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Posted

Fagna IB Punishes

All are IB > Jayoku houtenjin unless stated otherwise

2B

5C (close range you get a free 2A, good if you don't have super / want to conserve meter)

5D (either hit)

Hells Fang (2nd hit, if you don't have meter, you can use 5B)

Gauntlet Hades (max range 1st hit IB guarantees CH 2C, 2nd hit Fatal Counter Jayoku))

  • 3 weeks later...
Posted
Ugh.. I can't find where to retaliate during Ragna's pressure strings. The only gaps I can find are ones where he can easily DP to stop any punish, which makes for a far too risky attempt. This is a really frustrating match for me! It feels like he can just rush in blindly and he can always start from far enough that he doesn't need to fear being interrupted. I'm just baffled with this one. And whenever I attempt to punish with a 214D~B, it always seems to clash or outright fail.

T_T

THIS THIS OMG THIS!! I just got through fighting two of my freinds. one online and one in real life and they both play ragna pretty well. His pressure is SO Frustrating to deal with OMFREAKING GOD! I feel helpless and I can't find any opening to punish them. It seems all of his moves are safe. Now you guys are talking about Instant blocking his stuff but that sounds Really freaking hard to do lolol. Im still new to this series competitive gameplay wise and Im still pretty much a noob but I know we are pretty much on the same skill level but ragna is SO MUCH more easier to play then hazama and I have to work harder to win. I got a long way to go to get pro level at this game but man RAGNA is a pain in the ass to fight.

  • 9 months later...
Posted

Does Hazama have an answer to Ragna's 5B? (other than block of course lol)

I've been trying to stuff it with 3C if I feel the ragna player is going to run up > 5b, but I either do it too slowly (and get counter'd) or it's just not a good strategy.

Also his 6A seems to fuck up any of my chain follow ups even w/o IB :v:

(damn we really need some up to date BBCSII match up threads)

Posted

It's possible to fly in a blocked chain, but you need to alter your movement pattern. I'm assuming you do j.6D~D or 5D~D and then j.B or j.2C. Ragna probably learns your pattern quickly and stuffs whatever attack with approach with his 6A. Since 6A is head invuln for 5-13F your attack will always lose unless the Ragna does it wrong. However, it is possible to defeat this option by changing your movement pattern. For example, you can do j.A in the air preemptively. This causes you to lose momentum and you land earlier. If Ragna does not react in time and throws out 6A, it'll whiff and you can probably score a CH 3C for ridiculous amounts of damage. There's alot of other things you can do to keep your movement unpredictable - you can do j.2D~D if you have a second stock, or instead of doing j.6D~D or 5D~D you can do 6D~D and then j.2D or j.6D, or even do D~B just to screw with him. It's a really fun part of playing Hazama.

Hazama is terrible in mid-range and I assume this is the problem you have with 5B. Don't attempt to beat it unless Ragna is spacing it very badly and close to you, in which case you can beat it with 5A. Even though 3C has ridiculous range 5B is very good in its own right and I'm not at all sure 3C has longer range than 5B coupled with run momentum. I don't own the game on console so I can't check though, don't take my word for it! :( Generally, if Ragna got close enough to begin pressure on you with 5B from neutral he managed to beat your zoning. So either get better at zoning or rush him down yourself!

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