GenoWhirl Posted January 27, 2010 Posted January 27, 2010 http://www.nicovideo.jp/watch/sm9480925 Okay, seriously, besides that. - Mizuchi Rekkazan stops pumpkin and lobelias unless we like TK them -Jayoku HOUTENJEH is a scary reversal -Damage wise he can't outdamage us much, and he doesn't have so much HP -TAIM UP
Kuuhaku Posted January 27, 2010 Posted January 27, 2010 This match up you don't have to worry so much about dying in two combos. His zoning > yours 'cuz the head of his projectile chain owns pumpkin and lobelia (it's only the head part that counts as a projectile), but you still have some opportunity for pressure/escaping pressure since your run away abilities are better than his. Block if you see a super flash. Hazama won't randomly throw out his command throw super because the range is wonky on that. The Jayoku HOUTENJEH is unsafe on block and can be baited. This is still an annoying match up, but it's one of your more winnable ones.
Tari Posted January 27, 2010 Posted January 27, 2010 At full screen, your zoning beats his. Anything less than full screen and you should not be attempting to summon anything. Insta-block the chains (pretty easy, and it helps you keep up with meter gain), use 5a/6a/2c to poke him out of ranged chain approaches, go for max damage in your combos. Watch out for chain crossups, bait his kick (214db, I believe), and don't feel too afraid to 6a him out of air-to-ground chain movements. Do not use Tempest Dahlia on the ground in this fight. If he has 50 meter, he can do his ranged super (the throw one, though you can block it normally ) on reaction and it will beat you out. If you want to do it for guard break or time outs or something, consider TK-ing it.
kro_ Posted February 28, 2010 Posted February 28, 2010 Hazama eats Rachel for breakfast. Just like lambchops he can interrupt any summon very easily with chains. Chains fire at a faster rate than lobelias. His close range normals are faster and have fairly good frame advantage. His 3c has more range than any of her normals. Once he has meter, portal super will beat any of her grounded specials. Hotenjin trade prevents Rachel from doing her silly 236a pressure. Unlike wind, the limitation on chains is almost negligible. One of the few advantages that Rachel has is that it's difficult for Hazama to move away from lightning rods since he doesn't have a running jump. He can't use the chain to escape since Rachel can activate on reaction. This gives her opportunities to set up more rods or summon. j.236a/b can avoid portal super and are safe as he long as he gets hit or blocks. He doesn't have an easy way to kill the frog so a winded frog can give her more time to setup or try and land a slow mixup. 6a also prevents him from doing mindless D~D or D~C approaches. These things combined actually leave her somewhat capable of zoning him. Both characters are great at runaway, so whoever gets the life lead first could probably manage to time out the other without too much difficulty. This might be the reason they put it at 5-5. If Rachel plays a no risk game and just waits around ready to activate lightning, the wind limitation becomes less of a factor and Hazama will never get a chance to land his distortions. I still think it's Hazama's advantage though. Even though his damage output isn't amazing, it's still better. And unlike Rachel, he won't eat a full BnB's worth of damage for making small mistakes unless he's at point-blank range.
Jason D. Posted March 2, 2010 Posted March 2, 2010 Strangely, I find that most of my damage against Hazama comes from the air B lobelia. It's an excellent answer to his straight ground chain. But just in general, when you're both at distance, air moves are the way to go. Even if you're at full screen on the ground, if you summon anything he could always just dash in once and then chain you for a nice juicy counterhit. And obviously him at 50% meter should make you stop ground summons/fireballs entirely. The air's a great place to summon frogs, punish a chain whiff with a B lobelia, or just start chucking A lobelias if he gets jump-happy. Also, if he does hit you out of the air, most likely from his jumping straight chain, at least it's not going to lead to a full bnb combo. Also, I'd be cautious of using 6A to counter his chain pull-in advances. It does work, sometimes, but that move in general is just so flakey. Far more often than I'd like, that move just doesn't feel like beating his jump attack, and I'll eat full combo for it. If you're at a position where you know he can't get behind you, just go with 2C as soon as you see him pull himself in. Works every time. And yeah, all in all, this a pretty long and boring matchup. Time usually settles it.
Tari Posted March 2, 2010 Posted March 2, 2010 Also, I'd be cautious of using 6A to counter his chain pull-in advances. It does work, sometimes, but that move in general is just so flakey. Far more often than I'd like, that move just doesn't feel like beating his jump attack, and I'll eat full combo for it. If you're at a position where you know he can't get behind you, just go with 2C as soon as you see him pull himself in. Works every time. And yeah, all in all, this a pretty long and boring matchup. Time usually settles it. Just a bit curious, but haven't any Hazama's blocked the 2c? It's less flaky than 6a, certainly, but I've had it blocked many times after they pull themselves in, which leads to a free CH for them as well. Unless they're pretty close when they do the pull, they seem to recover in time.
Jason D. Posted March 2, 2010 Posted March 2, 2010 From what I've seen Hazama seems to like to come in swinging, probably knowing that his risk versus reward is in his favor. Or maybe he's just itching to go offensive, since he is pulling himself in to begin with. But sure, if he's going to try to fake you out, then he's going to do that. Rock-paper-scissors, or something. There's not much you can do to an air block anyway. Maybe a low air grab? Anyway, and if you guess wrong, there's always RC as a last resort. I was just pointing out that if he is going to attack, the chair will never lose, unlike the 6A. Again, the cat punch isn't bad, but it's definitely not something to be relied on to stop his approach.
GenoWhirl Posted September 2, 2010 Author Posted September 2, 2010 After I block a chain, I should only 6A on reaction to his follow up if I IB. Is this correct? I hope so because it'd help alot. also fucking j.D j.AAAA GASSAISHOU
denden Posted September 9, 2010 Posted September 9, 2010 am I the only one who has a really hard time with Hazama matchups? I'm not exactly sure how to react especially when he pulls in close to me with his drive and goes into a combo from his downward knife slash (j.2c, I believe). It just seems like all of Rachel's attacks are at a frame disadvantage to his. how2counterplz? D:
Jason D. Posted September 9, 2010 Posted September 9, 2010 It's not just you. The Hazama match-up is pretty bad for Rachel. Just be patient. You will be doing a lot of blocking. Don't try to mash out moves, because like you said, his moves will beat yours, and they counter-hit stun for days. And if he pulls himself in with his chain, again just block. You have a very small chance of an anti-air working on him, and the risk isn't worth it. When you do get some offensive momentum going, try to stay on him as best as possible. Even wind yourself forward to keep on him, if you have to. And bait that super whenever you feel it coming. Also, keep in mind that most Hazamas like to hop around like rabbits, and even hold up-back every time they're under pressure, so a good air throw or winded IAD tends to be hilariously effective.
Kuuhaku Posted November 10, 2010 Posted November 10, 2010 One thing I found out last night- Rachel's jB clashes with Hazama's chains (I dunno if it's specific) but I got it to happen three times in a row, so I think it's something you can practice to make it consistent. If jB clashes with a chain, then it's pretty much a free in for Rachel.
calendula Posted November 11, 2010 Posted November 11, 2010 What's the recommended maneuver when they manage to lock you down with the 5a>2a (insert gatling) blockstring I fought this good hazama that knows how to harass me with his blockstring, I could block all of those but that would give him enough distance to start his next assualt. I tried IB'ing his 2a then poke him with my 2a and it does work but too tedious to be done instinctively.IB back dash seems to work too. 2c when he got stingy and going for an overhead. Any alternate suggestions ? I'm always looking for options so that my counter strategy wouldn't be that predictable.
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