Sh0ryu_Repp4 Posted July 29, 2010 Posted July 29, 2010 Please discuss this particular matchup. I've been getting alot of mixed info and would like to know what is legit.
FlyingVe Posted July 30, 2010 Posted July 30, 2010 I've been playing a alot of Hazama's lately and play him myself so here are some tips on the matchup: 1) Take it slow. He isn't gonna be mixing you up or pressuring you with his chains, like lambda and her swords. Wait for him to throw a chain full screen, dodge, and smash him. 2) Pay attention to Hazama's super meter, but more importantly the type of player he is. If he is just mashing out jayoku, it's mad easy to bait. Punish with 2C, or Blood Kain into 2C, then end him. 3) Hazama's wake-up options are ass. Any time you knock him down, see to it he doesn't get up. Over-all this is a pretty simple matchup. The only thing the snake man really has going for him is the potential to kill you with two FC combos.
S1ipgoD Posted July 30, 2010 Posted July 30, 2010 Remember, dash into a Hazama with 50 or heat....get ready to dish out your Infernal Divider to counter it
FlyingVe Posted July 30, 2010 Posted July 30, 2010 ^^ What? If you dash at Hazama and he tries to Jayoku the dash in, just Kara-cancel the poke and respond with some 2C or BloodKain + 2C. The only times you really have to fear the distortion are during blockstrings and on wakeup. Both times you can often rapid cancel your attack and counter.
Zero000 Posted July 30, 2010 Posted July 30, 2010 You guys probably seen this all over all the combo videos out there VS Hazama, If you didn't press any buttons when he supered and you're recovering from a move? Buffer blood kain/DP every time that super flash happens and fatal combo his ass. Bait Hazamas into supering you by just doing the worst slowest blockstrings, just make sure you don't get hit in between. If he has 100% meter, you should definitely do a DP or Blood kain through the his super so you won't have to deal with his rapid cancel mixup
Sh0ryu_Repp4 Posted July 30, 2010 Author Posted July 30, 2010 Thanks for the info flyingve, my sparring partner mains Hazama, and it ALWAYS helps to have Matchup data. It can be a real pain charging Hazama with 50% Heat, now i know what i SHOULD be doing, so i won't get Flash Kicked every f***ing time
S1ipgoD Posted July 31, 2010 Posted July 31, 2010 Thats true Flyingve, thanks :D and i have the EXACT same sparring buddy Sh0ryu!
Sh0ryu_Repp4 Posted July 31, 2010 Author Posted July 31, 2010 Thats true Flyingve, thanks :D and i have the EXACT same sparring buddy Sh0ryu! lol, always helps to have a rival, no? (Gary/Ash )
MastercrashMD Posted August 3, 2010 Posted August 3, 2010 I don't mind this match up it's just really annoying online. It's really not that bad because of the retraction time of the snakes, if he tries to zone u notice his snake patterns and get one to whiff. Ussually that gives ragna a free block string.
Zero000 Posted August 3, 2010 Posted August 3, 2010 Full screen, Hazama is getting cute with 5D. If you see it reach a certain distance, even if he cancels it, he can't retract it fast enough so Carnage scissors his ass. I thought Ragna's CS was so shitty outside combos, but at least it has some funny utility
Sh0ryu_Repp4 Posted August 7, 2010 Author Posted August 7, 2010 Full screen, Hazama is getting cute with 5D. If you see it reach a certain distance, even if he cancels it, he can't retract it fast enough so Carnage scissors his ass. I thought Ragna's CS was so shitty outside combos, but at least it has some funny utility I'm pretty sure you can link two after a Fatal Counter, don't quote me on it though...(maybe it's a guard crush?)
ioKain Posted August 7, 2010 Posted August 7, 2010 Is it a free Dp anytime he chooses to come in on a blocked snake? Any IB requirements? I was just in the Hazatroll match up forums seeing what they had to say about Ranga. It was basically 3 pages of posts saying IB, Jayoku just worded differently, lol.
Prototype909 Posted August 13, 2010 Posted August 13, 2010 6A beats all options if they try to come in on a blocked snake, including cross up j.B (Sometimes you'll trade, but in that event they're untechable until they hit the floor so you should be able to recover in time to start some pressure or combo) Just have some patience with this one, once you get him into the corner there's no real way for him to get out if you're smart with your blockstrings. Just keep him from jumping away and you're golden (And play safe, but not scared when he gets 50+ heat). 22C keeps Hazama scared since he's more or less forced to block due to lack of better options. One thing to note, if you block a chain, and just 6A out of anticipation, they can retract in time to CH you. So just react to any chain dashes, don't guess.
PhoenonX Posted August 13, 2010 Posted August 13, 2010 It's important to keep note that Haz can bait your 6A if they dash in after a blocked chain by shooting another chain before they reach you.
