cookiehours Posted July 22, 2010 Posted July 22, 2010 I don't have the game yet (hopefully getting it Monday from my local game shop) but I was curious about Lambda vs. Ragna. Has anything changed from that matchup (aside from the psycho voice from Nu) ? That used to be an annoying match for me in CT until I improved on it.
kenja0 Posted July 23, 2010 Posted July 23, 2010 Ragna's increased damage output, buffed combo-ability and Lambda's nerfs improved his matchup against Lambda to a 50-50. He still has a hard time getting in. Just beware that getting punished means you'll be taking twice the damage as last game (or rather, twice the damage you'll be dealing back). 214D 'forces' him to jump over it since it threatens his Primers. And 214A/B/C is a good reversal, but Ragna has a wide array of tools to use in his blockstrings that makes it harder to judge when to use it.
Arcade Fire87 Posted August 2, 2010 Posted August 2, 2010 I'm really shocked this matchup is even. His meter gain, jesus kick, wreckless and safe combo's thanks to insane meter, being able to super through 5DD 4DD makes it feel awful. Plus, he's sure as hell doing way more damage than Lambda for the most part.
Antihippy Posted August 2, 2010 Posted August 2, 2010 He still has shit health and troubles with zoning. Plus a reversal really helps with the pressure. Dunno if it's even though. Maybe a little bit of a disadvantage for lambda.
Arcade Fire87 Posted August 2, 2010 Posted August 2, 2010 He still has shit health and troubles with zoning. Plus a reversal really helps with the pressure. Dunno if it's even though. Maybe a little bit of a disadvantage for lambda. I feel like he rips her shitty mixup game into ribbons. 236B and C aren't very safe at all. Plus with his meter gain and damage, it's giving him like 30 heat if you blocked the blockstrings. Providing he's been blocking and managed to land one single combo he probably has upwards of 70 heat already Definitely hating him more than Bang
severin Posted August 2, 2010 Posted August 2, 2010 Here's the thing about Ragna: He's one of the few characters without a real answer to 214D, and you get to zone him all day because of it. His pressure has definite points where you can IB > DP out of them as well, but that's only if he actually goes for those kinda options. His mixup isn't all that scary provided you know how to block 6B and gauntlet hades, the latter gets you out of pressure for free, as you can punish with 5A > anything for about 1800-2000 + knockback. Thank's to lambda's tiny hitbox, TK gauntlet hades whiffs at certain ranges, and you're probably going to be blocking high anyways at the ranges that it hits at (max 5B/5C range). Your damage comes from zoning, as he dominates you at close range.
Arcade Fire87 Posted August 2, 2010 Posted August 2, 2010 Yeah, I was finding out real quick that Lambda was severely outclassed at close range and started to purely zone with 214D. Seems like the strategy is to frustrate the player and force a mistake I was getting a little frustrated with DP'ing his pressure, some of it were obvious gaps but it pushed him out of Lambda's DP range. I think I had Ragna's dead spike clash with her DP two or three times as well.
Antihippy Posted August 2, 2010 Posted August 2, 2010 236B and C aren't very safe at all. 236C is never safe without conditioning and in some situations. 236B is safer but you would never ever want to be in close range with ragna. Just zone him.
Arcade Fire87 Posted August 2, 2010 Posted August 2, 2010 Yeah, I started getting better results zoning with a lot of 5DD>214D. Lamda isn't a pushover close up in general, but in this matchup, she's severely outclassed. 4DD stops becoming an option once Ragna has 50 heat. Wheel is too risky too Her teleport attacks are ruined thanks to Ragna's jesus kick
kenja0 Posted August 2, 2010 Posted August 2, 2010 If Ragna is giving you trouble, then make sure to end all of your midscreen pressures with 214D. If he jumps and you think he's going to block on jump, then dash with the 214D~C. Trust me, he is not as destructive as Bang is on Lambda simply because Ragna doesn't have teleport counters and has a weaker mixup game. And never ever ever ever Act Parser Ragna out of a combo- or on any rushdown character for that matter.
Lomyn Posted August 4, 2010 Posted August 4, 2010 He's one of the few characters without a real answer to 214D, and you get to zone him all day because of it. Quesition about this- a Ragna I was fighting today started to double jump and then do that slam into the ground attack Ragna has from the air. Is it possible to AA this reliably? It felt like 2DD just wasn't right angle to catch it.
severin Posted August 4, 2010 Posted August 4, 2010 As far as shooting it goes, it all depends on where they do it. 6A can sometimes work. Remember, Berial Edge has 12f of recovery when it hits the ground. Just hit them when they land from it.
crazycrackers Posted August 4, 2010 Posted August 4, 2010 Agreed, unless I know its spaced in a way that I can AA it (and I mean KNOW) I just dash under him and 5d him when he lands.
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