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Everything posted by Zeromus_X
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Oh shit, blast from the past -
Don't have time to transcribe them right now, but here's some ideas: A really basic one you can do to get good corner carry is anyHP OD > air combo > ...f(214A~Shizuku> 3C hjc) Tengai Or GCOD > 2A 2B 2C Araragi~214B > Shizuku hold > 5C 3C > release > dash Tengai
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Well it won't always be the same height/distance but delaying 3C should help it connect if they are too high.
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6A CH > f(5B 5C 3C 9hjc) > 5B jB jC f(5C 3C 214A 3C 9hjc) > jC 6A j63214B Might have to delay some parts at the beginning to get 3C to connect depending on height. But this combo works anywhere on the screen on every character. You can end with f(5D > 63214D 7hjc), f(5D > 623B > float pressure), etc. for oki. If you are in D mode you can end with 3C > 214A ~ 41236[D] 3C 9hjc) D hits > Tengai and end with D > ribcage > saw oki. Approaching corner you go into normal mode > D mode route with 6A > f(5B 5C 3C 9hjc) > 5B 5C jC f(5C 2C 6C 5D 2B~6D 5B delay 6B) > landing 2C Tengai lv1 > saw > Tengai lv2
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BBCF Mu combo video.txt Combo vidya hot off the press, looks pretty comprehensive
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Hit 2B first, then immediately input 6D and gatling into 5B. Then the 6D will hit and you should delay gatling into 6B. Yeah the timing is really weird. I'm still not 100% on this route yet but delaying the 6B is actually helping a lot.
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I had a suspicion about that but I wasn't sure because the combo vid didn't explicitly notate it. Thank you! Edit: After grinding it out I still couldn't consistently get landing 2C...but it turns out that landing 5C 2C is much easier and the damage difference is negligible.
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Hey guys, anyone know how to connect the landing 2C in her corner combos? Example: After ... f(5C 2C 6C 5D 2B 6D 5B Dhits 6B), I can only land 2C half the time by mashing it. I'd like to know how to land it consistently because getting fireball > saw > fireball lv2 to connect adds significant damage to her corner combos.
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Any good examples of Dizzy's neutral game floating around yet? Maybe from high level players like Kazuki? Combos and setups are great but right now it seems like I have to just run away and hope somebody blocks something because everyone else's normals are superior.
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I had to download her on the PS store website (https://store.playstation.com/#!/en-us/search/q=dizzy) and then she was unlocked on my game. But she still didn't show up in my downloads or add-ons, very strange.
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Any advice on the corner dust combo in challenge mode? It seems like 50/50 if they crumple after 6H > 5H
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This combo vidya is worth a watch: http://www.nicovideo.jp/watch/sm27903928 Uploaded by maguro (I think)
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11/28/2015 Amipara Castle https://www.youtube.com/watch?v=2gygieRWcU0&t=44m22s Lava vs Tsubaki https://www.youtube.com/watch?v=2gygieRWcU0&t=48m10s Lava vs Izayoi https://www.youtube.com/watch?v=2gygieRWcU0&t=51m09s Lava vs Tsubaki https://www.youtube.com/watch?v=2gygieRWcU0&t=99m22s Hazama vs Lava https://www.youtube.com/watch?v=2gygieRWcU0&t=102m57s Bob (Celica) vs Lava https://www.youtube.com/watch?v=2gygieRWcU0&t=140m41s Tsubaki vs Lava https://www.youtube.com/watch?v=2gygieRWcU0&t=144m39s Izayoi vs Lava https://www.youtube.com/watch?v=2gygieRWcU0&t=149m57s Litchi vs Lava Loads of Lava footage, he looks like he has the best grasp of CF Mu from the videos so far. As expected, Mu looks very strong/solid. Ending corner combos with full SoD > 4[D] > 3C to knock down seems really good.
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A-Cho Mu vs Hazama. CT seems to be sped up, 3C > CT connects now (around 24:30). Wonder if any worthwhile midscreen routes can come out of that.
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Like 25 minutes of Mu training mode: https://www.youtube.com/watch?v=2wCQy307xZc&t=25m35s The return of 214D loops?
