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Posted

This matchup still sucks hard due to the number of tools(cough) swiss army knives(cough) L11 has. Its again a battle of attrition due to L11s range and quick closing attacks that if you get a chink in the armor so to speak, you end up eating a 3k combo every single time. But on to the main problem i have with this match-up and have had since CT..... whats the best way to approach L11.... turtle and be fresh goo or be agressive now and take some more risks. Meter is not so easy to get and pressure is plain hard to apply, maybe slightly more so than in CT due to the new Parser Zweis.... ah well. Just more for our lovable blob to fight through:vbang:

Posted

be patient and look for openings.. 214A is a good fake to use mid range... 3c can punish forward swords into a 100% curse with meter or 60% without.... if you feel a up sword thats gonna whiff coming punish with 2c for FC 100% curse combo lambda's tackle is hard to punish once you block it.. typically they will backdash and you only get 2d which will 1hit them only... you can try to crush it with beam super when you know it's coming

Posted

There are actually some better tricks you can do against lambda when it comes to her act parcer cavalier. For example, if you're on the ground, no matter what she hits you with she cannot combo into from max distance, EXCEPT off of a counter hit 5D (regular sword along the ground). However, this cannot be hit confirmed. So, if the lambda you're playing against is poking for a counter 5D into cavalier, simply throw after the 5D and you'll grab her out of it. Beam super works well too, however.

  • 3 weeks later...
Posted

Matchup is still bad. J.D is ass in the game so you really can't try and sneak it in and hope to trade with her swords.

Exactly :vbang: jD trades worth crap now in general, just not such a good option outside of a combo. well usually.

Dear Arcsy,

Make Arakune's jD hit low and TRADE with pokes

Thanks

Soviet Afro

  • 4 months later...
Posted
Exactly :vbang: jD trades worth crap now in general, just not such a good option outside of a combo. well usually.

Dear Arcsy,

Make Arakune's jD hit low and TRADE with pokes

Thanks

Soviet Afro

Will you also ask Arcsy to make L-11 have a SWORD bar, where she can't use the stupid things without filling the bar? That'd be more than fair.

Posted

She does have a sword bar. It's called pressing D for Damage.

Try not jumping around in the air like a mad max man.

Posted
Exactly :vbang: jD trades worth crap now in general, just not such a good option outside of a combo. well usually.

Dear Arcsy,

Make Arakune's jD hit low and TRADE with pokes

Thanks

Soviet Afro

J.D doesn't even trade, LOL. It loses no matter what.

Posted

lol, it trades if it hits first, just it'll never hit second.

  • 2 weeks later...
Posted

I meant both on exe, not on block, on block you can't punish, gotta IB it.

Posted

If a lambda is getting really, really predictable with the Act Parsers, a well timed throw will work for any of them, netting you solid curse meter if you have heat, or at least some breathing room if you don't.

Posted

After which moves does Lambda usually throw out Act Parsers? I don't know Lambda or face her enough to know for myself. :P

  • 1 month later...
Posted

Lambda's usually like to throw out parsers after 5D(if they are fishing for CH and they -think- they got one). Sometimes after 5DD or 4DD (they are spamming hoping you try to jump away and catch you with it). You have to remember that zwei is air unblockable, so if the Lambda is expecting you to jump, he will probably throw it.

The other parsers they like to do them after close ranged attacks like 5cxn, 3c, 6c. They will sometimes attempt a A version for a throw, B version for going low, and randomly C version to attempt to catch a jumping opponent.

Really though, that's just something that depends on the Lambda player a lot and it's something you personally have to watch out for, hell, some lambdas just randomly SPAM zwei. Oh yeah, some will do 214D(~C) then if you blocked it, they'll do zwei to try to remove another Primer, or after 236D as well. Watch the Lambda's habits and know when they seem to enjoy throwing out those act parsers, then punish accordingly.

