zreb Posted July 27, 2011 Posted July 27, 2011 There's a typo in the "Counter hit" tooltip for moves. it reads "how long this move is in counter hit state starting from the begging of the attack" instead of beginning.
Manta Posted July 28, 2011 Posted July 28, 2011 Hazama's alternate astral command is written wrong in the notes, it says 3632143D when surely it's 1632143D
WolfCrimson Posted August 12, 2011 Posted August 12, 2011 Ragna's frame data has a typo, in the Specials section, Spin Kick (BK) is misspelled as Spink kick (BK)
SansProtocol Posted August 13, 2011 Posted August 13, 2011 (edited) Hakumen's 6C (Charge) frame data does not list how many frames it will take until the attack will come out after releasing the button (which is 8 frames). It's listed in the "Startup" cell but incomplete in the notes. Edited August 13, 2011 by SansProtocol
NickExtreme1 Posted August 20, 2011 Posted August 20, 2011 A little nitpicking on Valkenhayn, [w]236D( Himmel Wolf ) and [w]j.236D( Himmel Wolf(air) ) causes wall bounce anywhere on screen. Both moves in the frame data say "Wall bounces in corner" only.
Manta Posted August 22, 2011 Posted August 22, 2011 Tager's Hitbox viewer for 360A and 360B both link to the same image, their hitboxes in reality are actually different.
Urichinan Posted August 22, 2011 Posted August 22, 2011 Okay, so this is going to be EXTREMELY nitpicky, but in the Litchi hitbox images that include her staffed normals, the actual staff hitbox is displayed in a separate image with it's own hitbox. While this is good just to make things easier, it's not going to work well when it comes to studying the move and figuring out it's actual range because in-game it has varying ranges. Like Litchi's 6B[m] for example, the staff is actually about halfway up her leg, so it's impossible to look at the hitbox images and determine the exact range. Just something I thought about the other day, I'm sure it's too much work to include them in the exact ranges, so I guess it's okay this way.
Lord Knight Posted August 23, 2011 Posted August 23, 2011 thats how they are organized in the ripped sprites not much you can actually do about it it doesnt help that the range on some staff normals can be variable :/
zreb Posted August 25, 2011 Posted August 25, 2011 (edited) http://www.dustloop.com/guides/bbcs2/systemGuide/systemData.html Hakumen's HP in the first table is listed as 1200 here! Additionally, the note about combo rating no longer has a link "[here]"... I can only assume there was one before. Edited August 26, 2011 by zreb
zreb Posted September 5, 2011 Posted September 5, 2011 double posting forever On Hakumen's frame data, under "Yukikaze (catch)", there is a note saying "1-27F after super flash catch all blockable moves." This seems to be leftover from CS1, as of course Yukikaze no longer does superflash without a successful catch.
Mightfo Posted October 10, 2011 Posted October 10, 2011 Frame data says litchi's 6b[m] breaks primers. This isn't true.
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