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Posted

I understand the concept of frametraps, but there's one thing which I really don't get regarding frame advantage. From what I understand, if an attack has, for example, a frame advantage of +2, that means that if I don't gattling into something else, I will be free to input 2 frames before my opponent, right?

But then what does that +2 mean if I gattling into something else? Is there a way to determine how much frame advantage you'd get in that case? I want to try and find as many frametraps as possible with my main, but don't know how to figure out which gattling strings are unsafe and which have enough frame advantage to be considered a frametrap.

I hope I described that clearly enough. Thanks!

Posted

Theorically speaking you just have to add the recovery time of your previous attack to determine how much frame advantage you get for directly cancelling into another one.

If your first attack has a frame advantage of +2 and a recovery time of 7 you should get +9 frames for cancelling into another one. So if your next attack has a 11 frames startup that means your opponent has a 11-9=2 frame window to input something between the two attacks provided he doesn't IB.

But in practice this varies a lot, for example depending on which frame you cancel your attack, because you can often gatling moves during their recovery frames. Also moves have more or less active frames so it can change again depending on which frame your move hits or on which frame you chose to cancel it.

So yeah if you want to get an estimate for your frame traps you have to take all this into account. That means you have in fact a wide range of options for frametraps but things like IBing or timing mistakes can make them fail.

Posted

You don't care about that frame advantage in gatlings, what you want to compare is the blockstun of the move with the startup frames of the next move you use.

For example, Noel's 5B has 13 frames of blockstun. Her 5C has 15 frames of startup. So the opponent will have a couple frames in between the two moves where they aren't in blockstun-- technically a frame trap.

Posted

If your first attack has a frame advantage of +2 and a recovery time of 7 you should get +9 frames for cancelling into another one. So if your next attack has a 11 frames startup that means your opponent has a 11-9=2 frame window to input something between the two attacks provided he doesn't IB.

.

owwwww.....my head....., how do you people understand this stuff??:vbang:

Posted
owwwww.....my head....., how do you people understand this stuff??:vbang:

just think of it as a math equation:

A=advantage

X=attack recovery

B=block stun

A=B-X

unless it's IB which is

A=(B-X)-5

I know barrier is more block stun but I don't know how much so it looks like this

A=(B-X)+:psyduck:

EDIT: unless you forgot/didn't take algebra......

also

gatling/link/cancel=Y

then it's

A=Y-X

A=(Y-X)-5

etc.

Posted

thanks smooshman for the help, I'll figure it out. (PS: Yes, I did finish Algebra. I just finished Algebra II this year, going onto Geometry next, yeah I was stuck in Pre-Al for a year, to much time with GG & FFX & not enough time with the books.:rolleyes:)

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