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  • 2 weeks later...
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Posted

I wish there were more good combos vs. Bridgett. I hate not having cheesy easy relaunch combos vs. that whore. What do you guys generally do vs. him?

Posted

What's the B&B air combo vs. Johnny? I'm looking for whatever starts off with CH 5P when Johnny's in the air, or with 2K -> 2HS -> BBU...anything that's practical.

Posted

most B&Bs are listed in the combos threads; for Johnny, your first air hits will be j.P-j.K-j.2K -> follow-up, just because Johnny's air hitbox is funky.

Posted

and he is fat... :P and heavy like no other!! you can even youse jS(2)-> j2K and stuff, but yea... if you can get a combo to start off with 5H-> its actually not so bad.. and does pretty decent dmg? :o Villianous: i do the combos i listed... though i haven't fought any bridgets lately.. or any... as of now... i woudl just go for watever you do to get the combo started=> after you do ur 2nd jump do djk->djD->dj2K->blah blah, instead of djk->dj2K->djD

Posted

after you do ur 2nd jump do djk->djD->dj2K->blah blah, instead of djk->dj2K->djD

Ahh that would help a lot. I had trouble this weekend in semi finals at a tournament because I was fighting a bridgett which I had never fought before and I couldn't ever get a knock down after air combos because he was too high for the dj.D finisher. What you said might help with that >_<

Posted

Ahh that would help a lot. I had trouble this weekend in semi finals at a tournament because I was fighting a bridgett which I had never fought before and I couldn't ever get a knock down after air combos because he was too high for the dj.D finisher. What you said might help with that >_<

that is my problem solver for light weight characters.. the problem is the timing is tight so it takes practice to get :3

there are harder ones like jk->j2K->delay djK blah blah but that is too hard... harder then djK->djD timing :/

like i said, i havn'et fought bridget for a while, but my psychic BBU's been pretty helpful in certain match ups.. :3 but sometimes it does fail me as hard as it helped XD... the risk reward is cut about even :vbang:

Posted

Yeah it's an all or nothing move, for sure. I just use it when they think they're safe to jump away at range. Not many people FD that far away >_<

  • 2 months later...
Posted

Zaido do you think you could put up a list of the Super Jump HS => Dust. combos and so tips on who and how to use them. I have been watching alot of combo videos and a lot of them are using these types of combos.

Posted

Zaido do you think you could put up a list of the Super Jump HS => Dust. combos and so tips on who and how to use them. I have been watching alot of combo videos and a lot of them are using these types of combos.

i can... but probalby after my finals, which is like after december 7 or soemthing, but i can give you this.. everytime you hit them with a 5HS at a pretty high point, you can do (in corner) sjH->sjD->sj2KxxsjKxxland->[5H-> iad jD or PileBunker (height dependent from the 5H)] or [5S->jKorjS(1hitor 2hit depending on height and character)->j2K->jD] this one really depends on how many hits you have total..

character that might need variation change are probalby Johnny that i can think of on the top of my head.. you can try sjH->sj2K->sjD->sj2K->sjK->land->5H -> iad jD or pile bunker

you can do that on potemkin as well.. i woudl think the rest of the cast you can do the first varient..

and if ur wondeinrg how many hits you can do a safe combo... i would try not to hit past 15 hits.. in a combo cause.. it gets harder and harder to get a knockdown after 15 hits.. each hit you have time it even stricter everytime you hit past 13 i woudl say? 13 to 14 is still not so bad. 15 or 16 hits is the max i would go for a combo

i can think all combos work outside of corners.. but you got to add in factor of push back too.. so... not in the corner.. i woudl suggest endign ur combo as fast as possible cuase they might get pushed back to far..

Posted

Just know that it's pretty much CH anything/BBU>5H>SJ.H>D>2K>K--->relaunch. Vs heavies just do j.H j.K relaunch stuff. I use so many different variations of SJ combos that listing all of them would take forever. Really, just go into training mode and figure out which variations work vs who. Really it works better than reading a post about it. Just an example - vs faust... CH anything that launches/BBU>5HS>SJ.H>D>2K>K>c.S>j.S>j.2K>j.K>c.S>j.S>j.2K>j.D EDIT: wtf is with people ending combos in FLJ? Slayer has knockdown off his aircombo. Don't go for an airthrow. Go for OKI.

Posted

EDIT: wtf is with people ending combos in FLJ? Slayer has knockdown off his aircombo. Don't go for an airthrow. Go for OKI.

huh?? where did you get that from?

Posted

I see it sometimes in match videos. It makes me angry.

it's probably an opponent-specific tactic.
Posted

today vs robo ky I hit CH PB RC>5H FBPB>5H FBPB>5H PB for the win. last pilebunker won me the match. edit: that's a Mac and Cheese combo. I should make a video of Mac and Cheese combos.

Posted

So I don't know the complete list yet but for sure on baiken and bridget after your normal stomp into BBU combo you can do a 6h, c.5s into air combo does about the same damage as the 5h IAD dust relaunch combos and is much easier on these light weights at least for me. You can also relaunch with another bbu after the 6h if you hit them at the right point but the damage you get for this isn't that fantastic. Also on bridget ch 2hs, bbu 6hs 5hs pilebanger... is fun.

Posted

So I don't know the complete list yet but for sure on baiken and bridget after your normal stomp into BBU combo you can do a 6h, c.5s into air combo does about the same damage as the 5h IAD dust relaunch combos and is much easier on these light weights at least for me. You can also relaunch with another bbu after the 6h if you hit them at the right point but the damage you get for this isn't that fantastic.

Also on bridget

ch 2hs, bbu 6hs 5hs pilebanger... is fun.

i woudl say its preference wise, since the iad one brings you closer, and the 6HS one is more of yea you can do it, but if you hit them with a far away 6H-> follow up is more of an ass imo... but if it works, then go for it... truthfully speaking 6H works on almost all the cast, not only the light weights, it jsut timing crucial, and how high the hit actually hits them. and Doing 2 BBU in a combo is waste of meter cause dmg isn't so hot, yea.. Unless its ur only way to get the combo started then, i guess there is no choice :X.

Yo-Yo: ic ic

Posted

i woudl say its preference wise, since the iad one brings you closer, and the 6HS one is more of yea you can do it, but if you hit them with a far away 6H-> follow up is more of an ass imo... but if it works, then go for it... truthfully speaking 6H works on almost all the cast, not only the light weights, it jsut timing crucial, and how high the hit actually hits them. and Doing 2 BBU in a combo is waste of meter cause dmg isn't so hot, yea.. Unless its ur only way to get the combo started then, i guess there is no choice :X.

Yo-Yo: ic ic

the two bbu thing isn't for damage its cause it looks cool, I just love the way it looks when it crosses under them and still combos

it's like an ass bump that shoots them to the sky hahaha.

Posted

the two bbu thing isn't for damage its cause it looks cool, I just love the way it looks when it crosses under them and still combos

it's like an ass bump that shoots them to the sky hahaha.

1000 years of PAIN!!!! UPPA!!!

i know it style, i did a combo with 3 BBU in it before it was lol :V

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