better than anyone else not to mash tech. Brush up on those combos and try playing less frantically.

That's my 2 cents.

Now as for the sloppy play and dropping combos, the 2P stick was loose and it was dropping many 3,6, and 9 inputs so anytime I was facing to the right, I kept dropping my AC almost the entire ranbat. You practically had to crush the stick to the right if you wanted the inputs to work right. I know I wasn't the only one who was having input issues either. So equipment problems were a contributing factor to that problem for me.:vbang:

Posted

The sticks were INFINITELY better than Arcade Infinity's O_o EDIT: I have to note, that doesn't mean much. AI's are pretty iffy.

Posted

I've never been to AI so I don't have a proper comparison but the sticks at SVGL have always been in good condition when I use them. Any input issues were always my fault for not paying attention to where my hand was going. But I know I was doing the proper motions for AC countless times and it just kept dropping it. It pissed me off a lot...

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