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Posted
No one's perfect, and if you supposedly have only 1 person handling a job, things are bound to get overlooked.

I think HFA and Kurushii were working on it, too.

Posted

I just downloaded the sprites for Lambada-11 and the palettes for Nu-13, and made this account without looking through the thread (TLDR). I don't know if anyone already brought up this issue so excuse me...

But when I try to use any on Nu's palettes on their Astral Heat sprites (the ones that give her a closeup) I end up with a wonky amount of green and pink. Wish I could post an example, but Flickr is refusing to let me upload.

Posted
Are there any palletes up for Ragna's DLC colors in CS?

I haven't seen any posted yet. I'd like to see them myself though. I like the Jin ones though for the most part. I was hoping the DLC colors would be really cool, and that very last one reminds me of a more bright Sougetsu from Samurai Shodown. I'm probably going to cycle colors a lot because I like almost all of Jin's except the all white on line 5 and the zombie Jin on line 4.

Posted

I'll probably make the rest of the character color charts tonight.

Posted
http://www.youtube.com/watch?v=eAWM-0L_a8s

Nu does have a full body portrait, so I guess you missed something circ.

I found it a little while back. I gave a copy to a few people who asked for it, but haven't posted it properly yet. I'm compiling everything I'm ripping into one collection for mass release right now.

Basically I'm ripping every single file I can open. :v:

Posted
I found it a little while back. I gave a copy to a few people who asked for it, but haven't posted it properly yet. I'm compiling everything I'm ripping into one collection for mass release right now.

Basically I'm ripping every single file I can open. :v:

I <3 you.

Posted
I found it a little while back. I gave a copy to a few people who asked for it, but haven't posted it properly yet. I'm compiling everything I'm ripping into one collection for mass release right now.

Basically I'm ripping every single file I can open. :v:

I don't see how you have that much patience. Curiosity would have gotten the better of me day one and i'd have ripped everything.

Posted

If I'd had enough time on day one, I would have.

For sprites it's not that bad, but the story mode CGs and character artwork take ages to rip. Staring at a progress bar for ten minutes isn't much fun.

Posted
If I'd had enough time on day one, I would have.

For sprites it's not that bad, but the story mode CGs and character artwork take ages to rip. Staring at a progress bar for ten minutes isn't much fun.

I multi-task a lot, so I wouldn't exactly be staring at the screen. Generally when i'm on here i'm either usually also listening to music, playing a game (Disgaea 3 lately), college work, or on the phone (very rare). I didn't figure sprites would be that bad, the CGs seemed larger. I was going to suggest using Daemon Tools to mount the CS disc in the PC and rip from there, but you have the PS3 version, don't you?

Posted

The ISO is already dumped, it's all sitting on my hard drive now. Even so, ripping directly from the ISO wouldn't work since it's encrypted/compressed.

Hooray for the XBox 360 SDK. :v:

Posted
The ISO is already dumped, it's all sitting on my hard drive now. Even so, ripping directly from the ISO wouldn't work since it's encrypted/compressed.

Hooray for the XBox 360 SDK. :v:

So then what process are you using to rip the sprites and stuff?

Posted
I'm apparently using Maggiiiiccc.

Fine, it's not important, I don't plan to rip discs anyway.

Posted

I just thought of something. Each color of Jin's has a different color ice. Would there be any way of knowing what color ice goes to what color costume?

Posted
I just thought of something. Each color of Jin's has a different color ice. Would there be any way of knowing what color ice goes to what color costume?

Its in his color palette swatch; there's five or six colors in the CS arcade palettes that designate what the /EFFECT/ files color into, so I'm sure its damn near identical in the console port.

From what I recall, its the colors right before the electrocution color palette. I might screenshot compare later.

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