This is just some input from a half-time Lambda player though~ And, I don't personally feel like I have THAT much experience with her. But, hopefully it's enough information to sort of give you an idea of habits I've seen intermediate Lambda players make. The better Lambdas will rarely throw zwei unless they know a jump is coming or if it will hit. :s

Posted

214DC can be 2D'd by Arakune to neutralize it.

Arakune can hit Lambda out of her Zwei Cavalier in any block string, he has no reason to jump, if your eyes and reaction time is legit, then Lambda is bringing herself to you for free.

Zwei Blade is the issue, it's hard to punish in a block string, and just flat out unpunishable on block for Arakune (Maybe 6C can stuff it, since it's a low, need to test).

Arakune is one of the few character who cannot be guard crushed by Lambda so easily.

That match up is indeed hard, but not for the reasons you listed. No smart Lambda will throw out parsers like that.

  • 9 months later...
Posted

CS2 Talk.

I don't know how others find this matchup, but I feel it's a lot easier to CS1. Arakune seems to get in a lot easier, and some of Lambda's nerfs actually make Arakune's pressure really amazing against her.

+The J.6D drive almost goes fullscreen now, which is really good if Lambda thinks she can throw out swords fullscreen and turtle.

+J.B is stronger in it's own way, making it even more useful against Lambda air to ground.

+Lambda lost her DP (sure, it was a poor man's DP, but a DP nonetheless), and the IB nerf means that Arakune can really do stuff he couldn't do against many other characters. As long as you're not too predictable, you can IAD J.4B all you want, and you can apply pressure/overhead without much trouble. She can anti air with 6A, but it's not that amazing. 2D can also act as a very powerful anti-air, but it's slow. 2D is kinda like Arakune's 5C, if you think of it like that.

During Curse, Lambda is one of the most helpless characters. Since all she has is her DP super and her CA. Combine that with her lack of pokes, and you can really do some resets and pressure without much care in the world, as long as you have bugs covering you.

+Forward dash makes it easier to pressure, and despite it's nerf, Backdash is still good enough to get out of Lambda's pressure fairly easily.

+Bell Bug was generally useless in CS1, now, it makes her cautious making dashing forward fullscreen to hit you with a projectile, this severly limiting her zoning range.

+And the biggest plus, FoG. As Skye says, it makes the floor like lava. But it's very bad for Lambda, since A) Her zoning is ground based, and B) You can use FoG on REACTION to a sword, and the sword will go through Arakune (if it was going to hit) and you get 100% curse.

If Lambda does that, punish her. If she jumps around and starts approaching you. Then keep the 50% meter until the very end if needed, since just the threat of FoG hurts Lambda a lot.

A negative though is that Lambda seems to get very high damage if she gets the right starter. Even midscreen. It's the kind of matchup, IMO, that if you play it right, like Barrier Block air unblockables, be evasive, use fakeouts properly, etc, then Arakune has a much easier time with this matchup than CS1. Though if you don't play carefully, you might as well be playing CT.

Anyway, that's my thoughts on the matchups. Any different views?

Posted

I don't see a big change, You still can't pressing her correctly since she is difficult to catch.

The j6D help that's right, but mostly for midgame than baiting turtle lambda. Turtle lambda are bad very often.

I don't agreed for free j4B pressure. She got an anti-air, and if she airbackdash, you can't do j3D for touch her, because she can throw j5D to hit you. Don't forget that her backdash is good also.

By the way, 2D is fucking annoying because of the hitbox. Even if you do backIAD barrier to dodge it, it might touch you.

And even if the floor is lava with FoG, it doesn't reallt bother her if she play correctly.

That's what I think after playing with Gemini and some other Lambda. Still the fight is better.

Posted

I said it's free j.4B pressure as long as you're not predictable with it. Her anti air and backdash aren't quick or verstile enough to do it just every time you jump. She has to time it correctly.

And even if the floor is lava with FoG, it doesn't reallt bother her if she play correctly.

What does that mean? What do you think Lambda should do in that situation then. Let me repeat, you can punish swords on REACTION with FoG. Saying that doesn't bother her is insane. Even if she has to change her playstyle, it's still effecting her.

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