TITANIUM BEAST!!! Posted August 13, 2010 Posted August 13, 2010 It's important to keep note that Haz can bait your 6A if they dash in after a blocked chain by shooting another chain before they reach you. Probably can't do it on reaction though, and a chain that close doesn't really give Hazama good options. Rules for this match I can think of: 1. Don't jump, his air options are better than yours and he can anti air you easily. If you're going to approach, stay on the ground, your ground pokes are generally better than his. 2. Let him come to you. Don't be in a hurry to close the distance, because while his chains are less effective in close, he can punish you badly for trying to get in on him recklessly. Stay back and try to bait a bad chain that you can evade or punish. 3. Always IB chains, not only does this let you punish any of his approach options more easily, but you win the meter war this way, since you'll be getting 3 units of Heat for every 1 that he gets. 4. Always try to either be equal or have more meter than him, especially if you want to pressure him. You always need to have the option to RC available. Key example, if you make him block a 5B and he managed to IB it, he can reversal Houtenjin anything you can do after it EXCEPT for 2B. This makes 5B-2B a valuable string, but if he IBs 2B, he can punish its recovery with Houtenjin (or reversal any of your string options that follow from 2B). Without the option to RC here, you're kind of fucked for pressure. It all depends on how smart the Hazama player is. If he just busts out Houtenjin after the first thing he's blocked, use ID or BK to bait and punish. If he has meter and you don't, you can't really pressure him safely. IMO the match is all about whoever gets momentum first. Meter is extremely important and both characters build a ton of it when they get a hit in, so your best bet is to play as safely as possible and try to prompt a mistake you can punish.
Sh0ryu_Repp4 Posted August 24, 2010 Author Posted August 24, 2010 Probably can't do it on reaction though, and a chain that close doesn't really give Hazama good options. i agree. it would take some pretty damn good yomi otherwise. or if you're just VERY predictable p.s. thanks for the match up info Beast!
r0b0t Posted August 25, 2010 Posted August 25, 2010 Probably can't do it on reaction though, and a chain that close doesn't really give Hazama good options. Rules for this match I can think of: . Hi Beast, been a long time, I started playing this game seriously recently, and id have to agree with just about everything you said, while learning something at the same time, Im looking forward to being decent at this game. So was wondering if you could direct me to some literature on bloodkain and what I should be doing with it, I know he has some loops and stuff, but I noticed Pozer did not really utilize bloodkain at SBO quals. Does he favor the meter for Rapid over Bloodkain? And im not trying to hijack the thread.
Sh0ryu_Repp4 Posted September 2, 2010 Author Posted September 2, 2010 Hi Beast, been a long time, I started playing this game seriously recently, and id have to agree with just about everything you said, while learning something at the same time, Im looking forward to being decent at this game. So was wondering if you could direct me to some literature on bloodkain and what I should be doing with it, I know he has some loops and stuff, but I noticed Pozer did not really utilize bloodkain at SBO quals. Does he favor the meter for Rapid over Bloodkain? And im not trying to hijack the thread. blood kain is a fun move to putz around with i would suggest checking the combo thread for BK combos, you can ask your above question in the "General Ragna discussion" thread, or just check the ragna 101 info thread. i use my BKs like empty jump ins. i don't do it often, but when i do it's out of the blue, and my opponent is surprised momentarily, and i take advantage (i.e. empty otoshi's with Sakura in SSFIV) HOPE THIS HELPED!
Shin Kazuya Posted January 18, 2011 Posted January 18, 2011 When you say "Wait for him to throw a chain full screen, dodge, and smash him." what do you actually mean? What am I supposed to do? If he throws a chain and I block, and he still hits D can you jab him out or ID, or am I going to get comboed?
FlyingVe Posted January 18, 2011 Posted January 18, 2011 That advice is a little dated, but the concept is the same, try and bait out the chains. If you do dodge them, you can move in during recovery or react to whatever else he may try. Read Titaniums post, he sums it up pretty well.
Sh0guni Posted January 27, 2011 Posted January 27, 2011 Been sparring a lot against my brother who is a pretty good hazama so I'll give you my thoughts on the matchup You really have to be patient, if you dash/jumpdash in you will most likely get chained in the face. I find out the best way to close the distance is just jumpin forward and blocking the chains. Of course if he decides to chain into you (and you manage to block it), punish it with 6a or Inferno Divider. After you memorize his BnB blockstrings the match gets way easier. Wait for the overhead, block it and put a good ol' 5b inbetween his next hit. Enjoy the look on his face and launch his snakeass in the air. I will guarantee that if you dashcancel your 5d's on block and continue attacking all the time, there will be a hyotenjin waiting for you. Rememeber - It's all about fishing. Bait that shit and punish it. Dead Fang is your go-to move against hazama. If he just keeps chaining (and you keep jumping forward), wait for the right time and use it. I don't think he has any ways to punish it if you use the followup and you didnt use it in jabrange or something. If he blocks it try to mix it up with rapid cancels to throws, overheads or lows. Just don't use the deadfang>rapid>throw too often or they will expect it. My heat gauge goes pretty much on rapid cancels everytime, just because pressure is so important against hazama. As someone said earlier, he has pretty bad wakeup options so keep the pressure up. Blockstring ending? Rapid that shit and start it again. Right now this is my fav matchup. Intense fishing action on both sides.
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