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We can haz video thread now? BBCF 11/22/2015 Urban Square Singles - Overture https://www.youtube.com/watch?v=yiLhFy5JBIU&t=6m08s Orange vs Kawachi (Hakumen) https://www.youtube.com/watch?v=yiLhFy5JBIU&t=9m20s Activate Suzuki (Kokonoe) vs Shimauta https://www.youtube.com/watch?v=yiLhFy5JBIU&t=58m20s Batako (Kagura) vs Orange BBCF 11/20/2015 Tachikawa Singles https://www.youtube.com/watch?v=3U6Z4Xiy0j4&t=11m35s Eta vs XDF (Jin) Drones seem pretty fast/safe...Mu recovered in time to block Jin's wave super https://www.youtube.com/watch?v=3U6Z4Xiy0j4&t=38m23s Eta vs giketomato (Arakune) The new SFX are so great. We literally Star Wars now
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Idk if anyone is still alive here, but what is the best combo for 6A/2C AA in the corner? Also what's a good throw combo to do when you're past midscreen position, but not in the corner already? I made up a couple of my own, damage is ok but you don't get any good oki. (corner) 2C CH > 5D > 6C > SoD (max) > dash 5C > 6B > 2C > 5D > jC > jB > djB > djC > dj2C V j2C (4.2k) (near corner) Throw > SoD (max) > (dash) 5C > 6B > 2C > 5D > jB > jC > djC > dj2C (3.4k)
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5C > 6C on standing? And 6C wallsplats in the corner? https://www.youtube.com/watch?v=ASViACjq8a8 Edit: Oh it lost it's wallbounce in the middle of the screen. That's not so hype, but with 6B groundbounce we should have combo routes to make up for it.
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Lol, new move is a downright knee-slapper. It's even sillier than I imagined. It looks like Mu should be pretty strong barring any last minute nerfs Edit: It definitely looks like 6B launched without air hit. And Habaya looks like CS2-CSE speed! Is this real life? Also not gameplay-related but the new hit SFX are really cool/satisfying. Also it seems like there's more/less hitstop on a bunch of moves
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Bridget and mysterious new ninja dude confirmed? Edit: Nvm, fake. It's okay, I'm used to having my dreams crushed by now. ;( -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
GGs Kevinnnn -
214D combos are a little tricky, here are a few tips to get them working: 1.) Make sure you're close enough to the corner, so the 4Ds will be overlapped properly 2.) Do 6A 4D 5C 6B(1) 4D as fast as possible, but delay the 2C somewhat. Make sure to hold down 214[D] all the way. 3.) As soon as 214[D] hits, set a 5[D]. If the combo timer has gone on too long, just end with jC > j2C at that point. Off better starters (N Starter w/ minimum hitconfirms, CT guard break, 5C CH, 6C FC, etc), you can connect 5C > jB > jC > djC > dj2C ([D] hits) > jD > j2C for extra damage. You have to hit with 5C so the opponent is still high enough to connect the air series.
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It sounds like you already figured it out, but yeah, corner bnbs should be universal, it just depends on how far away you are from the corner. If far = do jC > j2C > DP route, if close = do Habakiri route. If you hitconfirm with more than a couple of normals, you have to cut habakiri route short with 214[D] > 5[D] > jC > j2C.
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Sounds like the opponent might be too high for the dj2C to connect. Try practicing it off midscreen 6A AA > 6B 2C...or 3C > RC > 6A > 6B > 2C...instead. 2C CH combos can be kind of finnicky in this version due to height/distance. Sometimes you can combo with 2C CH > 5D > 6B(2) > 2C > 2D > jC jB etc to get 6C oki, but 6B won't connect from too far away. I've found the most consistent confirm to be 2C CH > 5[D] > 6C > SoDfull > dash 2B > delay 6B > 2C > 2D > jB > jC > djC > dj2C V jC > j2C.
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From http://www.dustloop.com/forums/index.php/topic/10979-cf-blazblue-central-fiction-news-and-gameplay-discussion/?p=926062 Thanks Zephyr07 5C > 6C on air hit is back. Yayyy