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Posted
Quick stupid question:

is this combo doable on a regular non CH 3C in the corner?

3C > [2B> 6A > 2C > JC > j.C j.2C > land ] x 2 > 2B > 6A > 2C > j.C j.C > J.2C

Too many hits in the looped bits. Drop the 2Cs in there and it should work. Unsure about the ender though.

Posted

Correct me if I'm wrong, but isn't the best combo off a naked 3C:

3C>[2B>6A>j2C]x3 >2B>6A>jC>j2C>Ender

Ender being either 2B>5B>623C or 2B>Omohikane

Posted

^^ I've been doing, as listed in first post.

3C>[2B > 6A > j.C > j.2C]x3 > (2B>632146C or 2B>5B>623C)

Didn't think you could string the stuff you listed after the loop x3, omitting the j.C in the loop gives you that much leeway?

Posted

Just did some testing on "my combo" on jin: (only works of Naked 3C)

3C>[2B>6A>j2C]x3 >2B>6A>jC>j2C>2B>5B>623C 3.6k damage

3C>[2B>6A>j2C]x3 >2B>6A>jC>j2C>2B>Omohikane 5.2k damage

Is this better than the old combo?

Posted
The difference is negligible. And you really don't wanna end a combo with 623C

It's not as bad as it sounds. The opponent can tech just above head level, so you can do some stuff like 2C, Dash6A, IAD j.A, or my favorite, IAD AirThrow. But if you got the meter (and you should after a corner loop), go for the super.

Posted
Someone posted some optimal corner loops for each char earlier in the thread, so I'd just learn those for corner loops. Great thing about them you can end at the last j2C for oki or to 2B-> 5B stein shenanigans.

Edit: Here: http://www.dustloop.com/forums/showthread.php?8950-Mu-12-Combo-Discussion&p=715005&viewfull=1#post715005

I'd like to restate here that any time you wish you omohikane there's two things to keep in mind

1) all male characters (minus bang and hazama) can be picked up with 2B>5B>super

2) since you have to do 2B>super on everyone else, the loop can't be completely optimized or it'll drop between 2b and omohikane

the "female combos" are for omohikane only...the meter-less bnb's work on everyone

3C>[2B>6A>j2C]x3 >2B>6A>jC>j2C>2B>Omohikane 5.2k damage

Is this better than the old combo?

I can't get the 2B->omohikane to work at ALL...any way you can post a video (I'm doing 632B146C)

EDIT: ok, I can't replicate it, but I just somehow got

3C>2B>5C> 6C>6D>j.2C>dash 2B (laser) to hit mid screen o_O

EDIT2: got it to work again, this time with 2D, laser still hits...combo is prohibitively hard, have to time the j.2C with complete precision...too late and you can't 2B...too early and 2B whiffs...and you have to do it as close to the ground as possible along with dash 2Bing at the first possible moment

Posted

Okay, I made a boo-boo in my post. When I did omohikane, I did 2B>5B>super, as it is better to do that when you can (Males minus Hazama and Bang). I can not get 2B>Super to work, but I am fairly inconsistent with the 6321B46C motion. I still think its possible, but the timing is probably super tight.

Posted
Okay, I made a boo-boo in my post. When I did omohikane, I did 2B>5B>super, as it is better to do that when you can (Males minus Hazama and Bang). I can not get 2B>Super to work, but I am fairly inconsistent with the 6321B46C motion. I still think its possible, but the timing is probably super tight.

thats how i do it, and it does work. I drop it a lot, but i think its just me fumbling the command

Posted
thats how i do it, and it does work. I drop it a lot, but i think its just me fumbling the command

Are you saying you got it to work off 2B? or the easier 2B>5B (when it works)?

Posted
Are you saying you got it to work off 2B? or the easier 2B>5B (when it works)?

nvm, i always assume that the first post in the page cant possibly refer to one in the previous page if it has no quote, horrible habit, thought u meant from any combo, not that 1 in particular. Ignore me :vbang:

Posted
Okay, I made a boo-boo in my post. When I did omohikane, I did 2B>5B>super, as it is better to do that when you can (Males minus Hazama and Bang). I can not get 2B>Super to work, but I am fairly inconsistent with the 6321B46C motion. I still think its possible, but the timing is probably super tight.

in that case, the best possible non character-specific combo when you specifically know you're going to want to omohikane is:

3C> [2B> 6A> j.C> j.2C]x3 > 2B > omohikane (5208) (3486 without 2B>super)

IIRC this combo generates 34 heat so I believe this is possible when you have around 20 after the 3C

and if you're not going to super

3C > 2B > 6A > 2C > j.C > dj.C > j.2C > land > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (3739)

super's impossible on this one..even 2B> 5B doesn't work

if you're looking for something juicy on tager and rachel

3C > 2B > 6A > j.2C > 6A > 6B > 6A > j.2C > 6A > 6B > 5C > 2C > j.C > j.2C > 6A > 632146C (5994) (4246 without 6A>super) (6A>5B>super on tager for 6055)

note these are only for 3C starters...2B starters have to be heavily modified

Posted

With the 7.2k FC combo:

6C > 63214C (Charged) > Dash > 6B > Dash > 6A > 6B > Dash > 6A (JC)> j.C > j.2C > 2B > 6A (JC) > j.2C > 2B > 6A > 2C (JC) > j.C > j.2C > 2B > 632146C

Is it... possible to do dash-in 2B (663B) after the first j.2C? Granted, just tried doing this in training today (6A>6B curse you) and I think I landed it once but was too far to continue with 6A. On that note, seems like you can only do this like, slightly closer than midscreen from the corner at best. Is that right? What adjustments should I be making further out? Using the other highlighted Fatal?

Also confused... 6A>6B doesn't work on, say, Litchi right? Does this FC combo work on her despite that? Saw it mentioned it was universal but... conflicting info. Sorry if these are redundant questions.

EDIT: I'm dumb, went ahead and tried and got the 6A>6B to work on Litchi for the fatal. Lemme revise that question then, any tips to 6A>6B juggle besides "practice"? Visual cues? Body positioning?

Posted

the timing is probably similar for different groups of characters based on their size/hitboxes

so i guess you could group em and muscle memory the timing. but i dunno if that's even the case

litchi's isn't too hard, you need to time the first 6B so it hits her low to the ground

Posted

If you do the first 6B as late as possible, it will be much easier to make the 6A hit low (and allow for the 6B juggle).

You should also keep dashing into the 6A for as long as possible to push the opponent as close to the corner as you can.

Posted

Also, on some characters the second 6B gets really stupid. Often times I will just leave that bit out instead of risking dropping the combo. I'm not sure if you could re-optimize the combo without the second 6B.

Posted

My last post here:

CH j.c dash 6a j.2c dash 2b 6a 6c 214d dash 6a 6b dash 6a j2c dash 2b 6a j.c j.2c

4k

EDIT - Super ender (2b 632146c) is 5.7k.

CH j.c is ridiculously easy to hit with, and now the reward is 4+k. Srsly, learn this.

Posted

Nice, does it work on everybody? or does it crap out on some characters (like alot of Mu's stuff)?

Also, I hadn't thought of 2B>6A>6C before (derp), I'm gonna have to do some playing with that.

Posted

l'm still testing it. From the looks of it, it works on any character that can be otg 2b 6a 6c 214d dash 6a'd

Posted

Turns out i'm late. First page has the combo already.

Still, learn it. it's -extremely- important to mu's air game.

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