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Posted

I guess its not the move itself but the mixup after I'm not familiar enough with. I'll make more of an effort to avoid taildrop though.

Can you actually punish it on block/IB though?

Posted
I guess its not the move itself but the mixup after I'm not familiar enough with. I'll make more of an effort to avoid taildrop though.

Can you actually punish it on block/IB though?

Tail drop recovery depends on how high she does it. The higher she does it, the less recovery there is. I noticed that I can follow up tail drop with 5a normally, but when I do it higher, I can follow up with 5CC. I'm pretty sure it's + on block so even on I.B. you can't punish but you WILL have frame advantage so you can initiate your offense. Air I.B. punish works though, but she can jump cancel if she has a jump left to make it safe.

Oh yeah you can backdash it if you feel you don't wanna deal with it.

Posted

Tested bang's and a lot of the cast's options vs J2C.

Best thing is jump back I.B. punish with J5A. J.D can punish it on reaction but you need REALLY good reflexes. 5D can be blocked and punished. Bang's 5A can be used safely on IB to initiate offense since he has frame advantage. She can block though, but most Makoto's don't believe anyone can beat them out of blocked J2C/blocked 3C so if you I.B., you get a free combo. On non IB though you better keep blocking.

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