Jais Posted February 26, 2010 Author Posted February 26, 2010 http://www.youtube.com/watch?v=IamtEsY_A1o&feature=PlayList&p=EC8C081BA3BC98A6&index=15 @ 2:02 http://www.youtube.com/watch?v=fDYmp7cK6kM&feature=PlayList&p=EC8C081BA3BC98A6&index=18 @ 2:55
Alex073088 Posted February 27, 2010 Posted February 27, 2010 do u think do ksmh without the punch or the kick variant after ward and starshipping or pressure afterward is a good idea? it worked really well for that bridet player
Jais Posted February 27, 2010 Author Posted February 27, 2010 do u think do ksmh without the punch or the kick variant after ward and starshipping or pressure afterward is a good idea? it worked really well for that bridet player Only cause the Yo yo was buffered and the KSMH has 2 follow-ups that both have no hit property so RC'ing the hit before guaranteed the opponent would guard low.
Kyle Posted March 1, 2010 Posted March 1, 2010 Wow @ 2:10 http://www.youtube.com/watch?v=fDYmp7cK6kM&feature=PlayList&p=EC8C081BA3BC98A6&index=18
Alex073088 Posted March 10, 2010 Posted March 10, 2010 http://www.youtube.com/watch?v=mCU15VS3clw this video is a perfect way in demonstrating where 2s can be use to punish an opponents escape, on there jump start up, however u dont get a combo but it might scare the opponent into staying grounded.
Jais Posted March 10, 2010 Author Posted March 10, 2010 Amazing example. Special note versus Jam. do not throw 2S when she has FB, like above.
kona Posted March 13, 2010 Posted March 13, 2010 http://www.youtube.com/watch?v=mCU15VS3clw this video is a perfect way in demonstrating where 2s can be use to punish an opponents escape, on there jump start up, however u dont get a combo but it might scare the opponent into staying grounded. That video made me appreciate the 2S more other than just for CH purposes but also, there's hype for Buri in the background. :D
Alex073088 Posted March 29, 2010 Posted March 29, 2010 http://www.youtube.com/watch?v=d_ixIlUiZAA bridget is raping in this video, totally owning on the rushdown tip,(btw im almost done my zappa match-up guide look for it soon) ^.-
Alex073088 Posted March 29, 2010 Posted March 29, 2010 http://www.youtube.com/watch?v=lLisfHSLpwc the combo ky, at 2:23 can be done after any 3p on counter?
Jais Posted March 29, 2010 Author Posted March 29, 2010 No, Bridget can not run in. So the ch 3P must be absurdly deep for the 5K to hit and the Dash split spacing not be too far away. http://www.youtube.com/watch?v=lLisfHSLpwc The combo on Ky, at 2:23, can be done after any absurdly deep 3p on counter.
Kyle Posted April 1, 2010 Posted April 1, 2010 Wow @ dust combo @:52. http://www.youtube.com/user/hiyayakkodouhu#p/u/2/oQT07iY4_ak
Alex073088 Posted April 19, 2010 Posted April 19, 2010 me discussing the video jsut posted...http://www.youtube.com/watch?v=9tGvHsBy7pY ksmh-k should knockdown on hit if used in a combo, on landing after hit that bridget player ate a nasty airdash combo afterward. but awsome run from moochi, eddie is stupid broken. very good throwing.
feri Posted April 19, 2010 Posted April 19, 2010 timestamp (or whatever they are called)? I watched the entire thing and eddie just blocked a KSMH-K punished w/2p blocked 2s. The airdash combo I saw was only after a blocked 22d, that was pretty neat.
Alex073088 Posted April 19, 2010 Posted April 19, 2010 timestamp (or whatever they are called)? I watched the entire thing and eddie just blocked a KSMH-K punished w/2p blocked 2s. The airdash combo I saw was only after a blocked 22d, that was pretty neat. it was against ky at aroun 2:11. but the the yo-yo had hit him after ward to that why in that situation it didnt knockdown
feri Posted April 20, 2010 Posted April 20, 2010 OTG hits on a legit KD are still part of the combo, that particular one you saw wasn't. Here is a reference to prove it. http://www.youtube.com/watch?v=vxWVDP2crn8#t=03m20s
Kyle Posted April 20, 2010 Posted April 20, 2010 I didn't know Buri could roll-cancel her DeadAngle. o.0
Jais Posted April 20, 2010 Author Posted April 20, 2010 That would be smart to use if you *know* someone was baiting your Dead Angle w/ a block. Anything that can be HS-cancel-able can be roll cancel-able.
Kyle Posted April 21, 2010 Posted April 21, 2010 You can also pick up a few extra points of DMG to get a kill. It's not as effective as HOS but its still an option...in dire circumstances.
Alex073088 Posted April 21, 2010 Posted April 21, 2010 you guys i cant tell you how many times i been hit out my deadangle during pressure. Way to many to even wanna use it.
Braver Posted April 22, 2010 Posted April 22, 2010 you guys i cant tell you how many times i been hit out my dead during pressure. Way to many to even wanna use it. ^ this
Alex073088 Posted May 16, 2010 Posted May 16, 2010 actually lol it clashed, my dead angle yesterday during a.b.a pressure strings on block.
magz Posted May 25, 2010 Posted May 25, 2010 I realize this is a shot in the dark, but does anyone have the original video files for the Bridget CMs Sunrise and Get Happy? Thanks in advance.
SmileJunkie Posted May 25, 2010 Posted May 25, 2010 I realize this is a shot in the dark, but does anyone have the original video files for the Bridget CMs Sunrise and Get Happy? Thanks in advance. Oooh I haven't been on in awhile lol. If you don't mind downloading here's the link for Get Happy: http://page.freett.com/akitoxxx/ Once I find Sunrise I'll try to get that to ya ^_^ Also I have Bounty Hunter as well if you need that one. Just ask away
magz Posted May 25, 2010 Posted May 25, 2010 Oooh I haven't been on in awhile lol. If you don't mind downloading here's the link for Get Happy: http://page.freett.com/akitoxxx/ Once I find Sunrise I'll try to get that to ya ^_^ Also I have Bounty Hunter as well if you need that one. Just ask away Awesome. Thanks for the link. The other videos on there are pretty cool too. Thanks for looking for Sunrise as well!
Jamy Posted June 18, 2010 Posted June 18, 2010 Been awhile since I asked for some criticism but here goes :3 http://www.youtube.com/watch?v=U5r38SHtEhE&feature=related http://www.youtube.com/watch?v=dmmGiBVv9Zo&feature=related Been playing in a slump for awhile so not posted anything, but im getting there now, my movements worse than before but my general game is better now. Before I completely ignored 5s but damn is it helpful for baiting wakeup stuff. I'm reacting better to jumps with 6s. I still screw up j.2s jump cancels . Also is 3P a viable AA? I seem to be getting results with it?
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