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Posted

^ add-on question: what are some attacks that link after his new J.C? I know 2D does on counter (which is still awesome to see)

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Posted

In some recent Hakumen videos, I think the player was Kaqn, he was comboing his new j.C into itself, off of a super jump. I was wondering, seeing how similar Jin's new j.C is, if he could do the same thing. Or are the move properties different?

You mean 2 jC's in a row, like j.C dJC j.C? If so, it whiffs on standard 6C > dash > 5C > jB bnb. But if the opponent is higher than you in the air than in the usual bnb above i.e. let's say you counter them in the air with falling jB, land, then jump again to hit confirm, double jC works. On the first jump, he'll be at the very top tip of jC's vertical hitbox, and on the second, right in the middle.

As far as I can see, if you ever wanna use jC twice in a combo, you'll have to raise em up a bit by doing a j2C before it. Otherwise, 3/4 of the time, it will whiff due to jC's super short vertical hitbox.

Posted

You mean 2 jC's in a row, like j.C dJC j.C? If so, it whiffs on standard 6C > dash > 5C > jB bnb. But if the opponent is higher than you in the air than in the usual bnb above i.e. let's say you counter them in the air with falling jB, land, then jump again to hit confirm, double jC works. On the first jump, he'll be at the very top tip of jC's hitbox, and on the second, right in the middle.

Actually, I mean sj.C> fall a little> j.C, no jump cancelling. Look at the recent video where Arakune did 9300+ damage to see what I'm talking about. It was a corner combo.

Edit: It reminds me of Ky's dust combo vs. Pot, where he would land a j.HS on the right frame and be able to land another one before he hit the ground.

Posted

I don't think so. Jin's jC has less hitstun than Hakumen's, and they'd tech out before the second falling jC. I'll check this weekend, unless someone else fills in on this, but I'm pretty sure it doesn't.

Posted

here's a real simple question that is very, very stupid: what's hit confirm? please don't make fun of me.

It's making sure a move connects, before continuing with a combo, particularly when following up with a move that would be stupid to do if your opponent was blocking.

Posted

It's making sure a move connects, before continuing with a combo, particularly when following up with a move that would be stupid to do if your opponent was blocking.

I understand that, I just don't understand how. do you do an attack that would combo and if it connects then you proceed?

Posted

Okay, you know Jin's 6A > 214D corner combo? If 6A is blocked, then you don't do 214D or else you'd eat a fat punish. If 6A hits, you react to it hitting by 214D'ing afterwards; you confirmed 6A hitting, and capitalize on that by continuing into 214D. Hence hit confirming.

Posted

Okay, you know Jin's 6A > 214D corner combo? If 6A is blocked, then you don't do 214D or else you'd eat a fat punish. If 6A hits, you react to it hitting by 214D'ing afterwards; you confirmed 6A hitting, and capitalize on that by continuing into 214D. Hence hit confirming.

Yeah. If it's blocked, you RC and try not to get punished.

Posted

Okay, you know Jin's 6A > 214D corner combo? If 6A is blocked, then you don't do 214D or else you'd eat a fat punish. If 6A hits, you react to it hitting by 214D'ing afterwards; you confirmed 6A hitting, and capitalize on that by continuing into 214D. Hence hit confirming.

so it's simpler than I thought, people were talking about it like it was something you had to manually do. sorry for being stupid.

EDIT: people keep saying 5D is now really bad, so what changed with it?

Posted

EDIT: people keep saying 5D is now really bad, so what changed with it?

5D - Comes out slower, has more recovery, has less block stun, and cannot special cancel it (can only EX/Super cancel the normal). No longer will 5D link off of CH 5B or 5C as an air juggle.

It's alright to ask questions but please do a teensy bit of research beforehand, this is why some people here get really irritated when people like you don't bother to read before asking questions. Can you guess where I got this information from?

Posted

Can you guess where I got this information from?

sadly I do know... I found it several minutes after I asked:vbang: I forgot about my post than:vbang: sorry
Posted

Hay guize, who is jin? No just kidding. Has anyone found any more info about jin his fatals? Or some more combo's. Pozerwolf has one combo posted but I feel like fatal combos have so much more potential, but almost nobody talks about it.

Posted

if it doesn't waste your time could someone try doin 2C>J2C>JD>236C>airdah>JB>J(2)C>JD... or do a variant I mostly want to hear about a combo with the J236C> airdash thing. I see glimpses of it in videos but I want to know about a combo not in a blockstring

  • 1 month later...
Posted

I noticed that B ice car doesn't cause the opponent to have to tech in CS, so I've been comboing it into 623A, but I'm wondering if theres more damaging options, or what I can do on crouching opponents? The hitstun if very low on it, but its there.

Posted

I don't quite get what you're saying. For crouching opponents in general, standard Jin protocol: 5C > 6C > etc. C ice car can hit larger crouching targets like Hakumen after 5BB > 5C > etc. but why would you do that anyway, given the above. If you insist on ending your ground combo with ice car, there is 5BB > 5C > 2C > 3C > 214B. etc > 3C > 214C also works on Rachel, Hakumen, Tager, and Tao (I think, I am probably wrong). But you can even do better with a 5BB > 5C > 3C > 2B > etc. variant.

Posted

How do you dash cancel?

depending on your attack, say, 6C if you dash (input 66) while during the attack or during recovery you will dash out of it

Posted

do a dash after doing a dash cancelable move. for example: 5D > 66 there's your dash cancel. jin's 5D and 6C are dash cancelable. You must make sure the move touches the opponent in order to do a dash cancel.

Posted

How would the input for a dash into ice blade look, every time I've tried I get a dp.

try going to to neutral so 66>5>236a/b/c/d

  • 2 weeks later...
Posted

Hello, I'm currently noob in BB:CT and playing on the PSP version, waiting for the European release to come out (19th March). My main is Jin, and I have a few questions. First of all, I saw ppl advising to use 214B instead of C for example, why ? IMO both are as quick, but C adds a hit at the end of the ice car, isn't it better ? Same thing for 236A/B/C/D, what are the differences ? Also, I currently only play on solo mode, against bots, and I use and abuse the 5A 5A 5A 5B 5C 6C 214C combo, because it's very effective against the AI. I guess this is pretty low agains real players, isn't it ? I also very often use ice car in order to come close to the opponent. In all the pro videos I saw, the Jin player almost never used Ice car for that, what are the pros and cons ? Thanks.

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