nolagboob Posted January 24, 2010 Posted January 24, 2010 Dear guys I was searching on inet for a long time to find a data sheet for jam, i coudent find it. I was wondering if some of u guys got a link or maybe a tip for searching for them. I realy realy want the data sheet of jam if u can help me plz do. Maybe its a good idea to put all data sheets in this post atleast for this version. (unless) there is already a post like this but i coudn't find it. sincerely yours, me
rtl42 Posted January 26, 2010 Posted January 26, 2010 Dear you, Go here: http://f32.aaa.livedoor.jp/~kosugi/guiltyslash/top.html Click on a character, then click on the 3rd link from the top to go to their #Reload frame data. (The portrait on *that* page will be the portrait from Isuka, although it's supposed to be #R frame data, just fyi.) Yours truly, not you
nolagboob Posted February 14, 2010 Author Posted February 14, 2010 y i already found that one but i cant read japanese maybe some one has translate on the diagram?
nolagboob Posted February 20, 2010 Author Posted February 20, 2010 k i found this link on this forum and magically it works now because i tried it long time ago and it didnt, http://web.archive.org/web/20050306075148/www.gamecombos.com/games/ggxx/char/jam/sys.html i know this isn't the full info because the jappanese version is much bigger. but still i like to know some of the shortcuts. not only the word but what it basicly does. if u go to the analysis tab u can see some diagrams the following id like to know what is: TG: LV: GAURD: EX: AC: RE: SD: and maybe also the ? maybe u guys can help me out or even better give me translation on the japanese data sheet. http://f32.aaa.livedoor.jp/~kosugi/guilty/jam.html greets me
Kikaioh Posted February 21, 2010 Posted February 21, 2010 web.archive.org doesn't have ggxxr records already
rtl42 Posted February 21, 2010 Posted February 21, 2010 sigh ok 技名 = Attack/Technique Name 近S = Close S = c.S 遠S = Far S = f.S ダスト = Dust レバー入れ = Into-the-stick = 6+( ) / Forward + ( ) 屈 = Crouching 足払い = Sweep = 2D 通常投げ = Ground Throw 空中投げ = Air Throw For character-specific move names, just remember it by the input. (i.e. i'm not going to translate all of the specials!) 攻撃力 = (Attack) Damage コマンド = (Attack) Input 連打 = "continue hitting" = mash on ( ) -> ex. Millia's Lust Shaker can be input as 214+S, or as just S x n (S -> S -> S -> ...). 押しっぱなし = "keep pushing" = [ ] -> ex. Slayer's 6[K] (as opposed to 6K). (Direction1) タメ (Direction2) = [Direction1]Direction2 -> ex. Potemkin's Hammerfall is [4]6+H, written (<=)タメ(=>) on the webpage. 空中で = aerial 一撃準備後 = post-IK Activation TG = Tension Gain -> specials gain tension even on whiff, but it's half of the value that you gain on "strike" (hit/block). キャンセル = Cancel 連 = continuous = "self-cancellable" (gatlings to itself, pretty much only the P attacks) 必 = special-cancellable J = jump-cancellable R = roman cancellable F = force roman cancellable 発生 = start-up (frame #) -> GG format is that the start-up number is the frame on which that move begins; i.e. activation time is Start_up - 1 (in frames). 持続 = Active time (frame duration) 硬直 = Recovery time (frame duration) 着地後 = After landing / post-landing 硬直差 = Static Difference / Frame Advantage ガード = Guard Type 立 = Standing 屈 = Crouching 空 = Air 空F = Air FD 全 = any Lv = Hit Level (see the Guide on this website for an explanation) 備考 = Comments
Blade Posted February 21, 2010 Posted February 21, 2010 Someone needs to make Excel Spreadsheets for this stuff.
nolagboob Posted March 4, 2010 Author Posted March 4, 2010 thx very much for the effort man ill back this up so i cant lose it annymore. my roomate will benefit from it 2 probably thx thx thx
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