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Posted

do u think do ksmh without the punch or the kick variant after ward and starshipping or pressure afterward is a good idea? it worked really well for that bridet player

Posted

do u think do ksmh without the punch or the kick variant after ward and starshipping or pressure afterward is a good idea? it worked really well for that bridet player

Only cause the Yo yo was buffered and the KSMH has 2 follow-ups that both have no hit property so RC'ing the hit before guaranteed the opponent would guard low.

  • 2 weeks later...
Posted

Amazing example. Special note versus Jam. do not throw 2S when she has FB, like above.

Posted

http://www.youtube.com/watch?v=mCU15VS3clw

this video is a perfect way in demonstrating where 2s can be use to punish an opponents escape, on there jump start up, however u dont get a combo but it might scare the opponent into staying grounded.

That video made me appreciate the 2S more other than just for CH purposes but also, there's hype for Buri in the background. :D

  • 3 weeks later...
  • 3 weeks later...
Posted

timestamp (or whatever they are called)? I watched the entire thing and eddie just blocked a KSMH-K punished w/2p blocked 2s.

The airdash combo I saw was only after a blocked 22d, that was pretty neat.

Posted
timestamp (or whatever they are called)? I watched the entire thing and eddie just blocked a KSMH-K punished w/2p blocked 2s.

The airdash combo I saw was only after a blocked 22d, that was pretty neat.

it was against ky at aroun 2:11. but the the yo-yo had hit him after ward to that why in that situation it didnt knockdown

Posted

That would be smart to use if you *know* someone was baiting your Dead Angle w/ a block.

Anything that can be HS-cancel-able can be roll cancel-able.

Posted

You can also pick up a few extra points of DMG to get a kill. It's not as effective as HOS but its still an option...in dire circumstances.

Posted

you guys i cant tell you how many times i been hit out my deadangle during pressure. Way to many to even wanna use it.

Posted
you guys i cant tell you how many times i been hit out my dead during pressure. Way to many to even wanna use it.

^ this

  • 4 weeks later...
Posted

actually lol it clashed, my dead angle yesterday during a.b.a pressure strings on block.

  • 2 weeks later...
Posted

I realize this is a shot in the dark, but does anyone have the original video files for the Bridget CMs Sunrise and Get Happy?

Thanks in advance.

Posted
I realize this is a shot in the dark, but does anyone have the original video files for the Bridget CMs Sunrise and Get Happy?

Thanks in advance.

Oooh I haven't been on in awhile lol. If you don't mind downloading here's the link for Get Happy:

http://page.freett.com/akitoxxx/

Once I find Sunrise I'll try to get that to ya ^_^

Also I have Bounty Hunter as well if you need that one. Just ask away :keke:

Posted
Oooh I haven't been on in awhile lol. If you don't mind downloading here's the link for Get Happy:

http://page.freett.com/akitoxxx/

Once I find Sunrise I'll try to get that to ya ^_^

Also I have Bounty Hunter as well if you need that one. Just ask away :keke:

Awesome. Thanks for the link. The other videos on there are pretty cool too.

Thanks for looking for Sunrise as well!

  • 4 weeks later...
Posted

Been awhile since I asked for some criticism but here goes :3

http://www.youtube.com/watch?v=U5r38SHtEhE&feature=related

http://www.youtube.com/watch?v=dmmGiBVv9Zo&feature=related

Been playing in a slump for awhile so not posted anything, but im getting there now, my movements worse than before but my general game is better now.

Before I completely ignored 5s but damn is it helpful for baiting wakeup stuff. I'm reacting better to jumps with 6s. I still screw up j.2s jump cancels :(. Also is 3P a viable AA? I seem to be getting results with it?

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